I remember when you could casually level with green mobs, albeit a slower pace. Now you don’t have green level, yellow level, orange level and red level mobs. Someone at Blizzard decided that wasn’t FUN. Blizzard- remember FUN? Not a stress test , but FUN?
It will probably stop scaling around 600-615 ilevel… It was 424 or or something like that in Dragonflight. Someone will figure out the cap soon in TWW soon.
I would say that level scaling is fine. iLvl scaling though, needs to die in the fires of mount doom.
Ilvl scaling counts gear you have on your bags/bank.
You can only delete the gear to verify.
At least that’s how it worked in Remix.
Just reiterating yet again that forced scaling (level and item level) greatly harmed the fun I had on this game, and should be removed ASAP.
Without level scaling the world (Besides maybe 2-3 small areas across the 4 major zones) becomes useless at max level. If bliz want to use the whole world for both levelling content and max level content there’s gotta be some kind of scaling involved.
I said “forced scaling”. Optional scaling is fine.
If I want to go back and 1 shot old enemies for tons of damage, I should have that option available to me at all times.
Can’t argue with that, it’d have to disable world quests and prevent any active quest / objective progress though, as well as not spawn rares and such.
youll feel more powerful after 3 months and you’re in heroic raid gear
Sure. Current content could remain at scale, and WQs could be adjusted in regards to level scaling.
As for item level scaling, that’s just bad overall. I can’t see any positive to that approach.
I get level scaling, but Ilvl scaling is just stupid.
Let’s you use zones for content across multiple patches / tiers. Alternative would be every overworld campaign quest has be pseudo instanced or phased.
Which I wouldn’t mind. Not trying to defend ilvl scaling just saying it does serve a purpose.
Mythic raiding scaled world mobs, yikes.
Gear is supposed to feel rewarding, but it doesn’t anymore. What are raids and m+ dungeons going to be like?
I get what you’re trying to say.
However, they haven’t used this tech to do it so far.
It has always been a buffer to current zones, more specifically, to enemy NPCs released in that specific patch.
I didn’t see them using it to add longevity to previously released enemies.
And you don’t need ilvl scaling to reuse zones, just new enemy IDs tuned to the difficulty you want them to be at.
Long gone by then, if that’s the best they can come up with, and no, I’m not raiding so I can effing QUEST.
I think scaling creates the illusion of a more crowded game. Who spends time in the Outland? Northrend? Kalimador? I don’t know, but I’m going to find out by doing those achievements. I think they are empty.
actually no it wasnt. it stopped at a certain point. this is absolutely atrocious. definitely wont buy the game if this is how its going to be. blizzard just keeps taking L’s that couldve been easy W’s.
It’s getting to the point where I’d rather wait until the pre-patch for the next expansion to go back and clear the current one. E.g. I started playing again at the end of Shadowlands, collected all the free epic loot, and maxed out my covenant in a single day. Similarly it was a lot more fun to play my alts at the end of Dragonflight when they had minimum ilvl 467 gear rather than slog through the hamster wheel leveling process.
I don’t think Blizzard understands just how much they’re incentivizing people to skip the content and come back later.
I already got to this point.
X.0 to level via BGs and do the bulk of questing.
Final patch to actually play the game.
That’s my current plan for WoW, and I’ll be saving hundreds of $ and thousands of hours by doing so.
Ok so if I keep my toon at Ilvl 580 then the scaling… What?? So I can’t look forward to getting better gear? Then what’s the point of playing? So every point of Ilvl I go up, mobs will just go up in HP and dmg they do. Then what’s the point of getting stronger?
No wonder I keep seeing people in trade asking to buy greens, maybe I should be hording greens…
I’ve also seen it used in patch zones (Zerith mortis is the prime example) to help out low ilvl people. For how it worked in ZM, mobs scaled down if you were below ilvl ~184, so you’d have an easier time on a freshly capped character.