No sorry dude you don’t get to have your cake and eat it too. You can’t simultaneously argue that every way is better than every other way.
The current way, is the way it used to be. It was changed from that way because players took it upon themselves to punish others intentionally. It’s where we’'re currently heading for a second time.
“Self focused”
Do you not understand we que to finish the dungeon. If you wanna play paddycake or and sniff eachother like dogs… do it on your own time.
Social norms is grouping up and finishing a group oriented task in a friendly and team oriented way while helping each other.
Hey now! A flat tax is actually the only fair tax.
And if you hinder that progress by not knowing basics you are removed. We help3d you learn you are not good enough yet. Go to a target dummy and learn.
I mean you have every right to vote to kick but imo that’s just mean man.
i dunno, 30% of income hurts somebody making $30,000 a year much more than somebody making $400,000 a year.
I’ve been doing some heroics/normals lately for quests and have been seeing a LOT more random kicks. I swear I went the entire Dragonflight expac seeing only 1 and it was because they were afk. I’ve seen like… 5 this week? For no reason. The reason given in the window is either gibberish or “123”. It’s incredibly frustrating because people don’t read, don’t care, or it’s friend groups trolling so the kick passes. I always end up leaving the group myself, taking the debuff as well, and offering to give the kicked person a faster que when it’s up (because I’m a healer).
It shouldn’t be like this.
First, if we all paid the same we would all pay less.
Fairness isn’t about who has more.
You and I use roads the same amount. Should you have to pay more to use the same road just because you went to school and got a good job while I dropped out of school and bag groceries?
You may make more than me but we use the road the same amount, we just made different life choices. You shouldn’t be penalized for yours.
This is quite revealing to me. This scenario can be dealt with programmatically. The code just needs to pass the proper states to the deserter function(s)/codes or whatever Blizzard calls it, which can then be acted on based on the values.
If a player account disconnects from the entire game, which in turn removes them from a dungeon, then deserter would be warranted because rightfully so there’s no way to tell if the user pulled the plug on their router intentionally, or their ISP had issues. So, assume the worst in that case (which I’m ok with.)
However, if a user leaves a dungeon or is vote-kicked, that leave “state” should be shared with the deserter system so that it can decide whether or not to assign the debuff … assign for former, notAssign for latter.
Vote-kicking itself should not be a valid reason for the debuff. The possibility of malicious vote-kicking is more than enough to remove this possibility from the equation. If a user is vote-kicked, regardless of the reason, getting kicked from the group should be its own punishment. The debuff is not needed.
Nevertheless, I realize that some may disagree with this. That’s fine … then here’s another solution (a compromise of sorts). It’s common with abusers that they will likely re-queue and be a jerk, not caring about being vote-kicked. To handle that, the deserter system simply keeps a count of the number of vote-kicks over the last x number of minutes, or some other qualifier, like the last x dungeon groups/runs. If the count exceeds a defined threshold, then give them the debuff.
The way things are right now, it’s clearly ripe for vote-kick abuse, and over-punishing to people such as the OP. Devs can do better, IMO.
Or the one where they’d queue to tank a random dungeon but didn’t want to do the dungeon that came up and would demand to be kicked. Or when the leaver penalty applied to quitting but not being kicked, so people would run into trash and sit there and pull shenanigans when they wanted to drop out of the group so they could avoid the penalty.
Good times.
Not really, they would have to redo large sections of the loot pools so that anyone spec which only had the trinket would need to be given at least one new item, probably moving something else off the boss pool.
we queue together to finish the dungeon. if you want to be selfish and self absorbed go do it solo and stop wasting 4 other peoples time.
As i told you earlier… WE que to finish. The majority slam through them because they knew to learn thier character.
Dungeons are NOT to learn. Training dummies and open world are. If you want to hold hands and sniff butts do it on your own time.
I always try to explain before i vote to kick. Ask/tell/make
Ah yes all those training dummy mechanics we can learn from them…
Dont forget to interrupt that spell the dummy is casting!
Pay attention to the move rotation the dummy uses so you can be prepared for the next Room wide AoE ability!
- Actually, I think this would be a good idea, a training dummy/instance to help learn basic mechanics, kind of like the hall of the novice in FFXIV *
Glad I’m not the only one seeing this garbage. I was on a laggy connection last week, had a tank super duper pull and not die, but not hold aggro. Said aggro from DPS switched over and ate my face. I died and got insta kicked, because… reasons.
Way to cherry pick. You should become an activist journalist, they.
Anyways. Ever consider the open world? Delves? All soloable content to learn and get gear for it. I feel like you are okay with people being sub 80 game IQ. THAT IS AN ISSUE
If you’re gonna be a sociopath, go play skyrim.
No one is going to learn dungeon mechanics from “training dummies and open world” and the game would be better, if people like you would swallow your ego and actually help new players rather than be so obsessed with getting the dungeon done in under 5 minutes.
Remember earlier when you had that positivity thread and I had hope for you? That’s gone now.