Dungeon Difficulty: Poll

As if I’d ever change my mind based on that faulty logic.

Sounds like you’re just close-minded.

Kronos 1 was a Blizzlike 1.12 pserver and people constantly complained that it was too easy.

Nostalrius buffed the content and it became the most popular pserver and the main reason we’re getting Classic today.

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You’re just delusional. You think people will change their mind by calling them close-minded when you are a #nocompromise #onlymychanges kiddie?

Hell the hell no.

If I run all the way out to Scholo on my level 40 horse, or worse run to Scarlet Monastary on foot, just to get the same zergfest I could get by instantly teleporting there in retail, I’m not interested.

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You’re just delusional. You think people will change their mind by calling them close-minded when you are a #nocompromise #onlymychanges kiddie?

Well it appears that I’m not going to change your mind no matter what I do.

Keep in mind that a lot of #nochanges people were people who played on Nost and other pservers, and incorrectly thought that those servers were Blizzlike. So what I’m arguing for is actually that breed of #nochanges.

Not to mention, a lot of other #nochanges people are looking at Vanilla holistically, and considering all the buffs come 1.12, it’s not really an accurate representation of Vanilla’s difficulty.

You have no clue what you’re talking about. Take the patch you prefer and fantasize. It’s not going to accomplish anything.

You have no clue what you’re talking about. Take the patch you prefer and fantasize. It’s not going to accomplish anything.

Seems to me that I have much more than a clue, since you aren’t able to come up with any valid counterarguments.

Whatever man. Nothing like this is going to happen.

Whatever man. Nothing like this is going to happen.

For years people said legacy servers were never going to happen, and spammed the “Wall of No”.

I don’t think it’s likely, but there’s enough people in support in this thread alone for it to be worth a discussion.

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A discussion without the possibility of compromise isn’t a discussion. It’s just people jerking each other around.

This is completely untrue. I didn’t level in 1.12, though I did in 2.1 (or maybe 2.0), it might have been similar. I remember pretty much the whole game feeling WAY too easy in 2.1 in comparison. So yes, it is because i saw a difference, and yes, that upset me. This is from both my own experiences AND in the new information from streams. This “easier game than the original” you seem to be shooting for will make for a much less satisfying experience because the rewards will be too easy to earn. I know that from my own experiences and disappointments.

And they are not “shooting for 2006 playstyle.” They NEVER said that. What they are doing, by their own words, is using the game from 1.12 because classes were most balanced then, and the game was more polished then, not because they want an easier game. I dare say, by everything they have said, they want to recreate the experience. I assert that is impossible if they do not take into account the fact that the leveling experience was balanced around 1.1. classes, but we are introducing the entire world to the that 1.1 balance with 1.12 classes.

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From the blizzcon panel on Classic:

In restoring World of Warcraft Classic, our guiding principle has been to provide an authentic experience. Things might run a bit smoother and the hardware is better, but the game should still look and feel like you’re playing World of Warcraft from 2006. Things like combat equations, original models, and hunter skills are certainly part of that—but things like social dynamics are a part of that too. The reliance on others, the effort it took to assemble a group, and how that impacted your journey into a dungeon—these were all part of the classic experience that we wanted to preserve.

You can find it: https://news.blizzard.com/en-us/world-of-warcraft/22646759/restoring-history-creating-wow-classic-panel-recap

This guy was leveled pre 1.3… Level 60 pre 1.3. Leveled multiple other characters last one being 1.12. Yes the game was that easy in 1.12.

Did you think it was a better game because leveling was easier?

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I think the game was more polished by a lot in 1.12… Like a ton. So much. The talents more fleshed. The abilities better overall. This isn’t counting bug fixes and then some.

Hard to say if it was a lot easier. I mean first guy was a warrior, and last was a hunter. Mixed bag on who I enjoyed more. Some of the things on my warrior were just beastly ungodly. However by 1.12 most of those had been changed.

Also 2006 game is different than 2005. 2006 is the goal so lets be true to that yeah?

Ultimately I just want Blizzard’s version of WoW back. Pservers aren’t vanilla, have played on a bunch of em and never thought they were 100%. They always felt off.

