END War Mode!

To be fair, PvP servers had their own glaring issues. If you were on a PvP server that was unbalanced, i.e Bleeding Hollow as Alliance or Sargeras as Horde, you were pretty screwed. Not to mention, you could technically “turn off” PvP server similar to War Mode if you were invited by someone on a PvE server and sharded over. You’d be placed under their server rules and same vice versa.

I believe those were some of the main factors of them getting rid of PvP servers in favor of War Mode: unbalanced servers and cross server features.

To elaborate more on the cross server feature thing, if a player on a normal realm joined someone’s LFG listing and that player they joined was on a PvP server, they’d get flagged for PvP too, despite that person picking to play on a PvE realm.

I think people also forget about the territories too. PvP servers weren’t “you’re flagged 100% of the time.” If you were Horde in Horde Territory (i.e Durotar for instance) you weren’t instant flagged. You were only flagged for PvP in Contested and Enemy territories. Atleast in War Mode it’s 100% flagged at all times besides sanctuaries.

They just need to fix glaring issues with WM like sharding and it’ll be fine.

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I guess I’m just expressing my personal experience with war mode.

It hasn’t been a good one. I don’t even really flip it on much anymore because it feels boring.

But I play lone wolf in SoD and love it there

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This is a legit issue. I remember being told off by a player I attacked in a ffa area because he just wanted to kill creatures to complete the quest. :rofl: It’s why I like to say there are warmoders and world pvpers. Two different things.

I swear sharding has gotten better in recent times. I used to be one of those guys that said wpvp was dead in DF, but I’m regularly coming across situations nowadays where people are fighting just for fun instead of completing some quest and moving on.

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Refinement: Horde WPvP is dead on retail.

All wpvp feels dead in retail. I’m on lone wolf in SoD, a lower popular pvp server, and the worst days there still feel better than the best days I’ve seen in retail. War mode sucks bad

I can get on board with most of this. But I don’t think getting rid of war mode itself specifically solves anything. Simply bringing back the old ‘traditional’ PvP servers would just result in people migrating away from PvP servers. I think simply providing more of an incentive to bring more PvP to cities would be pretty epic. Like the old days where you could form a raid and go blow up your opposing factions capital city for a few hours.

What I would like to see is MUCH better rewards for this sort of thing. e.g. epic mount with like a 15% increased speed, only obtainable from killing the opposing factions leader. Which is essentially a m+ raid boss, which requires you to not only deal with the boss but the defending players. Perhaps give the defenders a buff if they have WM on and are actively participating in the defense.

For the PvE’ers in the city being attacked, give them a “your city is under attack” and allow them to do PvE activities like killing something to provide resources for the defense. Similar to AV perhaps, or just something that increases the “defender” buff for the defending players, or enables like anti-air defense that knocks opposing factions off their flying mounts forcing them to fight their way in. In that way they don’t have to actually PvP but they can still help interactively.

This obviously doesn’t work for places like Valdrakken, but would be pretty amazing for Stormwind and Orgrimmar.

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I guess that would be better than nothing.

However, I too would like a traditional pvp server in retail. I think it would be fun with the new realm balancing rules

Either get rid of war mode or just make a pvp server for those who want to join it. I guess war mode can stay on normal servers for the pve players to toggle on and off all the time lol. As long as there is a real pvp server to join

PvP servers are not coming back as we knew them. Thats pretty evident by now. There is only improving the War Mode system, balancing sharding, and making incentives to turn WM on and getting people out and about.

What could really be helpful, particularly on those lop sided shards, is a merc mode where you’re hostile to everyone. Was great back on Timeless Isle and its how all PvP areas work, so why not just make it zone wide for contested zones?

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I don’t see why they couldn’t. They have the capability to do it

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I think it would be amazing to have pvp servers. Like a few so those that enjoy it can play on one. They cater to everything pve imaginable but they have destroyed pvp and wpvp in DF. WoW could be so much more amazing with pvp and wpvp but no… we get more dungeons. sigh

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While Actioncat is a mortal enemy of The Guard on Emerald Dream in our persistent beef with Warsong Battalion due to the RP-PvP nature of Emerald Dream, server politics (RP), and fight for control and reign of supreme power over Emerald Dream… I do and The Guard as an entity supports this notion by Actioncat. His OP and response post throughout.

