THe problem is that a lot of this isn’t mutually exclusive. X ability doesn’t need to come back by itself, it needs to come back with the 3 or 4 supporting talents / passives that bolstered it.
Talent trees were highly streamlined, and everyone picked the same builds, but those builds aren’t properly represented by the current class designs. When people want to go back to the “old” or “better” class designs of the past, it’s not just ability bloat, as you’ve mentioned. But it does raise the question “what is class design.” “what do the players actually miss.”
With ability bloat, I definitely miss all of the old, rarely used spells, that I only ever used in a situation that required them. I’m a PvP player, so that situation was every few minutes or so, even for the most under-used ability.
What talent trees offered wasn’t just the illusion of choice, but through following them, a more soundly designed class.
Remember, blizzard hasn’t just been pruning spells and abilities. They’ve been pruning passives, buffs, procs, and other effects from classes, as well as dividing them amongst talent rows to create the illusion of choice, when in reality we actually had all 3 of those abilities and it was never an issue (looking at you, warlock portal, coil, shadofury row.)
There are people in this thread complaining that abilities existed “but you were never spamming them.” but that’s kind of the point. Not every single button in the game needs to be hit every fight. Not every single button needs to be SPAMMED.
See I didn’t find this frustrating. I played more than just dungeons and raids though, so I actually got to make frequent use of my other spells. In the PvP part of the game, you could tell who the bad players were by how poorly they implemented the full use of their available toolkit.
The old talent system isn’t necessarily what this game needs to fix it. but what we do need is some of the old structure that the talent trees gave us the illusion that we picked it ourselves.