Echoing void needs an AOE nerf on tanks

People are just silly. I’d love to be in a situation like that because it’d be less work for me :laughing:

They complain cause they wanna top meters and hate being beat by a non-dps spec. Its cute to watch.

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Sure, warriors using it will be more powerful, naturally. But now other tanks can do more dps too.

You still have to not be terrible. I saw a 2x ev 1x td 110 corruption fury just barely beat a 1x td ret overall.

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Yes, something new that’s broken… Typically, they tend to fix broken things.

If you knew anything about statistics, you’d realize that everyone is performing within a very narrow margin of each other. The spread is pretty tight, considering how many specs and variables there are. Everyone is within +/- 5% of the middle of the pack; for overall dps in the whole zone 90th percentile on heroic. Yeah, there’s a couple outliers that could use some tuning, but that’s actually VERY solid balance.

I out dps’ed them by quite a large bit. The tank, however, was out dpsing the other two dps on trash, yes.

That’s single target… Also, 12k dps, when most tanks were only doing 17-25k dps, is a massive increase for rolling a 100 on luck …

Except in dozens and dozens and dozens of tests, you’ll find that infinite stars does NOT end up pulling even remotely close to what the sims show it as. It’s extremely unreliable and inconsistent.

Again, I wasn’t out dpsed by them at all. They were just doing dps level numbers for end of the dungeon totals. I averaged 8k more dps than the tank for end of the run dps(I play frost because I like it and don’t care if I can do more dps with fire).

Granted I’ve only run a handful of mythics, but I have noted very significant damage from passive corruption effects on dps toons. Rarely have I seen a tank be in the same ballpark, because honestly a tank doing 30k dps is extremely rare (even with corruption) while dps can easily pass 50k dps right now.

When tanks are doing 60k dps and dps is still stuck at 60k dps, then we have a problem. But, until then, if all roles gain dps but remain objectively different, then it’s not a problem. The dungeons are tuned for the expected new dps, which is also why some stuff feels pretty hard for tanks who don’t yet have corruption.

Now, of course, corruption is a required thing… for all roles… to remain competitive as time moves forward. That’s not a bad thing, stuff from this patch should be relevant.

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People will really find ANYTHING to complain about on here. Never ceases to amaze me.

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How come tanks are broken in classic?

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Op is full of it. Has no idea what he or she is talking about .

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Nice contribution to the discussion… Yes, I actually do know what I’m talking about and I’ve backed everything up by numbers as well. Simply put, it’s too much of a dps gain per point of corruption vs almost every other alternative. It needs to be brought in line with the other options on AoE.

You realize blizzard nerfed threat gen this patch right? They could have…not done that. I know, hard concept to understand.

A single source they have control over and the class is balanced around?? Getting a monstrous ignite takes more effort than standing in melee and just auto attacking which is more than enough to get maximum value out of all the good essences. It is free zero effort damage that not a single class is “balanced around” is the issue.

I didn’t realize warriors were exempt from getting corruption effects? I ran keys with a prot warrior with twilight dev and he did more damage with twilight dev than thunderclap.

Please don’t nerf it. My tank literally hasn’t gotten a single corrupted item and I’m losing my mind over all my teammates having these insane procs.

…I hate corrupted gear btw.

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And that’s fine if the stuff from the patch requires any sort of brain power. It is 100% rng proc based that doesn’t care what you are doing.

If patch stuff wants to buff your damage by 15% sure, go for it, but it literally does not matter what I do for infinite stars. I could botch my spells up to hell and back and IS rank 2 will STILL do 2.5 million damage in pure ST.

Well play tank a bit - what is more fun: doing crap dmg but getting big threat - or doing decent damage for the same big threat?

I think Bliz went the right direction - move towards “more fun” whenever possible.

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If seeing big flashy numbers is your main drive for playing a tank, you score a 14 on the PH scale for being absolutely basic and should just play a DPS at that point.

Just to confirm - you think doing more damage as a tank is not helpful in timing your highest skill level m+ runs?

Really?

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Doing more damage is fine, doing 46% more damage, without any real interaction, is not fine. If it were more around the +10-15% range, that would be fine and reasonable.

It’s fine, tank dps was arbitrarily low before 8.3. I’m confident that the infinitely scaling M+ system will keep this from being a serious problem and that dps will still be at least twice as much as tank dps in the end. And really, how much more does it need to be to keep their fragile egos satisfied :slight_smile:

Also, I really don’t remember complaining in Reaping when warrior damage was off the charts. Dps didn’t care back then… why care now. And yeah, tanks had more fun in reaping, for sure!

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