When I say bloat, I’m talking about button presses, not amount of spells in the spell book or on the hotbars. Yeah, Shaman had 5,000 totems in vanilla, but you pressed one button, Chain Heal. Your entire 1-5 bar was just various ranks of Chain Heal.
Resto Shaman right now has like the same amount of hot keys, but instead of only pressing Chain Heal, they literally press every single spell in the spell book, including offensive ones.
I’m going to disagree, but with context. I think people did what they had to. Once they could avoid marking and CC, they never went back. It wasn’t because they enjoyed doing those things. They did it, because they had to.
One could argue that the experience was better, because it was more methodical. Again. This is like saying that riding a horse was a better experience than driving a car. Maybe it was, but society has changed to make driving a car the standard. Eventually, that may change again. Then, people will reminisce about the good old days of driving a car.
Things change. People don’t handle change well. We’re like gaming luddites talking about how technology has ruined the soul of gaming and whatnot. I get that. We just need to recognize what we are and not try to radicalize ourselves against “change.”
This isn’t the issue. The time difference is not double, it’s negligible.
In theory if the group was always together, it would take a few minutes longer to be considerate of others by making logical proximity pulls by pulling 3-4 packs together instead of the entire wing kiting to the boss, while the rest of the group struggles to catch up and keep themselves alive.
The end time is slower but the puller thinks it’s faster to go zoom zoom kite pull as much as possible.
Example: The tank is playing his or her tunnel vision speed run by splitting all the mobs, splitting the DPS, and kiting. While this is going on the other players are trying to catch up and stay alive. When this happens the finish time is slower.
If the group worked together either by all staying together to kill the 32 pulled around the corner/boss or by staying together to kill 4 packs of 8 the end time would be fast and efficient.
But this doesn’t happen because there is no danger so the Go Zoom crowd doesn’t care to slow down and they are off to the races before players are even logged in to the dungeon. They would serve themselves better by waiting a few seconds for everyone to load in because that’s considerate and then work as a team killing the 4 packs of 8 with the group together instead of taking off before everyone is even loaded into the dungeon on the way to pull 32 mobs to the boss.
You would have to replace max level normal dungeons with what heroic dungeons are right now then. Which is fine by me. The step between normal max level dungeons and heroic doesn’t seem to be adding much of any value to the game.
Haven’t done that many this exp yet but I noticed that anyone who wants to finish the dungeon in 5 minutes ragequite almost immediately because stuff isn’t dying as fast as they or a wipe has occurred.
It’s nice, actually. Mindlessly pulling is really bad for gameplay.
Even on era right now, you’re still almost always doing 1 pack at a time.
You can sometimes do a bigger pull with a spellcleave type group, that is then oom and spends 30 seconds drinking after its over.
Nobody zones into UBRS and just pulls all 4 side rooms at once and massacres them like in retail. It doesn’t matter if some of the players are in Naxx gear, it’s going to wipe the group.
…but you’re not forced. You can make communities of like minded people and meander through the dungeons at your leisure. As for the complain about boss mechanics…uh, dungeon bosses are more complex now than early raid bosses from vanilla and tbc even. Hell, we even have trash with deadly mechanics.
I’m in a community largely made up of mature gamers and other parents, precisely because I know they won’t lose their minds if I need to go afk mid run to change a diaper lol.
This is simply the product of gaming becoming much more normalized and a true profession in society. The amount of information players have today, the amount of effort that goes in to having places for that information to be, all of it is comically better than what we had 20 years ago.
Everyone knows everything, if they don’t they certainly have an addon that tells them, and the bar in the community is so toxicly high, that any amount of knowledge gap is seen as being bad at the game, because so much of that information is “easy” to obtain.
Players make the game miserable, game devs just make the game.
What we have now is good, problem is that they decided to stagger Mythic 0, the actual hard ones. So people are just running around in Wrath esque dungeons pulling the entire thing and blowing all of it up at the end.
And inexplicably locked Delves above 3 for some random reason.
If they want a harder game, them being Blizzard, maybe don’t delete the hard content out separate from everything else? Maybe put the hard content in at the same time? Derp derp?
Blizzard now pads in a whole pre-season of gearing by scaling normals to level cap and using them as gear progression to access gated heroics and using them as gear progression to access gated mythics and using them as gear progression to access gated M+.
All these levels of content combined with the staggered gated launch of everything makes clear this is just a bunch of gating and grinding that serves no purpose but to pad out the expansion and the pace of content consumption.
I cant tell you how many times i have been a third wheel in a dngn. kicked at the end of the dngn after i had done 90% of it. the idea that this social interaction is going to be missed is laughable.