Dungeons have become a soulless, anti-social dopamine farm

I played in wrath and I don’t remember any of these things.

See, just took two pieces for us to agree :slight_smile:

I don’t want to blame M+, because people love it. But something is changed. Personally, I have nothing against speed runs, but don’t think everyone should be subjected as default since there should be a shallow end for learning.

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How do you know they aren’t enjoying the content? Maybe speedrunning dungeons that pose no challenge, maximizing their runs per hour, is enjoyable.

Playing a class optimally, performing well, is enjoying the class.

Doing 130k dps overall in a dungeon b/c you just like pressing whatever buttons “seem correct” isn’t fun for anyone.

Heroics in WoTLK were getting torched from day one.

It’s not 2004. People are better at games and are objective driven.

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Some of us are on our 12th alt. We don’t want to talk, just pull dungeon pls.

On a real note, LFG has almost always been like this. Ever since LFG released in Wrath, people have been queuing, entering and pulling. Ever so often you’ll get the occasional conversation, but it’s always been like this.

If you want more social dungeon, maybe see if your guild mates or friends want to run dungeons.

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Sorry but rushing through and pulling as much as possible is extremely fun.

Killing 2 enemies at a time with 0 challenge isnt.

Only reason we can rush through and pull so much is because the content is too weak. Everything dies too fast and does no damage in heroics.

If you want that style of dungeoning where it feels old school (like EverQuest old school) you need to play hardcore cause theres a real consequence to not taking a dungeon slow and carefully

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Because normal and heroic dungeons are designed to not be failed. Nothing in these dungeons are actually threatening.

Honestly not sure if you’re unfamiliar with the term, or deliberately pretending to be unfamiliar to make a point.
OP is referring to “Dopamine Cycling”.
It’s a term coined in recent years to describe a set of behaviours related to the classic “Skinner Box” psychological experiment.
Social media, mobile games and - increasingly - other games and media are being geared towards this particular engagement strategy because of it’s efficacy.
The premise is to provide non-stop steady content that is neither thrilling nor interesting, but juuuuuust engaging enough to keep you doing it… provided you do it quickly.

Click this post, switch to the next one, read the caption, skip, like that one, onto the next one. oh I’ve seen her before. next post. haha. share. next

In the context of WoW, it’s used to describe a gameplay structure focused on rapid, palatable but unsatisfying content designed to keep the lizard brain at the back of your head engaged.
So people run dungeons as fast as they can, without really focusing on them, because the dungeon is just the downtime between the next dopamine hit. The gear score goes up, the valorstones arrive, the piece drops. blah blah blah.

Whether OP is right or not, it’s weird to me that you haven’t engaged with this concept before.

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That’s the issue. Content is already too easy, and we are only two weeks in.

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Coming to the forums just to say you don’t understand a concept taught in high school biology has to be one of the biggest self-owns I’ve seen in awhile. Thanks for trying to enlighten them, Xenton.

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This is the easiest the content will be. Mythic 0 comes out next week along side heroic and normal raid. Mythic Plus and Mythic raid come out the following week.

The content will get drastically harder in the next 3 weeks.

I remember this complaint from WotLK. Still the same solution: create your own group with your own ideals. The main ideal about grouping up with random people should be not wasting anyone’s time.

I don’t think it’s necessarily the player’s fault that it’s this way. The addition of 30 layers of difficulty beyond heroic has made the detuning of dungeons necessary to keep those players happy later on during mythic push.

In terms of social? I’ve tried starting convos, asking people how they’re liking a spec I might try or something like that, and it’s usually silent, sometimes there are people who answer. If people don’t want to talk, they have their reasons and there’s nothing to do about that.

Yesterday I had one person talk outside of “ty” and “ggs” and it was someone telling me they didn’t like my druid’s name and that it was dumb lol

People go fast, tanks in normal dungeons are basically immortal right now, heroics slightly less so, so they’re confident and pull big, AoE DPS like big numbers, unless someone says something that just is how most people will see it probably. Plus depending on what alt they’re on, they’ve most likely seen it all and want to get to 80 fast through the LFG.

I have the solution to your problem, it’s called friends. or guildies. I for one appreciate not being locked into a dungeon for an hour because people still dont understand “dont stand in fire”

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The introduction of M+ is part of it, but it’s also a result of the LFG tool being added.

Back when each server was its own community, a lot of the problems we see now get held in check because if you constantly

  • raged at people and acted like a jerk
  • left groups in the middle of a run
  • ninja looting
  • etc…
    the server would eventually take note and then it would directly affect your experience, thus people were incentivized/inclined to be decent

But now, you get paired with random people from other servers that you have never seen or interacted with before and are likely to never see or interact with again. Breeds all kinds of bad behavior because there are virtually no long-term repercussions

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Agree with this. I just finished leveling a balance druid and honestly it was really fun to mass AoE down a huge group of mobs. Seeing all the cool visual effects, moons falling, stars falling, and then that damage number shooting up.

I like big pulls. They’re fun and interesting. Especially as a healer. It’s a nice way to limit test.

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I don’t blame mythic+, because most keys honestly tend to be run slower.

The class and encounter design just makes there never be a reason to slow down.

The tank is invincible, dps never need to stop, and the healer never runs out of mana. And the mobs are toothless.

So there is no real design aspect to slow down so of course players don’t.

Should there be? I don’t know.

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Reporting for spam, another three post sock puppet posting the same thread

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The introduction of random dungeon queues was the major change. People are doing very easy content, for xp, or for a few bits of gear to get ready for the less trivial content not yet available to them.

No, i don’t find it much fun to blast through a trivial dungeon in 5 minutes. But I also don’t find it much fun to spend 25 minutes slowly meandering through a trivial dungeon. Nor would I find it fun for every leveling dungeon to be a significant challenge. But I want a different alt to level, they have to do it somehow.

If most people are in dungeons merely to get xp or gear efficiently, they’re going to do them quickly.

Yeah, this first week out and someone was yelling at me and a friend running a dungeon for the first time and not knowing all the boss mechanics… (still never wiped) Some of us like to experience a dungeon without researching and reading exactly what to do beforehand. Been playing since Vanilla and it’s sad how impatient people have gotten and how much hate/rage there is for no reason. No one will want to start playing WoW if we don’t have people willing to teach and be patient.

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No, we’re still in the preseason, where things are as easy as they get. Despite the name, heroic dungeons are designed to be very easy content.

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