Dungeon Difficulty: Poll

Your threshold isn’t everyone’s threshold. I assert otherwise. So…

So we aren’t shooting for a recreation but a pserver?

Considering we’re actually going to be playing the game, it goes without saying that the goal is to recreate the experience as best as we can. It also goes without saying that, for the most part, nochanges is the way to get to that goal.

However, keep in mind that a lot of #nochanges people were people who played on Nost and other pservers, and incorrectly thought that those servers were Blizzlike. So what I’m arguing for is actually that breed of #nochanges.

Not to mention, a lot of other #nochanges people are looking at Vanilla holistically, and considering all the buffs come 1.12, it’s not really an accurate representation of Vanilla’s difficulty.

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Again pserver and wow vets wont be the only ones playing classic. Are we tuning them for you or for everyone?

As I said, the pserver crowd (especially on a widely popular server like Nost) is fairly indicative of the Classic crowd. Thus, we’re tuning it for everyone.

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So not no changes. I enjoyed pservers Kronos, nost, ely, even ND. None of them felt right to me. They were all off. Yes when tanking Cath it felt off even though I was 33 at the time. I don’t want a buffed game I want the game. The only way to get the game is to faithfully recreate it. Sorry that you and yours thought pserver were accurate.

Some groups finished ZF some groups wiped and called it quits.
Some groups chain pulled and farmed SM Some groups wiped several times.
Some groups finished Uldaman Only by cheesing the boss fight.
One dungeon difficulty actually has several difficulties and several ways to do said dungeon based on your groups skill/composition/gear. This is the beauty of classic.

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I don’t think it is. I know and have talked to more people who are going to play classic that haven’t touched a single pserver. There will be more players playing classic that haven’t touched a pserver.

This idea that pserver players will make up a majority of classic players is weird, cause the same people say classic will explode. Well which is it? It can’t be both cause pservers are as niche as the mmo genre was pre wow.

You and I Aladonia as much as you don’t want to admit it, are in the minority on classic. Most people we will be playing with have not touched a pserver.

So not no changes. I enjoyed pservers Kronos, nost, ely, even ND. None of them felt right to me. They were all off. Yes when tanking Cath it felt off even though I was 33 at the time. I don’t want a buffed game I want the game. The only way to get the game is to faithfully recreate it. Sorry that you and yours thought pserver were accurate.

Your personal opinion is not really that important. What’s important is the average player’s opinion. In other words, the majority opinion.

Look up Kronos tuning on the wowservers subreddit and you’ll find many complaint threads about it being too easy.

Nost on the other hand? Reached 10k concurrent players on an EU server with 0 guarantee of long-term stability.

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Pservers are not an accurate representation of the classic playerbase.

Some groups finished ZF some groups wiped and called it quits.
Some groups chain pulled and farmed SM Some groups wiped several times.
Some groups finished Uldaman Only by cheesing the boss fight.
One dungeon difficulty actually has several difficulties and several ways to do said dungeon based on your groups skill/composition/gear. This is the beauty of classic.

Sure. But the percentage of groups that will finish these instances will be SIGNIFICANTLY higher than in the past, for many reasons, one of them being the choice to go with 1.12 for balance/talents (i.e., the easiest patch).

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Kronos is a garbage server don’t base anything off that glitchy pile.

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Not only that, it was too easy (Kronos 1 at least). Because it was full 1.12 with accurate as possible tuning.

Except no glancing blow mechanics and tons of other issues… but we’ll say accurate as possible tuning.

Okay. So by your prediction, the Classic playerbase will be half 12-16 year olds like back in the day. With CRT 4:3 monitors, bad Internet, and no access to youtube or twitch. Good call.

Yes it will be much easier. Lots of the reasons are because of “bug” fixes. Like boss’s being able to parry from behind. If your ability like heroic strike got blocked the whole damage would get blocked. Things like this they considered bugs made the game harder. I guess that was the question behind what bugs do they keep in? What about the rage generation “bug” were you would lose all your rage from a dodged or parried ability?

It’s not all bug fixes. I mean starting from 1.1, what did mages get? Instant arcane explosion, 30% increased mana regen. Feral druids got basically 3x armor and a bunch of DPS buffs… it goes on and on.

Kronos is as accurate to Vanilla wow as Martha Stewart is to paying her taxes.

Yeah cause that’s what I said. I wouldn’t doubt it will have a bunch of 12-16 year olds. Probably even more than vanilla did. It will be all the rage since that’s what is in now. Streamers and youtube celebs kids eat that crap up.

What it is however is an very good sample population. There is a very good reason that Nost was as successful as it was. So successful in fact that it literally, almost single handedly, inspired a company as stubborn as Blizzard to recreate Vanilla WoW even though they said they absolutely would not.

If you want to see how a population will like something, a sample population of 10k under the conditions it was under (illegal server, etc.) can tell you a LOT about what it will take to be successful. It is exactly this type of data that companies pay millions for before creating a product. If we don’t extract the right data from that information, well, that’s on us.

I don’t have a threshold. Well, I mean of course I do, everyone does. What I mean is, I don’t know what that threshold is. What I do know is, one exists. I am asserting that IF the game fails to meet that threshold whatever it may be, it will fail to capture the hearts of the intended playerbase.

I voice this concern of the possibility that it might fail to meet that threshold because the game is undoubtedly easier with 1.12 classes vs. 1.1 balancing. If you can’t see how that is a legitimate concern then I really don’t see how we can have a conversation. Its just basic math.

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1.12 isn’t difficult, as clearly seen in the Beta regarding 5 man content.

A lot of people complaining about the lack of difficulty are coming from Pservers, where the content is overtuned and unauthentic to the true numbers of 1.12.

Having said that, I’d be fine if Blizzard tweaked the numbers to make it more difficult, it makes clearing content more satisfying and encourages more engagement and co-ordination with the players.

But, having said THAT, the difficulty won’t be changed. Classic is an authentic Vanilla experience, no exceptions.

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My point is that the Pserver community (especially super popular servers) is the best reference point that we have til this point. I don’t think the beta is any more indicative of the average player.