Because it’s no longer as simple as just “giving us a PvP server” anymore with the removal of all PvP servers.
Best course of action is to just improve on what’s already here which is War Mode. Someone’s experience with War Mode is very hit or miss depending on their shard, which can either be dead, balanced, or heavily outnumbered by the enemy faction.
I spend all of my time in War Mode and have noticed that depending on your server, even though everything is supposed to be “cross server”, you’ll always be stuck on a specific shard where you’ll only be able to see a range of characters on specific servers. There’s another side of shards on servers that I’ve never seen and could only experience it if I was invited to those servers by someone from it, which is a bit unrealistic for most.
They need to reduce the amount of shards and pool more players together in War Mode.
Then I’ve seen some very bad shards. I haven’t had a good experience with war mode yet
In fact I’ve seen more world pvp at the end of a dead phase 3 SoD server than I even have in war mode. That was when the server was probably at its lowest population
That was the last time wpvp was actually fun. There was tons of fighting on every shard because of events and the faction assaults gave credit towards the weekly conquest bar.
I mean, your server could be part of it? I don’t think I’ve ever seen another player on Gurubashi.
Like I said, they need to improve on War Mode imo. Reduce the amount of shards and pool more players together.
How often do you play retail? You could always WPvP with me for a change and see the difference. What do you consider WPvP by the way? For me, I see plenty of Alliance, mini groups of 4-5 people at Tyrhold, Dreamsurge, PvP quests, etc. and I kill them all. Get a bounty here and there, people chase me, I kill, yada yada.
Just want to ask, how would they go about implementing a PvP server without already splitting the small PvP player base (even smaller WPvP player base) as is?
You hear players like me saying sharding is a huge problem in War Mode, yet players asking for a single PvP server are just… hurting the game mode even more by asking them to split the player base.
Played for a few months or so after DF released, but the slowly started to play classic more. After playing on a pvp server in classic, it just felt right so I pretty much only play there now. It seemed like night and day difference
Sharding is a big problem in war mode, that’s already a fact. So implement a pvp server that is on one permanent shard. Even if it’s a population of 2,000 players, without the shard constantly changing it’ll still be OK.
Or even just use a single layer like classic does.
And that’s on the assumption that the pvp server would be “unpopular” or not many people would join it, which who knows, maybe it’ll be popular. We would have to see
This is what I find really strange, and I don’t like. Flag for war mode on horde, I’m outnumbered by alliance big time. Flag for war mode on alliance, I’m outnumbered by horde big time. Can someone explain that to me?
And how would it interact with War Mode? How would PvP servers interact with cross realm features? When you already have War Mode and cross realm, what would be the point of players going over onto a PvP server when players on a PvP server could theoretically just shard into a normal realm? That sounds exactly like War Mode.
It just doesn’t make any sense really. Like, you recognize here that sharding is a big problem:
Right, so we’ve established that. With the introduction of a PvP server, we’re just going to shard the player base even more. Whether it’s a success or not, it’s going to hurt War Mode. You’re splitting the PvP playerbase.
Also Classic does not use a single layer. They use multiple layers to reduce lag. I remember on SoD there being multiple battle for ashenvales spread out on different layers.
Even in mop we had to active or disable our pvp mode what are u saying , they should keep the war mode because theyre some trash people that gearing max their char to only annoying people
No offense, but the community council forum is dead and useless. Even Blizzard themselves came out and said it was a mistake. The information posted there is hardly reviewed or used. It’s a glorified PR stunt.
You know after looking at the realm pops on wowprogress /realms/rank/us
Why doesn’t blizzard get rid of some of these servers?
There are so many servers with 5k or less population. A ton with 1-2k or less. Condense them down and merge them together. This will also help with WPvP and help prevent servers from having to shard together with other servers and create a better WPvP and RP interaction. Even a better server based interaction among guilds and rivalries.
Accounts that are inactive or characters that haven’t been used in long periods of time can just be forced to name-change if that’s the only thing creating an issue. Easily resolved.
In my opinion, having a PvP server would be bad for the overall War Mode / WPvP population because you’re splitting up the player base even more.
Sharding is a problem in War Mode, and instead of opting to fix the problem, you’re suggesting that they divide the player base even more by adding a PvP server that would have completely different sharding rules. You’re advocating for a PvP server that has one big shard for everyone, but then why not just apply that to War Mode? Fix the problems with War Mode instead of trying to make the problems worse.
What I dislike about Warmode and why I’d rather have a dedicated pvp/rppvp server again is because warmode adds nothing to community. Servers used to have communities. You played with and against other players and guilds who you knew, people became friends with other members of their server community. I don’t want to pvp against randoms every time i wpvp, i want to fight against players i know and recognize. A dedicated pvp server would be a place for people who cared about cultivating a community like we used to have on all of the rppvp servers like VeCo and ED.
Right, pvp guilds used to be common in pvp servers. Community, parties, events, all of that. War mode allows for some low population shards if you wanna battle of couple of other players, if you can find them of course.
War Mode is a great idea on paper but it was implemented poorly. I could understand from an RPPvP point of view why War Mode was bad, it did indeed destroy years worth of server community, but the way it was described that RPPvP servers would be handled in War Mode (when it was first being released) was that all RPPvP servers would share their own shards and be separated from non RP realms.
As we know though, because of horrible they designed War Mode sharding, it made the world feel even more dead than it is. Too many shards about with a minimal amount of players in them instead of combining shards and pooling players together.
To be fair, this still happens in current War Mode. My server, Bleeding Hollow, often sees players from Stormrage, Sargeras, Tichondrius, Area 52, etc. There’s a pool of servers that each server seems to encounter in War Mode, and servers that they’ll almost never see. I have never seen players from lesser populated servers like Gurubashi or Cenarius for example (without first being invited and sharded over to them by another player on those servers that is).
Because of this, I often see many familiar names in WPvP. There’s many rivalries in today’s War Mode despite sharding that you’ll still encounter and recognize. In fact, a lot of my newer guildmates were actually once rivals in WPvP, but after many encounters and after being rivals for so long this expansion, we’ve banded together for TWW.
PvP servers sound pointless at this point and just seems to further the divide the WPvP player base. If it’s a community you want, advocate for less shards. Communities are there depending on your server and you seem to have got the short end of the stick because of the servers you play on.
What can we do though? Blizzard has all but abandoned world PvP and RP-PvP.
-The only thing we can really do is some how band the community together and try to pull RP-PvP guilds back to Emerald Dream and rebuild the RP-PvP community and a sense of server relations. While sharding does exist, it prioritizes your own server first before pulling in off-realm players.