Everyone should have a path to progress to max ilvl gear, EVERYONE!

No

/10 chars

Aslong as time = time invested, not just periods of time such as time-gating.

Personally I’m still a fan of the currency system that we had all the way up until WoD?
Do heroics (or raids) earn currency, spend currency on raid equivalent items.

What I dislike is systems like Warfronts where they are like “here’s a chance at a heroic raid item, make sure you come back every 2 weeks and do 30mins of content to make sure you get all of your attempts so you can complete your set”

Alternatively the casual gearing from visions was pretty good imo.

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This can be said about anything lol
 “You never need to do X above Y though, anything higher is just a fun challenge”. Try this with raid language


The main reward structure of the game is around empowering your character, we do this both for fun and reward (which itself is fun in my opinion).

Of course I meant to reply to you, I quoted you. I didn’t see you replying to anyone, so I took it as a new thought not a reply to someone else amid other context.

You said that

By this logic, it’s ridiculous that other instanced content (Mythic + / PvP) are essentially entirely unrewarded, when the moments of real game difficulty scale with or beyond that of Mythic Raid difficulty (power tuning and mechanics)

I think people should have a path to upgrade gear for the content they are doing. I don’t think it makes sense for people who aren’t going to bother raiding having max level raiding gear. But then I think people having really good gear for PvP that isn’t so great for PvE made sense. I also think it would be really cool to have a similar progression for crafting or for things like class halls, so what do I know?

Fun fact: If it doesn’t hurt anyone that you get it, it also doesn’t hurt anyone that you don’t.

Also, the LAST thing WoW needs is some faceroll method of getting “raid” gear. I’m not a hardcore raider and I’m tired of you whiners ruining casual content because you “think” you deserve things you never earned.

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Ah yes cuz giving everyone a path to progress their gear “removes progression”

Just be honest with yourself and admit you only care about having better gear than others to feel better

Nerfed to the ground in shadowlands.

I also just realized why Mythic raiders are so afraid of non-raiders getting gear(at a much slower rate) than them. It kills their sales/boosting business.

I say GOOD, your sales/boosting should be against the games TOS to begin with.

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They’ve already removed almost all progression from the game. Doing this would kill off the tiny bit that’s left.

It’s fascinating watching people try to justify getting things they didn’t earn.

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Oh noez, people actually having a path to get on equal ground means all progression is gone from the game D:

Just admit this is about you wanting to keep people down, kinda obvious.

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As I’m sure has been mentioned many, many times. You already have a path
 You just don’t want to take it and are desperately trying to justify why you deserve something you A) don’t need and B) never earned.

And yes, if you can simply log in, sash your face against your desk often enough and get the best gear available, it means there is no actual progression.

And friendo, I’m not keeping you down. You’re keeping yourself down.

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I support it if each piece lock behind week long quest. BTW i just started mythic and doing pugs does suck. Still i find them fun.

Everyone has a path to progress.

Just because someone doesn’t want to take it, doesn’t mean they don’t have a path.

BFA was the easiest point in WoW’s history to get gear, and what happened? People with gear and no experience whined they couldnt get invited into higher end m+ groups.

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You might want to reread the OP, raid or die is not the only thing that should exist.

And here comes the elitism and trying to keep people down, you always reveal yourselves sooner or later.

so basically you want to get challenge mode rewards for unchallenging content?

oh ralph. why dont you go back to focusing on begging for mage tower weapons that you supposedly have on another account. which this thread makes a bit less believable, btw.

Explain how a “casual” path can be as difficult as a “hardcore” path for equal rewards.

I am not talking about making it last longer. But equally challenging.

Risk vs Reward. What has become a mainstay for the MMORPG genre.

If you want to destroy WoW, why not play some other game with no challenge instead.

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Where is the “or die” in that? What are you “dying” on because you don’t have mythic raid gear?

LOL. I’m not an elitist. I’m the definition of a casual raider. I’ve never set foot in a mythic raid. The most “hardcore” I’ve ever raided was TBC and we never touched Sunwell.

So, you want to keep pretending you’re a victim?

Risk and reward is very statistically based, which in and of itself is very much an RPG element. So even there it appears doing away with the RPG element. And if everyone had the same gear, it comes down to skill. Which I also thought was touted as intrinsically different than rng-based RPG, which is what Ion claimed when discussing that with Preach.

I think this seems fair. Raiders will always get stuff first and the more casual people will get it later on.

Nice post, Ralph.

:cake:

#boxingischeating
#endmultiboxing

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