Alliance always had a claim to High Elves, and Blizzard has regularly reinforced it.
I’ve said it before and I’ll say it again.
If Bliz wanted the players not to care about high elves, all they had to do was stop using the blasted things.
when the game first started, many of its new players were former players of everquest mmorpg. that game had high elves, wood elves, half elves and dark elves (and humans, gnomes, halflings, dwarves, erudites, ogres, trolls, barbarians, cat people, and iksars (lizard race). it was doing great but it had some oddly difficult gameplay such as losing xp if you died, having to run back to your corpse fully visible with no armor, money or weapons. no flying mounts and for the first 3 or 4 expacs, not even ground mounts, yet it was huge landmass
anyway, the humans, gnomes, dwarves, halflings, high elves, wood elves, half elves, barbarians, erudites and cat people were mostly good aligned. the ogres, trolls, dark elves, and iksars, were mostly evil aligned.
this was wow’s audience and competitor.
And yet WoW competed and dominated back then with a story that was an early example of not evil orcs, trolls, etc. You know, a distinct story that stood out from the crowd and was a bit of a selling point for it.
well there were good aligned ogres, trolls, dark elves and iksar. its just you had to work hard to gain the rep. and also evil aligned humans, elves, halfling, etc. everquest’s problems werent about their approach to orcs or evil alignments, but to the lack of quests, very grindy slow paced leveling and travel, difficult corpse recovery, and the ease at which people could screw over other players.
And that’s quite nice for EQ. Doesn’t really have any relevance for WoW though.
that was wow’s audience. they came in expecting high elves and hobbits and ogres
No.
WoW’s audience came in for an MMO based on warcraft, especially the hit that was WC3. Not an EQ clone.
no they came in expecting the same races as eq, with more reasonable gameplay. and they almost got it, with the exception of we only got wood elves and no ogres or halflings
It’s really not. Maybe some corner of EQ fans wanted that. But the hype leading up to it was mainly based on the fact that it was based in the WC world, as WC3 was REALLY popular back then.
i know but it was a strategy game. wow’s big competitor was a fantasy mmorpg named everquest and some of their original devs played everquest religiously then made wow because they were frustrated with everquest’s difficult game design.
anyway
No.
Blizz hired Tigole and Furor (Kaplan and Afrasiabi respectively) to work on gameplay stuff for WoW since they were big EQ guild leader types. (also responsible for some bad design like hybrid tax back in the day) Blizz just wanted some MMO players on to help them with the game play loop since they were switching to a new game style. They had nothing to do with coming up with the concept.
former eq players designing wow. color me surprised.
the head of classic wow is a former eq dev.
its okay to admit it
working on wow.
And that means what?
Different games are different, and should be. Just because some people who played one game worked on another doesn’t mean that the new game should follow in the same footsteps as the other one.
k then the game shouldve had all new races, so no ogres, orcs, trolls, dwarves, humans, gnomes, elves, furries like tauren, worgen or vulperas, barbarians, etc. i mean if were going non standard fantasy then do it, dont use most of it and then say, you’re innovating because no high or half elves. heck eq had alot more playable races vs. og wow, but wow won as eq refused to listen to their playerbase.
It’s not like EQ owns generic fantasy races.
its not like wow doesnt already feature the same races as every other fantasy mmo.
Ok?
It also has its own story it tells with those races.
you completely missed that wow has high elves and has had them since the rts. you know it does but you just like to argue. hehe