Dungeon Difficulty: Poll

Hmm my first character was a night elf and I definitely remember dying in there. If it’s supposed to be a breeze I really don’t see what the point of a dungeon is tbh

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Frosted Butts

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It is the games introduction to dungeons and working as a group as opposed to soloing.

I don’t know what version of Scholomance they intend on using, but I’m hoping it is the original un-nerfed version. That crap was hard, and that’s the way it should be. At 20, the dungeons should be fairly easy. By 60, the dungeons should be harder.

(#)no(changes)

I wish dungeons were as hard as I remember them too, but if they’re not, then they aren’t.

People, at 60 my Fury Warrior and pocket healer (a Druid friend of mine) would duo LBRS trash, farming for T0 BoE drops to outfit and to make money. As we piled more gear, we even started taking down Voone and Omokk. We cleared the whole place with just three of us routinely (a third friend on his Frost Mage).

Dungeons were not that hard if you knew what you were doing, and had some gear.

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Leave as it was in 1.12

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Define “hard”. Because as long as you were in a group then it wasnt really hard just slow and tedious (but still fun). Hell, me and 2 buddies were camping spawns in shifts. One or two of us slept the others ran around the 3 PCs to hit abilities (which, since my cleric had a cast time of 10 seconds wasnt too onerous).

You have to prove they are lying. You’re making the claim the numbers are wrong, you have to back it up.

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In this case it is clear which “hard” OP means. I agree it’s frequently ambiguous and can lead to issues.

I think “harder” is a loaded term. Dungeons even in the beginning of Vanilla were always straight forward. Yeah original scholo/strath was a pain in the rear. But if you had a decent group, it was smooth sailing. The main difference is time taken. There was so much trash and things took longer to die that it would take like 2-3 hours. And one wipe = GG start over from the beginning from respawns.

Do I think that 45 minute dungeon runs are inauthentic ? absolutely. Do they need to be made harder? No.

I remember it being easy, after i had geared up and gone back. if i were to cap myself at 30 and grind a bunch of blue gear most dungeons up to SM would be easy, not short but easy WC still take about an hour VC still take about an hour, Gnomer? probably going to take 2.5 hours if we clear it.
You’re not geting a 1:1 recreation of classic from 1.0 you’re getting an as close ( and it looks nearly spot on to me) to 1:1 of 1.12. you’ll have to come to terms with that.

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From my short stay in Classic, via the Stress test, I’d wager Blizzards numbers are spot on.

Someone mentioned specs earlier in this thread. I don’t think it can be overstated how much this matters while leveling. THIS time, I won’t have my talent points scattered across all three trees. I’ll be optimized for what my character is.

No changes

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Fixed that for you.

Also, No.

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You do realize that the point of classic is to recreate the EXPERIENCE? Having everyone steamroll dungeons without having to use cc except if they are underleveled is not vanilla. People don’t remember the mob values of Deadmines, they remember wiping several times through it. The goal should be to create an experience as close to vanilla as possible, not just copy pasting values that were from a client where stuff was heavily nerfed (either directly or indirectly) to help people get to Naxx.

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how about neither and wait till they test the whole process instead of a microcosm of it?

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If you get me into beta, I’ll let you have this.

Nobody was steamrolling the dungeon, steamrolling implies people were pulling entire rooms and finishing in less than 30 minutes. you people are conflating hard and tedious again.

No, they are doing this actually. I mean, they are in awesome gear, but yeah.

Exactly, which is why I said no.

I get many of you have these romanticized memories of Vanilla and seemingly refuse to acknowledge the fact that players are far better at the game than they were 15 years ago but they are. This is Classic, this is a historic recreation of the original game and should be kept that way.

Of course its going to be easier.

First of all, you are basing the entirety of Vanilla off of memories instead of accuracy. Classic is a historical piece to preserve what the game was, not to recapture your personal experience. Of course its going to be easier, it exists as a historical piece not a new game.

Second, you are basing end game off of low level dungeon difficulty from some streamers who are above average players and have been funneled tons of gear and twinked from their followers?

I am sorry dude that its not as difficult as you remember, but you as a player and most the player base has gotten better over the years. Classic is coming to recreate what Vanilla was and to preserve it for future generations, not to cater to the hard core player base or be modified to be anything than what it was.

That is what Classic is.

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You are going to have a serious problem when the vast majority of guilds are steamrolling MC/Ony after a few months. Obviously more will clear it than in retail vanilla, but when the majority of guilds are steamrolling current content, you no longer have the proper raid experience.

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