No
/10 chars
No
/10 chars
Aslong as time = time invested, not just periods of time such as time-gating.
Personally Iâm still a fan of the currency system that we had all the way up until WoD?
Do heroics (or raids) earn currency, spend currency on raid equivalent items.
What I dislike is systems like Warfronts where they are like âhereâs a chance at a heroic raid item, make sure you come back every 2 weeks and do 30mins of content to make sure you get all of your attempts so you can complete your setâ
Alternatively the casual gearing from visions was pretty good imo.
This can be said about anything lol⊠âYou never need to do X above Y though, anything higher is just a fun challengeâ. Try this with raid languageâŠ
The main reward structure of the game is around empowering your character, we do this both for fun and reward (which itself is fun in my opinion).
Of course I meant to reply to you, I quoted you. I didnât see you replying to anyone, so I took it as a new thought not a reply to someone else amid other context.
You said that
By this logic, itâs ridiculous that other instanced content (Mythic + / PvP) are essentially entirely unrewarded, when the moments of real game difficulty scale with or beyond that of Mythic Raid difficulty (power tuning and mechanics)
I think people should have a path to upgrade gear for the content they are doing. I donât think it makes sense for people who arenât going to bother raiding having max level raiding gear. But then I think people having really good gear for PvP that isnât so great for PvE made sense. I also think it would be really cool to have a similar progression for crafting or for things like class halls, so what do I know?
Fun fact: If it doesnât hurt anyone that you get it, it also doesnât hurt anyone that you donât.
Also, the LAST thing WoW needs is some faceroll method of getting âraidâ gear. Iâm not a hardcore raider and Iâm tired of you whiners ruining casual content because you âthinkâ you deserve things you never earned.
Ah yes cuz giving everyone a path to progress their gear âremoves progressionâ
Just be honest with yourself and admit you only care about having better gear than others to feel better
Nerfed to the ground in shadowlands.
I also just realized why Mythic raiders are so afraid of non-raiders getting gear(at a much slower rate) than them. It kills their sales/boosting business.
I say GOOD, your sales/boosting should be against the games TOS to begin with.
Theyâve already removed almost all progression from the game. Doing this would kill off the tiny bit thatâs left.
Itâs fascinating watching people try to justify getting things they didnât earn.
Oh noez, people actually having a path to get on equal ground means all progression is gone from the game D:
Just admit this is about you wanting to keep people down, kinda obvious.
As Iâm sure has been mentioned many, many times. You already have a path⊠You just donât want to take it and are desperately trying to justify why you deserve something you A) donât need and B) never earned.
And yes, if you can simply log in, sash your face against your desk often enough and get the best gear available, it means there is no actual progression.
And friendo, Iâm not keeping you down. Youâre keeping yourself down.
I support it if each piece lock behind week long quest. BTW i just started mythic and doing pugs does suck. Still i find them fun.
Everyone has a path to progress.
Just because someone doesnât want to take it, doesnât mean they donât have a path.
BFA was the easiest point in WoWâs history to get gear, and what happened? People with gear and no experience whined they couldnt get invited into higher end m+ groups.
You might want to reread the OP, raid or die is not the only thing that should exist.
And here comes the elitism and trying to keep people down, you always reveal yourselves sooner or later.
so basically you want to get challenge mode rewards for unchallenging content?
oh ralph. why dont you go back to focusing on begging for mage tower weapons that you supposedly have on another account. which this thread makes a bit less believable, btw.
Explain how a âcasualâ path can be as difficult as a âhardcoreâ path for equal rewards.
I am not talking about making it last longer. But equally challenging.
Risk vs Reward. What has become a mainstay for the MMORPG genre.
If you want to destroy WoW, why not play some other game with no challenge instead.
Where is the âor dieâ in that? What are you âdyingâ on because you donât have mythic raid gear?
LOL. Iâm not an elitist. Iâm the definition of a casual raider. Iâve never set foot in a mythic raid. The most âhardcoreâ Iâve ever raided was TBC and we never touched Sunwell.
So, you want to keep pretending youâre a victim?
Risk and reward is very statistically based, which in and of itself is very much an RPG element. So even there it appears doing away with the RPG element. And if everyone had the same gear, it comes down to skill. Which I also thought was touted as intrinsically different than rng-based RPG, which is what Ion claimed when discussing that with Preach.
I think this seems fair. Raiders will always get stuff first and the more casual people will get it later on.
Nice post, Ralph.
#boxingischeating
#endmultiboxing