Dungeon mechanics have become too complex to be fun

There is absolutely nothing complex about dungeon mechanics. Don’t stand in stuff and kill adds that spawn. The true difficult of WoW is the amount of unavoidable damage that gets thrown out plus paying attention to mechanics. Its easy to avoid a puddle, but when he have pulsing AoE ticking for 30% of your health a second that’s when the fight becomes a healer fight and then when you wipe you blame the healer

Unavoidable damage is fine, even high amounts.

Needing to move is fine.

BUT NEVER EVER COMBINE THE 2 FFS. Pre-positioning a safe spot to start casting a big healing cd is skill. Requiring 1mil hps while moving so that ticking damage doesn’t kill somebody is NOT SKILL IT’S PICKING THE RIGHT CLASS and screw you if you picked something else.

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Just don’t run them. Hit the dungeon designers where it hurts, in their KPIs.

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I dunno about all this.
I mean. Maybe… MAYBE OP, MAYBE you are worse than me. It’s possible, although highly unlikely.

I don’t think it’s the mechanics of the instance, I think it’s the combat rotation, at least it is for me. I can either pay attention to the floor or my DPS, but both? c’mon man. C’mon.

It is skill. All healers are viable, as far as rewards are concerned.

What’s so complex about em compared to the past?

I for one am happy we have addons and wa to play the game for us. I think the OP should download some and they too will find success in these very difficult dungeons.

Hpriest instants beg to differ. There is only one worth casting on the move, and it’s single-target, max 2 charges. Plus a cd to amplify somebody’s self-heal and another to reset Words for one (not two) more big instant. Nothing else in the arsenal moves bars without a cast time.

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But it’s only considering 10s.

10s still have mega-AOEs that do more than a full healthbar of damage over their duration, while forcing movement at the same time.

But I said viable, and they are. They take … skill.

The skill to find a secret extra ability that the spec doesn’t have but others do. Neat.

You are out of your mind if you think getting 40 people to do anything, let alone learn a raid dungeon & learn it is easier than any 5 man.

So, you’re saying LFR (25 man) is harder than a +10 key (5 man)?

No, I am saying a true 40 man is & was harder than anything we have now.

It’s not, by a long shot.

I’m a fan of Era, but it’s 40 mans are a joke, and only Naxx “maybe” could be on par with some early heroic raid bosses or maybe +6ish keys.

Even when I played actual vanilla, 40 mans aren’t in the same universe is difficulty as modern raids or even mid keys.

I mean it’s fun to troll about it, and it’s Sunday, but the gap is massive.

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We are going to have to agree to disagree. I’m going to get polluted now, have a good one.

Everything is telgraphed, so chaotic isn’t the word I’d use.

I wish they used a consistent visual language for telegraphs and stopped trying to make prettier / newer graphics that come at the expense of visibility.

I’d also kill for a ‘simple mode’ graphic setting for effects that allowed for setting a good and bad color and have all telegraphs fully outlined and shaded in that color.

Movement requirements could be toned down a bit in places, that or stop having some class / specs perform so much worse when heavy movement is required.

Generally wow does have a pretty reasonable visual langauge, it just tends to use shape / form instead of colour. What’s a soak / spread / stack / dodge is indicated distinctly it’s just not in an eye popping way.

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