Pretty sure that goes to the same place as retail feedback which is why they give us a different button for bug reports than the one in the help menu on Beta. They encourage everyone to post on the forums with feedback.
Have you read this thread? I think this is fantastic feedback that is directly solicited by Blizzard:
https://us.forums.blizzard.com/en/wow/t/covenants-and-your-spec-a-survey/616438/
I think there’s good feedback there and no, not posting because it’s all negative, but it’s a really cool read when trying to parse through a lot of this stuff.
Nope, it’s part of the beta client, so it and all bug reports that are submitted via that same area of the UI go to beta specific groupings.
The extra button that the beta client gets is to make it easier to report bugs, that’s all.
The ‘feedback’ that they encourage are the really long, detailed posts, since there is a character limit for suggestions submitted via the in-game option. You won’t be able to post super lengthy monologues there, but if you think a system should change and you can keep it brief, you can submit it there if you’d prefer to not waste your time with the forums.
When you didn’t have gold in Vanilla it felt terrible to swap specs. I would do it a fair amount to tank the 20 man raids for friends on my warrior when my main spec was fury for raiding. For a long time I sucked at making gold so usually I’d have them pay for my respecs because what I did have I’d be blowing my own gold after raiding for the week to PvP as arms. When duel spec became a thing it was a godsend. Then once they opened the Pandora’s box of freely swapping talents with the new talent system on a whim that was it. You can’t close Pandora’s box now with how the game is currently designed.
There was little to no variation in builds with the old Vanilla talent trees. You swapped specs. Now we can swap spec at will, and talents are specifically designed for different situations. The same goes for the covenant class abilities. I would of been fine with the utility skill and even soulbinds being locked into the covenant, but the class abilities should of always been talents.
Leveling on the beta has shown me the “meaningful choices” around the story are bupkis. You’re the legendary Maw Walker. The only being who can traverse the Maw. All the covenants want your help. If I go Necrolord, and then decide I want to help out the Night Fae, I’m pretty sure based on what I’ve seen in the story that the leader of Maldraxxus would be fine with it.
In the end the only solution they really have is making your choice of soulbind covenant agnostic and attaching the utility skill and class skill to your selected soulbind. If it’s a Night Fae soulbind you’re using you have the Night Fae skills. Keep the current reward structure they have for your chosen covenant and lock players from ever changing that. Let them gain the asthetic items only from the covenant they declare for.
At the same time open up every covenant story quests(which actually makes more sense as the Maw Walker) and let you recruit every soulbind from every covenant. The reason you pick a covenant is the asthetic rewards and then they could also give you a buff that provides a bonus to all renown gained for your declared covenant doing activities that give renown. This way you can pick the covenant you think looks best, or for the content you enjoy most and have a bonus working on it. At the same time you should be able to freely switch to another soulbind from any covenant and gain their abilities. You won’t get a bonus to renown playing these offspec covenants but that’s a trade off I’d be willing to take.
I would just like to experience the Covenants before any radical changes, all I’m asking. I shouldn’t have to live vicariously through Beta testers with a negative opinion of the game.
It’s not like this is something new. We all know what this is going to mean for the game. Released or not, the outcome is easy to see.
Just think of it like this. When groups were forming and looking for players with certain legendaries, this is that. Not having the right one meant you were going to fall behind.
I actually have a pretty positive opinion of the content I’ve played and how the soulbinds and class skills work for my DK and Paladin. I just don’t the implementation of the systems and the arbitrary barriers they have placed on a bonus talent tree and 2 skills. Like I’ve said in many posts the “meaningful choice” on the story is a joke. The covenants are sending you from one to the next to help each other out in the leveling story, then out of nowhere they won’t give you access to their skills? Again it’s not the content itself that is bad, just the implementation of the systems that is a massive failure. Just like the RNG legendary items in Legion at launch, or how high level Azerite gear required neck levels much higher than people could possibly have at launch. It’s an arbitrary barrier that isn’t fun.
Ran away with their tail between their legs? Oh wait. Worgens don’t have tails.