It is quiet a shame what Blizzard has done to WPvP and the interactions it brought to the RP-PvP, and PvP servers. Some may argue that War Mode saved WPvP and brought it back. However, I do not agree with that. It may have brought a temporary increase in activity when it was first introduced because it was “new and shiny”. Over the long-term it has actually done much more harm and netted a major decrease in overall activity.

I believe War-mode has been a detriment even more to the RP-PvP servers, as not only has it hindered the interactions available to the PvP crowd, it reduced forced RP based PvP interactions to further create stories, animosity, and server politics among the RP crowd. Because they just hide in War-mode off.

Back in the day RP events and guilds would outsource protection for their events from their factions top defenders. It would create a sense of struggle for power and politics on the server. And if certain special server events where invaded or attacked such as funerals or anything deemed off-limits by the community would be considered a war-crime and turn even their own faction against themselves.

Warmode, the removal of PvP servers, and no other RP-PvP servers connected to Emerald Dream, has literally removed ALL of these interactions on the Emerald Dream server and killed not one but two factions of communities.

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This ^^^ 10000 percent.

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The fact they didnt consider (or maybe they did but didnt implement) sharding ED with WrA and MG, at the least, has been one of the major blows. Im still out every day Im online picking fights and RPing. Sunfury is out every Tuesday(?) in mass. UC Nexus, with others, have organized really fun RP-PvP events around Hallows End. Last one was a hunt for some Scarlet Crusaders. Horde had to kill them, Scarlet (Alliance) had to save/protect them while they ran to their base in EPL.

So we’re still out here, but just cant get to each other. Also to say nothing about the removal of World Defense that came with it.

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Very true. The removal of World Defense was a low blow to both the RP- and RP-PvP community.

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That really was… ughhh. Blizz doesnt make good decisions for a healthy competitive wpvp/pvp setting. They just ruin it basically. Players are spoiled with pve hand outs, dont want to earn anything, and ruin pvp stuff by complaining until the devs cave and give them their hand outs.

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If I can speak for my GM rq, he would not be impressed with ED. His guild got City Attacker 36 days before any guild on ED did according to WoWLeaderboards. By himself.

He’s likewise not impressed with how things are here in Grobbulus, also a RPPvP. This sets the precedent for the rest of his, our message.

This has nothing to do with War Mode, as in, War Mode had nothing to do with this problem.

I beg to differ because Grobbulus as we speak has a manpower problem that may actually be epidemic of Classic as a whole. Last night around midnight for Tol Barad, Alliance was 3:1 and then 2:1 for the eponymous battle the entire time(literally ~70 Alli to some 25-40 Horde). War Mode was meant to pool in all those who choose to turn it on, so it actually IMPROVED the WPvP experience.

What then happened was that on equal footing, the Horde absolutely DESTROYED the Alliance in just one patch: 8.0. When Alliance thought they were hot scat in their preset dedicated servers, they all of a sudden had reality pie force-fed everywhere.

This then led to an entire full ride of 25-30% bonus and AOO guaranteed every week. Plus Chromie Time. You were correct that Blizzard pandered to the PvE community who were all the happier to take WM bonuses without actually having to do any hard PvP work at all, and that was the Alliance.


You would be both right and wrong. I promise you that the situation in Grobbulus is not good. You will get farmed with no support as a Grobb Horde. If War Mode was a thing, we could be POOLED in with the likes of Faerlina, who are top notch, and we would get more of Faerlina than Grobb Alli would get more of Benediction.

I, and my GM, would not have anyone wear rose-colored nostalgic glasses about how it was in WPvP before War Mode. You can’t even create any new Alliance toons in Grobb at the moment. Because Classic Vanilla started on August 26, 2019, just one year after BFA, that was the project in question that reverted the change. Not a few Grobb Hordies that were there back then might tell you that War Mode would have mattered and would have leveraged against FOTM picks for racials.

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Here here wanted this for a long time

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At this point we just need a pvp server, I’m sure normal servers and a pvp server can co exist. Everyone gets what’s they want

I don’t see why they can’t give us a pvp server, I don’t even care if war mode stays on normal servers