Unfortunately there is some truth to that. We seek out convenience at our own expense every turn of the way.
Now I’ve never even tried M+ and I don’t like the concept around it and I just enjoy watching videos of other people doing it. Only timer I wanna worry about is a raid boss’ rage timer, that’s it.
But even I wouldn’t call people who enjoy that type of content “pathetic”.
Sure but social people who just use phones to go find somewhere/someone to socialize with is most of the people on the planet.
I mean yeah, wow isn’t a place to find people to socialize with. classic through maybe wrath it was.
LFR was the nail in that coffin, you could do what wow offered without relying on other people? perfect.
ironically, the most socializing in modern gaming happens in small streamer channels where the stream isn’t over 9,000 people spamming chat and shouting into the void at nobody, but a few dozen people who return and you can get to know them.
far cry from vanilla wow where finding someone IRL who played wow could be lifechanging etc
And thats honestly lucky. Most casual guilds you join these days have like 10 online players and then only 3 a week later. Its pitiful. Seeing some abandoned level 1 discord group doesnt inspire me to play with a guild either.
You can tell who wasnt playing in vanilla lol.
“Yeah we were speed running pulling entire dungeons in classic and tbc”
Yeah bro i remember running from the start of stratholme to the end pulling every single mob
yep there was a few day sweet spot of tanks in level 80 dungeons where it was back to real wow. but it’s already back to spamfest since a tank closer to 593 ilvl can do exactly that again in heroics atm
Classic and vanilla are two very different things. And vanilla wasnt just a more vibrantly social experience. Players were also hyper bad on hyper bad rigs.
Classes are too complex and deal too little damage to be talking in dungeons now. I have to play the piano on my keyboard for every opener and be spinning 10 plates and make sure I’m going into stealth every time combat ends, it’s way too bloated right now.
Maybe if we still hit one button and melted the entire pack just channeling one single spell or by pressing one CD, we could actually type.
yeah… breaking 1 sheep lead to catastrophe, wipe and lost progress or even respawns meaning too bad reclear up to where you were.
they’ll never put required CC in that form back in, they tried with one expansion i forget which and everyone hated it so they stopped again.
back then you had to git gud. but requiring getting good lead to unsubs.
Guys…
M+ comes out in 2 weeks or something. You’re going to have really difficult dungeons soon that are going to be harder than you’ve had since Legion (harder). This spam/zerg normal dungeon stuff isn’t going to last.
I disagree…
Today’s dungeons do not provide me with any dopamine. Speedrunning and focus on pure numbers isn’t fun for me. Dungeons are just frustrating when run with other people and provide none of the joy that dopamine is responsible for.
I am glad that follower dungeons are a thing now so I can get the dungeons out of the way and not have to out gear them so I can solo them later.
nah, the real downtime was repairing / drinking for mana between pulls and needing to strategize because there weren’t literal addons telling you where to go and what to do.
some classes in wow were way worse before regarding bloat. some got quicker due to haste or GCD changes.
I’m not sure anyone’s around who would really stay subbed if you had to drink 30 seconds after each pull
Yay artificial downtime because the water sucks. No one is using addons that tell us where to go right now, but I guess I get your point. MDT is for when the timer is running. We’re not using them in Mythic 0 either.
Strategizing in dungeons died in TBC, like you don’t need all that. The dungeons were literal mazes also before TBC.
In my experience, people are only as social as they need to be. As the tools to group improve, the numbers of social interactions increased, but the quality of those interactions decreased.
You could NOT speed run most TBC dungeons.
You had to coordinate with your group to use CCs on mob packs. I miss that. I remember the tank marking groups of mobs. The mage having to sheep. The hunter using their freezing traps. Druids using entangling roots on melee enemies.
It was fun.
I wish we have just ONE dungeon that required this kind of setup. Maybe players have to click on a specific button to include that dungeon in their LFG queue.
That way people who prefer speed runs don’t have the chance for that dungeon to pop.
If you want a group of players that play like you, make it.
This is really the crux of the issue. Every class has multiple AOE damage abilities, and most of them are big and flashy and players want to use them. It feels fun and powerful to mow down the lesser mobs in a dungeon. If Blizzard truly wanted to slow things down, they would take AOE damage out of class kits.
Otherwise, most players expect to complete a dungeon in under 10 minutes, and a lot of the current dungeons can be completed even faster since the design and mob placement encourages big pulls. If Blizzard wanted to slow things down, they could also design dungeons with shorter hallways and more twists and turns, so that it’s harder to group up large packs. If they wanted players to be social, they could add more dead space in the dungeon where you could turn on auto-run and maybe fire off a message or two in party chat.
For now, we have a very fast-paced, Diablo style of dungeon-running for loot which a lot of players like.
Which resolves itself in a week when more hardcore players move on.
WoW needs some incentive to help new players. That little “role in need” crap and/or weekly runs ain’t it.
It’s give and take. I think the dungeons should be more difficult and people should slow down but that would make leveling a pain. Unless they added another way of leveling outside of dungeons since questing is so boring