I think when I switched from a hunter to a monk especially on a PvP server not having human tracking made me paranoid for a while cuz you knew u were never safe. I dont think ive ever turned off warmode since they introduced it but the fact that that feeling of being on a PvP server is gone forever does make me sad
Like I was saying before…
Giant zerg guilds (Ruin, TE, Cryptids etc) are the main reason for warmode.
No one, absolutely NO ONE, likes getting swarmed by 40-120 players, lagging up the whole zone/server. (except the ppl who participate in said 1-5 fps pvp b/c they have the reaction speed of snails).
Yes. I agree.
Because of how PvP is treated. Every single Classic toon in SOM and regular Classic has a PvP title, EVERYONE. I have PvP titles on many toons in retail. And all my Classic toons do too.
Warmode is both a symptom and a cause of a larger issue that was predicted in vanilla by fans and creators of other virtual worlds.
“Instances” were a revolutionary concept that allowed for really interesting developments, but in certain circles, people feared that the overworld would become irrelevant. That instanced gameplay would make the overworld seem dead. Eventually, all the important play would be in private, curated, mini experiences instead of part of the larger virtual world.
RPPvP servers did a great job of making the overworld more relevant. Go on classic right now and you can still find people hanging around Tarren Mills, waiting for an Alliance ganker to show their face (and they will). They do it because having a reputation on their server, as someone who is ready to WPvP to control Hillsbrad is reward enough. If you are questing in Hillsbrad and some rogue starts ganking you and camping your corpse, you can call for help and someone is waiting to come… long after that zone has been made irrelevant. It will only become more active when Wrath classic goes live. This is how virtual worlds are supposed to be.
Warmode is a symptom of the dead overworld, and the cause. They need to shard, to make the dead overworld feel alive. People have little reason to feel like dying over and over for their temporary shard. You can turn Warmode off, so why not if the opposite faction is overwhelming a zone? The real game happens in instances anyway…
It’s all connected and part of a quagmire of WoW problems being emulated by every game in the business. THAT’S whats so funny. There will never be a better option until someone stops looking at every thing WoW does as a positive.
No, what ruined this game was incessant whining about PVP and those servers going away.
I could never figure out why people rolled on PVP servers then complained about PVP.
Warmode allows you to simply opt-out, so opt-out. Don’t ruin it for all of the rest of us who enjoy PVP.
most of us rolled on servers then came merged servers where it went from 1 to 1 horde-alliance to 10-1 horde vs alliance. its funny all i see QQing for this change are horde yet when I go out in the world I never get ganked by horde 1v1 only 4 or 5 v1
Replace Blizz with Ion.
Here’s how you end WM. Give Horde AoO. We’ll either get stale one faction shards. OR we’ll get more of the same.
I mean you say that, but you’re in one of the zerg guilds that helped cause the need for and use of Warmode Off.
Groups engaging in wpvp didnt cause a need for warmode off any more than people who want to act like faction conflict is a gindrance to their mindless resource farming or race to max level.
Zergs of 40+ people jumping on groups of 3-4 most definitely caused people to turn off Warmode.
Or dealing with lag in areas like Dazaralor and Boralus.
And before Warmode was a thing, it is WHY people want a way to opt of PVP.
Once the cross realm communities became a thing, and stuff like RUIN started popping up and you couldnt attack anywhere without being responded to by huge off realm groups, yeh. Whats the point? Kills any motivation you have.
People always want a way to not lose. Its why griefers grief. And it is what gives the expert players and the well geared players a sense of accomplishment, coming to the aid of the less fortunate. With sharding, warmode switching and general overworld irrelevance, that all just seems meaningless… but the risk of being pwned is part of what made the community feel alive, way back when. Sure… people wanted to be able to opt out of losing, but its a be careful what you wish for sort of thing.
You think you do, but you don’t.
This is why I suggested that cities have a reactionary force of npcs to help quell any invasions of huge forces so that the enemy team is force to retreat after occupation is held for whatever time. This will ensure they cannot maintain control forever and give players a chance to regroup or recoup.
The giant zergs of MoP and WoD were very lag intensive and pretty much destroyed the gameplay experience. Honestly I blame blizzard for this, with their servers and how old the net code is. (im not an expert but they need to upgrade stuff to handle more loads)
The biggest part is warmode has killed off the fun and thrill of being in an open world where you can be attacked, and not by choice. This is why we had pve and pvp servers. Though I may be impeded by getting attacked its part of what we accepted and lead to great fights that were not planned and were very fun.
Lmao /10char
Nobody wanted that anymore though. Even though it was made very clear what you were getting into by rolling on a pvp server, people still complained. It started when flying was introduced. The complaining went on for years and the company was forced to change things.
The last thing we need is for them to come up with a new pathetic “philosphy” and reinvent the wheel like they do EVERY expansion.
that said, i truely can’t wait for them to say the next expansion is even more alt friendly while giving us 15 new currencies that can’t be sent to alts or be account wide, as well as 5-10 new borrowed powers we have to grind that’s time gated
Removing war mode would slow us down even more if you got ganked trying to do all these chores. Pretty sure if my time is wasted for the next hour getting camped trying to do these chores, I’m just going to quit
okay…cool story
No. People wanted and still want PVP.
They dont want giant off realm groups zoning in.
It was one thing when it was groups of friends or a large guild group running around your server.
Now you just list in LFG or put the word out in all 40 of your communities you are in and you have a full raid, and you show that lone warrior what was coming to him!
Being able to create groups and find people quickly had a lot of positives for other aspects of the game, but on PVP realms it was cancer. It killed it.
Yeah, alt friendliness isnt skips and account bound currencies.
Thats where the design philosophy fails. No matter how account wide they make anything, if it feels like wasted time, it wont feel good. If you feel like you have to waste time for your main to be relevant, it wont matter if you can send currency to your alt.
Skips and account bound currencies/progress actually add to the feeling of wasted time. The overworld is made irrelevant by instances. You have to spend time in the overworld to get to the real game, in instances. If you fall behind by a week or so, and everyone else can skip it on their alts, the phase you are in is empty. You feel like the only person wasting time in the overworld while everyone else is in instances, where the real game is.
Why is your alt not your main? Maybe they dont have a spot in raid for you, or you dont have an appropriate 2s partner for the right comp youd want, or you hate waiting in queues if you arent tanking, or you have a hard time getting accepted to M+ groups. You play your alt when you want to chill and do world quests… Well guess what? You are now the only person in the zone, because everyone else skipped it.
Alt friendly isnt skipping the game. Alt friendly is when your main isnt a full time job. Alt friendly is when the tasks you have to do on your alt are things you want to do, and you have time to do them.
PvP should always be optional. Sure some people love it. Some people could care less. Me I fall in the I pay 15 bucks a month and should never be slowed down unintentionally by another player… ever. Giving other players control over your game time is a mistake, one I bet has let to countless thousands of cancelations. Mine included. Came back to “give it another try” ganked right from the start… no thanks