END War Mode!

I’ll be there for sure! Special events are my favourite place to world pvp. And the anniversary event may be the best in the bunch for that!

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the main area isnt a sanctuary.

and the guards dont net. we’re eating good.

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If you are being sincere, I am referring to when the sparks quest is up usually at the pvp world quest of that zone is a hot spot of just free for all brawls. Especially near the graveyard. I recommend joining a LFG group to have some help but if you just want to pvp regardless you can go solo too.

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They literally just left it alone after bfa, zero updates. The wpvp gear was the only addition which was good tbh. But no assaults, no cool battles, just the wpvp quest which is a 5 min oh im done. They could have done some super cool stuff… sigh.

I mean the assaults were literally just PvE skinned as Horde vs Alliance NPCs. They’ve had many “assault” like systems. But yes, they could have added more things to War Mode to better increase participation.

Personally, I’m not really a fan of large scale WPvP because it lagged so bad, such as what we had in Battle for Nazjatar. Instead of focusing on large scale WPvP events (which dont get me wrong, are fine to have every now and then) they should focus on implementing small scale events that are less faction orientated and are more party/ffa focused. I loved Sliver of N’Zoth in BfA, and they missed a big opportunity on adding a temporary Jailor sliver in SL. Would’ve been cool to temporarily work for the Jailor and became FFA, replacing your covenant ability with a Maw-themed Covenant ability for an hour.

Small fun improvements that add spice to WPvP and removing some shards to make the world feel more whole.

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Won’t lie, the bridge in nazjatar was soooo fun. Had some amazing big fights there. And it was constant!

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Literally just let people kill quest givers and flight masters. Griefers show up to grief and everyone else can show up to kill Griefers (or the people who show up to kill the people who kill Griefers). It was a self sustaining system.

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It was fun…until Ruin showed up with multiple raids and made it impossible to move.

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They should have made the NPC’s in the main camp aggro if PvP was happening in it. I remember not being able to complete quests because raid groups were just sitting in the camp waiting.

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Bring back pvp servers and get rid of warmode. consolidate the servers and put limits on population balance, should not be off more than 60/40. get rid of sharding. Controversial take, get rid of flying mounts, make ground mounts faster if needed.

Towards the end, PvP servers devolved into gross imbalances, except for like 3 or 4 realms, but even those were on the way out. You can’t just limit the population. If I go to play on a realm and it’s full, but I have friends on the realm… What then? Then we are all forced to migrate to another realm to suit our needs. Warmode was an answer to a serious problem. My own PvP realm back in the day was 90/10 in favor of the horde. Many of the top Horde guilds left to go to a more balanced server, which just led to an imbalance on that server.

Hard no on this. We already have the means to dismount people in midair.

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invite them to your team and do whatever activity you want? pretty sure the only thing that isn’t cross realm anymore are regular bgs and skirms.

They dropped these for a reason. It does not work.

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I wish this thread would keep saying the same sh t over and over again.

I def was part of a lot of groups that obliterated Ruin. Still going on to this day, wiped a big ruin group last month. Best part it was very random and really even odds. Had about an hour of good fights. I love when stuff like that happens, even with the phasing issues.

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It did work. For a long time.

But they wanted to sell character boosts which made the world more and more empty which meant sharding was more and more necessary. And they wanted the open world experience to be more of a race to the top and instanced content and less of a world you live in.

Like… It still worked in classic. The pvp server model was fine. They built the game away from it but that was a choice.

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:rofl:

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That doctrine started when I was just a Warlock, probably in my 30’s or 40’s, who was told, “You haven’t scratched the surface yet.”

As if the journey was a means to a greater end. As if questing and contributing to the world that way wasn’t important until what is done after you’ve reached the highest point.

Even back in Vanilla, it was the prevailing idea that you didn’t really “start” the real game until you hit 60. The sad truth was that the things you could do were JUST AS limited after 60 as before 60, that Blizzard had to keep releasing new raids that too many didn’t get to see inside.

One problem I saw on Grobbulus was playtime metrics, because I heard it before more than one Grobb is balanced, but by METRICS Grobb A was way more active than Grobb H. That proved to be an existential threat if you’re just trying to do TB dailies and you’re by yourself with no top cover, because a lot of level 85s “aren’t on”. Meanwhile, Grobb A is always at it.

Sadly we don’t have ways to overcome metrics. One faction, because of better racials or some other lame excuse, just gets played more. So without sharding and WM to POOL more Horde together, you’re just going to be licking the latrine floor until you can’t taste the difference between :poop: and :fries: every day you’re doing dailies in endgame zones, to include BGs like Battle for TB.

Because you can’t organically force a 50/50 ± 10. It’s the logistics and the manpower issues. It’s bad news when your side has a lot of inactive max-levels.

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And I guarantee if they had some pvp servers on retail, they would get swamped with people!

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Uh…no, lol.

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