stop everything they’re doing, and do the things they said they were gonna do before and then didnt or didnt finish.
for example, there are races that still dont have their heritage gear. can you imagine? heritage gear came out 2 expacs ago. imagine such an oversight in any other social game. and customizations - some things are so imbalanced, its almost unbelievable. like a race with 8 hairstyles, while another has 25. entire years are going by without a change to such imbalances. if they dont have enough employees to get that stuff done and build patches/expacs and cant hire enough to help, then stop, get the stuff done you said you were gonna do, and then go forward with patches/expacs.
removing fun features/skills/spells/talents because they are hard to balance around.
it is counterproductive and damaging to the game to remove fun. for example, removing the use of toys in bgs. nerfing classes. making us relearn flying every expac, when this is an rpg, the idea is to maintain at least a modicum of immersion, and its immersion breaking to insist we forget how to fly every expac or patch. flying is fun, just let us keep it. goodness gracious.
adding op classes/talents/etc, messing over everyone else.
the whole destructive cycle of fotm classes. make everybody fotm and then let the fun happen. and if there must be 15 different CCs then make 15 different ways to get out of CCs.
fix what they already created and released in a broken state
races with massive clipping, such as short races whose weapons clip right into the floor because the devs couldnt be bothered to scale them to the character. thats not engine limitation. belts that clip thru chest pieces. shoulder armor that clips thru beards. etc.
remove barriers to do old content
nya’lotha was 3 expacs ago and cant be completed unless you do the cloak quest, which starts wayyy back at the heart of azeroth quest chain. imagine having to do half of bfa just so you can run a single raid from 3 expacs ago. the equivalent would be forcing people to do most of legion to complete the tomb of sargeras. the artificial difficulty for mage tower could at least be scaled to player choice like new content is, et. al. select difficulty, receive different but similar rewards. as it stands, the hoops you have to jump thru to do it, scales according to armor class and not to the player’s favor.
make cloth/leather/mail wearing classes scale to plate levels of defense if they are soloing
i had to max level in dragonflight, just so i could complete a torghast quest that dks, warriors and paladins had completed at the beginning of shadowlands. what the actual flip.
make lore important for all races and then follow thru
do i need to remind anyone how nightborne had an entire expansion to introduce them and literally, no other race has had that level of attention, before or since? and then when the player selects them, half their stuff was super low quality as if the top devs did the lore and lowest level new guys made the actual playable chars? conversely, void elves dont even show up in the expac, they were just suddenly available to earn at the embassy. talk about disparity.