In about five years or so. Or, if you want to add in the other related industry experience, training and education, 12. And by then, they’ll have caught up to me in pay.
Kind of sucks to be the employer who experiences the brain drain in the meantime, though.
The trolls/ people against WFH are ignorant. They are not worth engaging in. Their opinions are meaningless as they lack the forward thinking ability for the future.
If you set up a work environment that makes all of the senior, skilled people who work for you leave, and have to hire a bunch of newbies, the game suffers.
That’s pretty much it. Bottom line. Even if the new people are talented (which is a real roll of the dice when your hiring is limited to a geographic area), they’re new, and they work slower and with less hours in their day since they’re giving up big chunks of their day to commutes.
We stop getting more frequent updates, bugs go through the roof (more so than now), corners are cut harder, support queues explode again, and all so that Blizzard can justify a very expensive pair of real estate leases.
I don’t know about you, but that doesn’t make me super happy.
Except the ‘work environment’ is just ‘asking people to go to work’. That’s it. It’s not even about a poor work environment because they refuse to get to work in the first place.
It’s not appropriate at Blizzard where communication is key, and it’s something that we’ve literally been told by blues that the transition hasn’t been easy and isn’t working out very well.
You literally explained why this is a good thing. Because WfH may work for most places, but WoW is something where you need to be in an office setting with ideas being thrown around in a setting with constant feedback being heard from every angle - something you just can’t do with video chat. You may think it works the same, but it just isn’t - things get lost due to audio feedback, people getting cut off, muted by co-workers because they don’t respect them, etc.
You may have someone muted that you don’t like that threw out an idea that you may have actually liked, but you didn’t hear because you muted them.
In real life - you would have heard the idea and went “Oh crap, did Andrew actually say something smart? Should I agree with them? It’ll help show I’m a team player, so yea, I will.” But because you’re petty and have them on mute, you missed it.
You’d think companies would use WFH as a dangling carrot on a stick.
Continue to produce good results and you will continue to WFH, slip though and you will return to the office for a couple months.
Although, for all we know blizzard could have inacted a similiar policy, resulting in the RTO order.
The only reason people want RTO is because they leased all these buildings. WFH has massive benefits for employees. Some people just cant handle people being happy.
Entitled professional victims working hard to avoid work.
When they quit they’ll be replaced and nobody will remember them anyway. Blizzard and WoW will be better off in the long run once the offices are full of people who actually want to be there.
WFH is more productive for some jobs. It wasn’t for game development. SL crumbled, ff14 had to cut a lot of content and EW has suffered from WFH restrictions, tons of titles were delayed