No the outcome is based on a narrative presented by streamers. You think there are wrong and right choices. What I am presenting is something liberating and true.
There is no “bad” choice if you enjoy it. This is a game not a financial decision about where to invest your money for retirement.
All these hypothetical situations reveal anxiety disorders in a lot of people. Relax and play. Let it all play out instead of predicting and obsessing.
You do realize that Blizzard hadn’t implemented the quest for changing your Covenant back until this latest beta build, right? We didn’t know what it would take, just Blizzard’s statements about it being somewhat difficult.
And, quoting directly from Wowhead:
This is the first step in a series of at least two steps.
So there may be more things involved after doing the progress bar.
I get that you have a fanatical hatred of Mythic raiders, but at least try to use some critical thinking here.
There are objectively bad choices where certain skills are pretty much unusable in some situations. Like a Venthyr mage with no Player casters, or NPC casters to use his skill on. It’s just a button you don’t press.
More important question: If we do the story on one covenant then change can we do their story as well?
You really think people hate mythic raiders??
Let me say this: My mind doesn’t think like that at all. I am looking at this game as a MMORPG. RPG means something to those of us who enjoy the genre.
This game has few RPG elements as is and removing more means they need to change the genre. Difficult choices are a part of playing an RPG always has been.
No one is thinking about “Mythic Raiders” at all. Removing the change restrictions weakens the overall story. A side effect of this is players who min/max will be uncomfortable. No one is “hating” anyone. Can’t believe I had to explain that.
I am very specifically referring to the OP of this thread, Sonechka, who earlier this week blamed the prepatch Ghoul changes on “Mythic raiders whining” and who wrote this post about Covenant swapping being about how, and I quote, “Mythic players… are so intimidated by eight world quest[s].”
It’s not fanatical hatred; it’s just the constant push to sim numbers and find ‘the optimal’ build gets irritating. Even Bellular endorsed investing into raidbots because ‘that’s how to play the game.’
Not one covenant choice is like you described. Again we all gotta be honest if this is a true discussion.
DK’s are in an uproar about their abilities but honestly the Necrolord abilities have far reaching potential in a lot of situations when combined with other abilities in your tool kit.
So where are the threads complaining about all of the other RPG elements that were taken out of the game? Weapon skills, spell ranks, class trainers, professions, hunters feeding pets, ammo/arrows, etc. These are all RPG elements were axed for convenience. But now all of the sudden people come out of the woodwork and cry “RPG elements” over 2 rental abilities that will be gone in 2 years.
Why are people trying so hard to get attached to something they are just going to scrap in the next expansion.
Ah, I see you read my post. Care to address the substance at all, particularly the fact that swapping Covenants appears to have multiple steps that we aren’t yet fully aware of? Or would you prefer to just complain about some Youtuber you don’t like (there’s a lot of people you don’t seem to like very much).
I was actually looking forward to seeing players on their covenant mount or in their realm’s gear, or seeing characters performing unique spells, abilities, and modified by their choices - knowing that their decisions and alignment and therefore their ideals, beliefs, morals, bond, and journey all contributed to their personal appearance, path, and skill.
It would be cool to have the game where when you see a character in a bg or world or raid, you see them as a unique individual whose on their own particular path and representing their covenant and realm in a way you and others aren’t - like back in the day when you saw someone in certain gear or on a mount that you haven’t seen before - this is a chance to bring back individualizing our adventures and meeting journeyers who’ve gone a different route; no two Druids or dks will be the same as their experiences have been completely original to themselves and to their players, especially considering the amount of customization we’ll be doing via the bonds we form with our covenant, soulbinds, conduits, etc. stinks if none of that stuff is that meaningful since it can be changed so easily.
I want all the customization and perks and rewards and cosmetics and stuff to be locked to your chosen path and not usable if you’re not directly involved with a particular covenant. I’m looking forward to meaningful and realistic and impactful choices and only being able to wear certain gear if you’re close to your covenant and only be able to ride certain mounts if you’ve proved yourself a true friend, and only get pets who trust you, etc, and even only use certain abilities if you’re appropriately aligned, Once everyone gets everything, nothing is sacred.