Yep, it is quite obvious that this is no longer a triple a producer, but rather a bait and switch con job taking advantage of known human weaknesses.
I’ll bet you’ll be proud to say you worked on wow when they changed during wod. To be honest I personally wouldn’t hire anyone that thought working at blizz was a feather in their cap, I see it as craftsmen who are apathetic and take no pride in their craft.
I wonder how many physiologists and social scientist types work to advise blizz on how to keep this ‘Pavlovian’ con job going?
yeah I initially only had the 3 which I got from my chest last week. Today i opened the lovely piece of gear that has the 2 EV on it and so I put it on and teseted it in a mythic to see how the 2 of them together do. A rank 2 TD on a 445 out damaged me by roughly 1m damage.
I am all for balancing but nerfing something into uselessness is stupid. They took nearly all of my chest pieces and made them useless in one day. I didnt buy any of my pieces they gave them too me. If it were up to me everything would be based on skill and passive procs wouldnt be what determine dps.
I honestly think it was bugged on tanks, specifically DH’s.
On my cat it was maybe 5-7% of my damage. But on some DH’s it was doing 39% of their damage and putting them over 40k DPS. The health pool can’t be the entire answer there, back of the envelope linear progression, tanks would need 2 million health to account for that increase.
Sorry m8 but echoing void 2+3 was my top damage on almost every single fight on mythic, so you should take your own advice before trying to sound cool and end up sounding pathetic.
5-7%? Were you strifing or missing it? I know when i got twlight i had to stop strafing since it’d go god knows where if you strafed. But it should be like 10-13% of your damage if it’s R3, by chance is a it a low corruption r1 or r2 lesser corruption or the full 75 corruption R3?
yeah I initially only had the 3 which I got from my chest last week. Today i opened the lovely piece of gear that has the 2 EV on it and so I put it on and teseted it in a mythic to see how the 2 of them together do. A rank 2 TD on a 445 out damaged me by roughly 1m damage.
I am all for balancing but nerfing something into uselessness is stupid. They took nearly all of my chest pieces and made them useless in one day. I didnt buy any of my pieces they gave them too me. If it were up to me everything would be based on skill and passive procs wouldnt be what determine dps.
So nerfing EV into oblivion is 1 step in the right direction, glad we agree, too bad it was your corruption the affected 1, it was mine too, but you dont see me complaining about the obvious.
I absolutely agree. They took one system which was eh and put another in that determines whether or not u can get into groups. I got lucky early and got EV so I was invited into groups. You will get tells askin you to link your corruptions and if they arent good enough you wont get invited.
nerfing something into oblivion should never be a step… thats how you push people out of playing the game lol. “Hey we know you had to farm and the items you only get once a week are trash now but hey, if you keep playing for a month or 2 ur damage might be as good as the guy with a gear score 20 lower than ur but he has a r3 TD which does the highest damage in the mythic.”
Buffs and nerfs come and go, the ev nerf was coming so i had fun with it, i knew it was dying eventually, you for some reason didnt so you are mad atm, you need to realize that this is how the game goes and be prepared to make the switch.
On the bright side if they just eventually nerf all the corruptions to do no damage or not be worth equipping. (Do more damage in than damage out), then i won’t shed many tears for gear that kills you or the aids slow. I really think the base slow is a stupid mechanic that shouldn’t exist. Eye is fine. Or allow us to pick our R1 and R2 corruption effects Instead.
On the other hand, the +50% damage and + 50% mob boss content was clearly designed around +50% damage and +50% more hp from titanforging, we get the 50% damage but i’d argue we only get no survialbility increase with the detriments of corruption.
IF blizz are gonna timegate and rng casino roll, you know what sucks!?!?? Spending months and disenchanting/cleansing bad effect high ilvl loot so you can WEAR IT WITHOUT DYING so that you can feel the stability of op procs like stars getting only -25%s when they did 30k dps 2x as powerful as current echoing void, and then have it axed and then no guarentee that the loot you equip or cleanse today won’t be on fire tommarow. This is like IF Titanforging could randomly reduce your item’s stats by 50% or be nerfed by the devs. 100% worse.
I have no problem with buffs to get 150 damage per corruption point, but there are 10 completely useless effects like +3% avoidance from your gear that kills you, +12% haste from classes that only get like 20-30% haste… what. Those corruptions could honestly be like leech bonus rolls honestly and not need a corruption. Or be like… rebalanced or rescaled to like 1-5 corruption instead to match the weaksauce.
I’d rather they just delete corruption. It’ll be the reason I unsub and refund Shadowlands. 4 weeks (?) into it now and i’ve gotten none of the good corruptions and had trinkets in my chest the last two weeks and had numerous cloaks drop in keys. And then there are people due to pure luck, can get the same items but with godmode 10% dmg buff on them.
The RNG has NEVER been this bad, it’s ruined the game. There’s not even any incentive to farm it, as the drop rate is too low.
This whole patch is just an absolute cluster-$%^&. Roll it back to 8.2.5 I say.
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If it can make tanks do the same damage as dps, then there is very little benefit of bringing 3 dps over 4 tanks and a healer. Tanks have way more utility than most dps, I have shroud and maybe the most interrupts. Tricks of the trade is nice too, but it wouldn’t matter if everyone was a tank so that utility is moot.
It was fun, but when you think about it, it’s extremely imbalanced for tanks to do as much damage as dps.
edit: I think the best solution to this corruption imbalance is to make cleansing a temporary thing. Make it grey out the corruption instead of permanently removing it. Whoever made the decision to permanently remove corruption via cleansing was very inconsiderate.
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It’s not so much they don’t know how it is more that the basic development model is driven by a metric that has nothing whatsoever to do with ‘fun and engaging’ game design.
Also no one left has the kind of skills and talent of the folks who started wow.
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There were just thinking about MAU…
But I mean, this decision is going to lead to less MAU. There’s no defending it lol. It is a mistake.
edit: If you are referring to cleansing permanently removing corruption, that is.
People will complain that there’s no one around.
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It’s really not, even with current 40% damage echoing void. It’s like 60k dps on a good guild dps with two echoing voids on. Check this GD… A WELL PLAYED ANY CLASS CAN DO 60K DPS IN A DUNGEON. A DK can do 60k DPS in a dungeon, a Spriest can do 60k DPS in a dungeon, there are players running 15s and 18s and 19s playing whatever class they want.
We had a dude who ran two corruptions since they got two echoing voids on their VDH. Equipping the second rose their 1800 io tank dps from 30k-40k. But all the 1124-2264 io dps were doing 45k-65k since he was making bigger pulls, but he was also prone to detonation. I don’t know about you, but a 35k to 55k tank to dps damage ratio for top 10% players look good to me. Then for your bottom 10% you can have the 5k dps tank to the 12k lfr hero in your Mythic 10s who bought their singular 13+++ key: To have no other timed.
Removing the void is probably going to cause him to remove one and take 15k group dps and then also 50% of all the other echoing void dps so this is a nerf to tanks and dps. If anything the problem was you couldn’t roll corruption, which had singular items do more than titanforging, which was made to solve titanforging where your gear couldn’t kill you. But you could buff Tank damage +30-50% and still tune them to 60-80% of dps’s aoe dps in a dungeon and maybe 66% of a dps st dps and be fine.