Everyone should have a path to progress to max ilvl gear, EVERYONE!

moderate their forums

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Communicate more often and more clearly

/moo :cow:

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You’re confusing wanting upgrades with being as fanatical about them while refusing to participate in the available paths to get them as you are.

I know know, Casuals are not allowed to have Mythic level gear, unless they pay Mythic players for the right to wear it.

Meanwhile, Game has less than 1m NA subs, FF14 and ESO have more active players. Hmmmm.

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3 people can have lots of fun.

wait, what are we talking about?

They’re totally allowed to find some fellow casuals and go get it themselves. No elitist 1% person can stop them.

Few minutes a week? Do you know the average number of attempts on Mythic N’zoth were done by guilds? I’d say the average probably exists between 300-500 attempts. And the closer you get, the longer it takes before you wipe. That boss is a 12 minute fight. So, for simplicity, let’s say 6 minutes an attempt - not counting the time to regather, food, etc between attempts - and you’re looking at 30 to 50 hours of actual content on the boss during the encounter.

Don’t try to trivialize “a few minutes a week” because you are now showing that you have zero clue what you’re talking about.

That doesn’t go into all the time you spend outside of raids (like M+, visions, etc).

What a completely ignorant statement to make.

LOL

/10 char

The weekly chest rewards mythic level loot and Torghast is solo content that rewards legendaries. Mythic raiding is not at all required for that.

There have been plenty of hyper casual MMO’s that have died.

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Not sure about ESO, but you know FF14 has raids and Savage / Ultimate that isn’t any different than Mythic when it comes to a gearing perspective right?

And yet, WOW was Hyper Casual, and in being that, killed the competition.

Now they have switched to an Elitist mindset, and have killed themselves.

Odd.

Never played FF14, no idea.

ESO has Raids, best gear is still crafted.

So if you never played FF14, why did you even bring it up?

Titanforging was random, not a path. Titanforging works if they put in a currency you farm and use to upgrade gear. I would rather see there be regular gear, Warforged (Heroic ilvl) and Titanforged(Mythic) gear with an upgrade system available.

That way the hardest content always rewards the best gear, casual players can get lucky with a random chance, but can also have a path to get the gear upgraded eventually.

But if we’re putting this in they gotta open up covenants, soulbinds and be less restrictive with the other borrowed power systems in game. Gear is borrowed power.

I just stated, that WOW has died to the point where they are not even close to the top dog anymore.

I stated the reason that made WOW popular was lost, and the players left with it. Could be a coincidence, doubt it.

132 likes and counting, but this post is still flagged for some reason. I don’t get it. The OP made some very valid points.

I’ve been complaining about this since Cataclysm. People are quick to blame LFD and LFR for the decline in subs, but the fact is that most of the sub loss happened in the year before LFR even came into existence. The reason, from my personal experience, for the drastic sub loss was the one cited in this quote. I had so many friends who hit the 346 item level cap within the month. When the Zandalari Heroic Dungeons were released four months later, Blizzard doubled down on this, capping dungeon gear at 353 item level when the previous raid tier was at 359. This was despite the fact that the Zandalari Heroics were comparable in difficulty to the raids. I watched two different casual guilds completely die out in those six months. In fact, the only reason that I started raiding seriously was that every non-raiding player that I knew had quit the game. There’s no point in continuing to play when your character’s progress is artificially locked in place.

This is exactly why players were quitting even when we had gotten a whole new tier of heroic dungeons. The dungeons did not provide a reward in line with the effort required. Players act like raids magically require more effort for “reasons,” but that’s not necessarily the case. With 24 other characters to pick up the slack, there is far more room to be carried in a raid. That’s how guilds are even able to sell their services to ultra casuals who just want the gear and/or mount.

There’s been a huge shift in the way that gear is regarded, as is evidenced by how “easy” Classic WoW is. Originally, content was balanced to be completed by very skillful players, and the gear was a means of making the content even faster and easier to complete. Starting in Cataclysm, the content was tuned to be completely undoable without min-maxing your build and equipping the BiS from the prior content. Note that I didn’t say prior “tier.” I deliberately said “content,” because raid bosses are included in that. Over time, the original view of gear as a reward that makes the game easier devolved into this:

As the OP pointed out, this attitude is toxic towards the general population. Tryhards use this argument to rationalize a lifestyle that prioritizes in-game accomplishment over all. A game that was originally designed as an escape from the rigors of day-to-day existence is now viewed as a meritocracy where the players who work the hardest reap the rewards of their labor. The problem is that there is no real labor, and the efforts do not produce anything substantial.

The reason we have meritocracies in real life is to maximize productivity. That’s because maximizing productivity is beneficial to society as a whole. In-game activities provide no such benefit. A guild achieving a world first kill benefits no one outside that guild. Blizzard doesn’t receive a monetary bonus. No new jobs are created. Diseases aren’t cured. Hunger isn’t diminished. Instead, 25 guys get to high five each other and feel accomplished for a night. Don’t get me wrong, there’s nothing wrong with feeling elation over a successful raid, but how much more of a reward is required beyond a title, a vanity mount, and/or an exclusive quest? Why do they also have to get gear that is unattainable by any other means?

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This, and its gotten bad. People on this forum (and this is why I do it) throw a fit about me posting on a classic toon.

They literally admit it aggravates them, as they cannot see my Achievements to attack me with the ones I have, or the lack there of.

Even funnier, was the last person that did this, didnt have a single relvant achievement in all of their 29k points, not 1 raid was done at current, not 1 rated pvp achievement. However, they still wanted to laugh at my lack of arbitrary point system that literally has no bearing on anything.

I actually feel bad for what these peoples real lives must be like.

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Correlation does not equal causation. If you’re just guessing now with no empirical data, then don’t make that assumption please.

What are your empirical numbers to show WoW isn’t “even close to the top dog anymore”. But what metric?

Why not go to FF14 and let us know how great of a game it is? It’s funny because the game started off as a raid or die mentality. Even before BG’s there were raiders destroying the Open World PvP. At this game’s best was WotLK, which was still catered to Raiders and high-end pvp’ers. It’s only been since Legion that you could get previous raid tier’s mythic ilvl by doing normal in current.

FF14 is a PVE Game, I am a PVP player.

Thus, not for me. Thanks though :).

“By what Metric”
By the active players metric. LOL.

I also dont expect a change, as we had one with TF/WF, and the Elitists cried till it was removed. They cry to have LFR removed, but mention removing Mythic and all hell breaks loose. Funny how that works.

Blizzard has made there bed, SL is looking like a fat flop, WOW is going to finish itself off, its too little too late. Just bored so throwing my 2 cents in, I dont expect wow to have another Expac after SL, and WOW is just a back up game for me anyway, when nothing else good is going on so no harm done to me.

How much ilvl does Ralph earn from creating huge threads?