Kronos has it closest in some aspects, Nost in others. I will say the Nost core going open source is the best thing to happen to it. Before that (which was after Nost was even a server) it was off on a lot.

Again as a few OPs stated you’re watching some of top players in WoW the 1% do the dungeons with BiS gear for that level and talents built for it.

You as a regular player will experience something far different.

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I wanted to reply that to someone. Like if it looks to easy stop watching min/maxers in better gear than you’ll have at 30 doing stuff.

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I don’t disagree with this at all, and am in general very happy they are doing patch 1.12.

I disagree that’s “the goal”. I mean, what they said could mean that, though I assert it does not mean that in any literal way. It may have been said that way simply because that was the patch they chose, not with the intention of making “2006” a strict design goal. They have already chosen to change some things that will make it very different than 1.12. For example, the phases themselves make a huge difference in their attempt to “provide an authentic experience”. The way I read it is that their guiding principle is to ensure that we get all the things that made it “the classic experience that we wanted to preserve.” Not releasing a ton of content that was in 1.12 means to me that their intent is much less to provide a “2006” experience than a “Vanilla” experience.

So which is more important, 2006 or Vanilla? I insist in this Class design vs. Mob strength situation they are at odds. You can’t have the real “Classic experience” if things are easier than they were for the first couple years of Vanilla; the time when the vast majority of the target demographic leveled their main toons and fell in love with the World of Warcraft. I also insist if it is not difficult enough, similar to the difficulties we experienced in the beginning, it will lose a lot of its feeling of reward: an essential thing to capture in this reboot.

I can say with certainty, one of the biggest reasons why Retail is such a failure of an MMORPG is because it is too easy, and one of the biggest reasons that Vanilla was the biggest success of all time in the genre was because it was hard. It is vital to this reboot that we recreate that, or it will not and cannot be the game we all want it to be. We get one chance at a second impression. Capture the spirit of Vanilla above all other considerations. Do it right, or don’t do it at all.

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Lets stop there. Vanilla is and was easy. It was the cupcake mmo of 2004. It was hello kitty island adventure when it came out.

That is actually why it was the biggest success of all time in the genre. It took a niche market and made it appeal to all. If Vanilla was hard to you, you would’ve quit it’s predecessors.

This isn’t a new thing either. All the gaming comics at the time were making light of it.

The spirit of vanilla is captured imo. I don’t have the beta but played the stress tests. Spirit of vanilla (outside of wonky layering in the first one) is alive and well.

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No, it was easy compared to EQ. And yes, I agree that comics made fun of it, etc., etc. but it was still hard; so much harder than any thing that exists today. You still had to group because it was hard. You just didn’t have to group just to step past the Freeport guards at level 1 like in EQ. So you are welcome to relate it to the memes of the day, but don’t downplay it in comparison to that, compare it to the realities of what it took to be successful in the game. You had to group, you had to CC, you had to think, or you would fail. That was the reality of Vanilla, regardless of anything else that you could compare it to.

I was one of the very first pullers in the plane of Fear. I was there at the first Nagafen and Vox takedowns on my server. I had one of the very first Mistweavers! (That one was particularly awesome.) Don’t tell me about hard. I am putting things in their proper context.

Nevertheless I agree that the fact that it was easier than EQ was a big appeal. BUT, it was still hard, and you still had to group, and you still had to… All the things I already mentioned and more.

I also played the stress test. I agree that up to level 10 it felt mostly appropriate (it was a little easier than I remember). I am not talking about making changes at that scale though, I am talking about ensuring that dungeons require CC to win. I don’t want to be able to AoE things down. That is the worst thing ever. I want us to have to need skill to be able to do it, or this will fail to capture the hearts of the target audience (or anyone else).

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Your mistake is mis-remembering that the dungeons were difficult in the first place.

They’re medium, and naturally they’ll get rolled by people that have been doing actual difficult content for over a decade.

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I remember we had to use CC on several pulls. I didn’t see ANY CC on any stream except for Frost Nova. The tanks just grab agro on 5, 6, 7 mobs and its a non-issue. That to me is a big problem.

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