What I don’t get is, if the best gear comes from endgame, then what do you do with the gear you get from the highest level dungeons after you complete them? Seems like you should get the best gear first before the highest dungeons so you can defeat the highest level dungeons. Seems they have it backwards. Unless it’s just to show off the gear?
9.1.5 was completely casual ( World or non power activituies ) stuff QOL so saying they didnt do anything for casuals isnt right ,what you can say is too little too late . And as far as leavers dont get bothered much as wow will still be wow no matter how many peoples left
If you work 60 hours a week as you claim, and “work” in WoW then you are deluding yourself if you think you are spending any actual time with your family whatsoever.
What do you want to do after finishing leveling if you don’t want to Raid or do M+ from a PVE perspective. I know you aren’t talking PVP since you reference FF as the bees knees.
I guess you don’t run Dungeons or Raid in FF either?
Feel free to inspect my achievements (and lack thereof) if you want to see where I’m spending (and not spending) my time. It definitely won’t give you the whole story of how I approach MMOs, but it might help open your imagination a little.
( just wanted to add that I don’t think anything is served by trying to create divisions within the playerbase … no matter how different our playstyles, we’re all here together )
The 1%(which is way more than that btw) dont unsub every time they run out of casual content or the patch stales, or they dont get their freebies they so much want.
Thats right. I have always defined casual the same way. I dont do any organized group activities, and yet i log over 4k minutes a week, from Monday-Sunday. Thats what i define as casual. We are leaving the game in record numbers, and it is sad.
I am not kidding, you are lucky to find 10 players in Korthia on a Tuesday, and lucky to find 4 any other day, and thats at all the peak times!
In the end, it’s a game. Pixels and computer code. It’s all make believe and meant to be entertaining. No video game maker can make everyone happy or proud. I took a five year break from the game until the end of September of this year. I love the game. However, I know that it’s just a game. My happiness and sense of self is not tied to the game. I have a life in the real world. When I first started playing in 2008, there were haters and critics. Thirteen years later there are still hater’s, prophecies of doom, and there are people who love the game. There must be something special about the game for it to last 17 years and publish nine expansions.
Dude. That’s not casual. You play more hours a week than most people work. Maybe it’s a good thing that you’re quitting since it seems WOW has become all consuming in your life.
I am almost 60 and totally disabled. Total spinal failure. Im lucky if i can ride my motorcycle next season, thats my real passion. But its looking like a trike kit is in my very, very near future.
as someone sees themself as both an elitist, and a casual (an elite-casual, if you will) i can tell you… game does’nt feel as fun as it used to be. i blame class design and scaling.
class design is either is back-and-forth on quality from my pov. to use a food metaphor, it’s like mashed potatoes. some classes feel like eating mashed potatoes, while others feel like mashed potatoes with a little gravy. neither really feel all that spectacular, but some feel better than others.
and scaling… i’m iffy on. it sort-of works, all the fights feel like… well, a fight, but… it also kills any feeling of progress since everything you fight, is on an even footing with you, from the boars outside orgrimmar, to demon-generals of the burning legion.
like, it’s good for chromie time, but… at max-level enemies feel overtuned until you get some decent gear… so the moment you hit cap, you don’t feel very powerful.