Dungeon nonsense

What do you suggest they do? They have to fill the tank spot with somebody. If you give the tank a choice to finish the raid with a boss down they’ll mostly all choose no.

Plenty of people demanded this happen due to the trinket farmers. It’s the only option until Blizzard wises up and just does loot drops at the end of a dungeon. It makes sense to just have a single chest at the end of LFG dungeons and for every boss you helped down, you essentially get a shot at loot.

And for those that would argue “so, what, I’m just going to be held hostage in a dungeon?”, no moron, you can leave but you won’t get loot. You can also form a group to farm a specific boss since that wouldn’t be LFG.

Not for finishing up a lfr or being kicked from a dungeon!!

I would almost agree with this. HOWEVER after having done the N’zoth fight in LFR. We cannot be restricting the kick vote to 6 hours. IF you know what I’m talking about then you understand.

1 Like

the player could still be kicked by players who hadnt used theirs for the 6 hours…its more about keeping trolls from starting vote kicks just to troll players. :+1:

so instead of fixing the problem of people leaving because they didnt get a trinket from a particular boss, they decided to punish everyone by enabling trolls. yeah. real smart. and it annoys me to no end that some of y’all defend it. especially you green texts.

1 Like

Dont half quote me there. The N’zoth part is important. You will run out of players eligible to initiate the kick.

1 Like

it’s the 21st century, wow added AI follower dungeons, added Brann as a helper and their coding cannot tell when a player is kicked or left group? the coding is almost exactly the same as a flag for turning on warmode.

the deserter buff being added for any reason you are no longer in the group is just plain laziness on the devs’ part.

2 Likes

Blizzard decidd to leave the agency (and the blame) in the hands of the players.

“Dont get mad at us, we didnt kick you, they kicked you.”

unfortunately as players become more and more self focused they tend to view others in the group as baggage they are forced to endure rather than companions working to a similar goal.
So they care little if you are forced to ride out the debuff because they feel you are inconviencing them and deserve to be kicked and debuffed for 30 min. even though the run would probably take half that time regardless if they let you stay.

Then they don’t get to punish people who filled in and helped you finish your raid. That is EXACTLY what the deserter debuff does to people who backfill a raid. I might as well just drop as soon as I hit your in-progress raid if I’m going to get a debuff either way. Good luck filling your raid.

This is exactly right, but good luck getting a green to ever agree Blizzard is wrong.

1 Like

Im not saying its fair. Its unfair to the next tank.

Im asking what your solution is? They can’t leave a whole raid hanging. A new tank has to come in. Its a vicious cycle once one leaves early.

I guess they could somehow remove the debuff from from players that have run the other two bosses.

They could just let use know that we’re about to enter a in progress raid and let us decline and wait for a fresh one.
The satchel of cooperation exists, and they could just make a scaling system that goes from offering one satchel to 2, to however many it takes to make a person willing to backfill.

Yeah but if you give a choice. 99% of the tanks will opt out.

I think they should just code it to where if you que in the latter bosses, and reque for the bosses before, you just dont get the penalty.

that’s exactly how it used to work. what happened was partial runs just fell apart. they changed it because it was bad.

Yeah because they were not giving satchels, If you’re offering a satchel then yes please put me in on the last boss.

if the satchel is good enough, that just means fresh runs won’t fill as quickly because solid tanks/healers will hold out for partial runs!

I dont think expecting someone to push to finish is antisocial. It is goal oriented grouping.

What is anti social is trying to go against social norms.

oh, that’s easy. When the LFD tool was first added back in Wrath there was a frequent problem with people queueing as healers or tanks and then demanding a DPS quit so that they could fill the role, otherwise they wouldn’t do anything, functionally forcing the party to sit around and do nothing till they either agreed, or waited the ten minutes required to initiate a vote kick.

There needed to be a punishment associated with bad behavior to ensure the bare minimum.

1 Like

The new changes are not the result of feedback. They are the result of poor design choices. People do want there to be a penalty for players voluntarily leaving M+ content, because doing so can essentially brick a key. But M+ is one thing, but queued PUGs are another, and Blizzard has persistently chosen not to acknowledge and design around the structural and cultural differences between those two types of content.

“You did this to yourselves,” which is the implied answer above, isn’t cutting it.