Hey everyone, just gonna put in an update since there was a new build that brought massive changes to engineering. From what I have seen, we have been heard and most of the issues have been fixed with engineering. I will go off a list based on what was originally posted and say how it was fixed.
What used to feel off about engineering?
• Time Consumption : The amount of time needed to invest in this profession has been cut dramatically. Issue points like having to scour one at a time have been fixed with new items if you have a unique prototype in your bags already. Scrap comes fast from pilfer which has also been removed from specializations and made baseline which helps speed it up even further.
• All Recipes learned through Notes : The specialization bonuses were put baseline into the notes as well as cutting down the amount of notes needed to learn new recipes. This is a wonderful change and speeds up learning new recipes by a fair margin.
• Invent : Cut from a 3-day cd to a normal 1-day cd. It no longer provides nothing if you already have a unique prototype in bags. The scrap cost was also cut down from 75 to 25 which is incredibly fair and now a more reasonable cost.
What were the current problems associated with the profession?
• Limit 1 Prototype: As mentioned above in the first bullet point. You can now let scour through scrap just continue passively and not face any real penalty. Of course, if you still want to learn the unique prototypes, you will want to use them up so you don’t get spammed with generic prototypes when you overcap. But that is a minor fault and a good fix to the original problems.
• Pilfer through parts: Now learned baseline through the first invent cast. Instead of being a blocker in advancing the profession. Now it acts how it should feel and as an example. Pilfer used on 5 chaos circuits gives on average 6-7 scrap per craft.
• Learning Prototypes : Can no longer run out of prototypes, the way to brick the profession and inability to use invent no longer apply.
• Inventing Specialization : Changes to this specialization now just make engineering feel better. It’s no longer mandatory but will make the entire profession easier in the long term to unlock eventually. You will get more scrap from all sources, the mount, toys, and cogwheels are located here but no longer is it tied to the key functions of the profession.
• Time: As talked about above, the time required to invest in this profession has more than halved. The changes from this build have greatly improved the feel of the profession.
Thank you to everyone who helped provide feedback to make the issues noticed and thank you to the developers who listened and implemented quality changes that dramatically improved the quality of life with engineering. Have a great day everyone!