No, they really didn’t. Besides, WoW is just an EQ clone anyway.
The content could be absolutely perfect, if there’s not a carrot at the end of the stick, however, the engagement would be diminished severely. Look at BG queue times before 8.2 and then after when they introduced BotE for example. We’re a society that thrives on instant gratification. Even our fun needs to be rewarding.
Then I’ll stick to whatever gear matches the content I’m doing.
Pvp = Had to do pve to get gear.
World pvp = raid gear
When pvers had to do ashran to get there gear you bet they were mad.
The enjoyment of WoW is built more off of a reward perspective. You don’t do things for nothing, you do them because you get something out of it. Otherwise somebody would do the content once and quit.
If someone is going raid long term, be it just normal, heroic, or mythic, it’s because they’re getting something out of it. If casuals could get gear for doing practically nothing, then there would be no point in raiding.
I feel like this is a really simple concept, and you’re just refusing to see it for some reason.
Exactly, that’s why there needs to be a carrot for casual/solo players to chase as well. Yet this thread is full of people demanding that other people have a smaller carrot to chase so they can brag about the size of their carrot.
Casuals have carrots, everyone does. But that carrot isn’t gear, it’s probably something like mounts or transmogs. There’s tons of things to do that isn’t mythic raiding.
WoW is not an EQ clone. People from EQ often complained WoW was too easy and a baby MMO
Gear is always going to be borrowed power.
No one is saying they should get gear for doing nothing. Put it at the end of Torghast, so they have to clear all the way through the 8th level every week. In return they also get a weekly 226 chest. If they clear lower levels, they get a lower ilvl chest, just like doing lower keyd mythics or what have you. If this seems too “easy” for some people, than increase the difficulty of it till it requires a comparable amount of effort.
I agree.
I do not enjoy raiding or running current dungeons because I hate the current mentality of the way they’re run. The “Everyone Is FAIL But Me” and “ Go Go Go” stressful mindset is what I’m trying to get away from.
(Soloing old content is a blast.)
I think BfA has had a decent alternate gearing path, which could be improved upon.
I geared up via Emissary caches, and Heroic Warfronts. All very enjoyable with little drama, and people helped those who were running them the first time.
Blizzard could add on to that type of content to give us non-raiding “casuals” a higher path to progress to.
Most people probably have never even used any transmog, I know I haven’t. Mounts I know a huge deal to some people, but chasing mounts also requires you to do mythics. So does getting all the transmogs for that matter.
Solo players have more carrots than anyone though. You’ve got reps to grind which award mounts and the like that most raiders will never get if it’s not tied to player power. The point is, in every facet of the game you get enough power to overcome any obstacle you could possibly face. If you need mythic level power, you should probably be facing mythic level obstacles. I think visions was a pretty good starting point to that but they made 5 masking entirely too easy. But if your argument was an extremely difficult mode of content you could play solo awarding one piece of high ilvl gear I wouldn’t be too opposed to it and I doubt anyone else would be either.
Was still an EQ clone. They just wanted to attract a wider audience, and it worked.
Well there it is. I could get behind that.
No. it has to do with people needing to climb over each other for a perceived reward.
It has to do with a forced community structure for socially reinforced reward.
You need to understand social motivations to even conceive of how this works
Ah, gotcha. I like the idea of actually challenging solo content, though I’m concerned on the implications of it. If someone could get that gear themselves, then there’d be no point of trying to coordinate a group.
I understand though, I have to play solo for the next three years most likely, but I still can’t see something like that not just harming the game.
Yes that’s exactly what I want, and what I think Torghast could become.
I actually have a sneaky suspicion that is exactly Blizzard’s intent, and the current version of Torghast is a test bed for the systems and whatnot.
Omg yes. The raid drama gets old.
People should join a group because they enjoy the camaraderie, or they enjoy something like tanking or healing that you don’t get to experience when solo. Not because they are being forced into it. Pugs would be far less toxic if people didn’t feel forced to be there.