Dungeon mechanics have become too complex to be fun

That’s not a change in mechanics though, just means mechanics that were already there can’t be ignored.

Going from df to tww I’m not seeing this hike in mechanical complexity you’re talking about and I play a shadow priest, so not exactly the most mobile spec in the world.

What I am seeing though is people going from dungeons they already know like the back of their hand to ones they don’t.

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Complexity isn’t the issue, poop design is.

They could make fights a lot more interesting and complex if they standardized them more like in FFXIV. FFXIV is kinda like the midpoint between WoW and Wildstar. God, I miss Wildstar.

Spread, stack, “move to the edge or get ringed out”, “tank-killer incoming”, etc all use specific markers. “Swirlies” aren’t spread randomly, thus letting them throw multiple at you in sequence and turning it into a kind of dance and letting “turret” classes like Black Mage know where they can stand while moving the least.

If you die in a FFXIV dungeon/raid, you can’t blame being unlucky.

I prefer WoW fights feeling a bit more organic and less of a scripted dance. I don’t want to just memorise safe spots.

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I dont think anything will dramatically change until Ion moves on to some other job.

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There’s not - they gave you the gear to compensate removing the jump in difficulty. Your failure to understand or admit that is impressive under the knowledge it’s been proven to you about 100x

Not wrong. The same overlapping mechanics can be seen back in BFA

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You can’t blame being unlucky in WoW either (maybe some super extreme high key?)

FF also doesn’t have infinite scaling.

Chaotic mechanics are fine if they are forgiving. Final boss in ara-Kara is prime example of what’s wrong with tww boss design and why keys are crashing:

  1. Lots of chaos? Check
  2. Lots of unforgiving one shot mechanics? Check
  3. Boss has way too much hp for the above? Double yes.
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Dont stand in 2 puddles isn’t really chaotic

Very telegraphed and 3-4 seconds before anything happens. Very forgiving timer. They should be one shot when they’re that easy to avoid.

Really doesnt though.

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Sure you can. Bunch of random swirlies spawn around and under you, you get hit with a “take big damage if you’re near somebody” thing while you’re still low, etc

Death by RNG is definitely a thing.

There’s definitely “Of the 5 different ways this could have gone I got the 1 that killed me” but in those situations there’s also “If I played into accounting for possible variance none of those 5 would have killed me.”

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Objectively, a 40 man raid is much harder than stuff we get now.

Yeah with mechanics such as “Don’t stand infront of the boss”, “Did I remember to buy / equip fire resistance gear?” and “Will my potato PC overheat before the boss dies”.

You can do easier versions of the content now, but it doesn’t mean the harder versions aren’t leaps and bounds harder than anything the game had back then.

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More like, the shield went up, split into groups to kill adds, while someone stands by a pillar for things to be tossed to them, and when we got enough pillars changed via volleyball tossing can we finally finish the boss.

Fight I am citing is Lady Vashj.
C’thun was a fun fight as well.
Nefarian, fun as well with class calls.

Yes and that would be a single mechanic on mythic ghuun, and half the raid at least would have to take part not just one guy.

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Not remotely, not a lil bit, but thanks for trying… and now your level 10 mouth is out of here…

Mythic Ghuun, the boss where two teams of people (Of whom each person can only do it once) has to, at multiple stages throughout the encounter, deposit two orbs on two different ends of the room at the exact same time by throwing it to eachother, and they are rooted and unable to move whilst holding the orb.

That was one mechanic. Meanwhile the raid is dealing with adds, spreading around the room for the AoE wave, and rotating around the room to soak and manage stacks of bursting boil so nobody ever ends up with too many.

Oh and that’s just phase 2, and wasn’t even considered a very difficult end boss at the time.

Classic is not harder than Retail mythic you are insane. Mechanics were easier, less frequent, required less people engage with them, class gameplay was easier, and optimising class gameplay during mechanics was barely relevant.

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Objectively, the mechanics were simpler and easier.

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You’re out of your mind if you think Vashj is in the same universe as modern end mythic bosses.

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This is a bad mindset, and if you understand the fight in detail you can take steps to avoid this. It’s being prepared.

It’s also not specific to any actual fight

I keyboard turned my way through lady vashj. I had no addons. Our shaman healer was a grandma. She was in her late 60s. Her husband played a boomkin. He was older. And had arthritis.

Their granddaughter filled in for us on multiple occasions. She was 7.

There is no comparison between tbc bosses and queen heroic. Let alone mythic.

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