Dungeon and Raid Tuning and Updates This Week

With scheduled weekly maintenance in each region this week, we’re deploying a slate of adjustments and fixes to Dungeons and the Castle Nathria raid. Our goals are oriented around eliminating some pain points while reducing difficulty in encounters that have shown themselves to be frustrating.

Dungeons and Raids

  • Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects.
  • Plaguefall
    • Margrave Stradama
      • Plaguebound Devoted health and damage reduced by 40%.
      • Reduced the cast frequency of Infectious Rain during her final phase.
      • Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps.
  • Sanguine Depths
    • Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty.
    • Kryxis the Voracious
      • Severing Smash damage reduced by 20% on all difficulties.
      • Essence Absorption damage reduced by 20% on Mythic difficulty.
    • Executor Tarvold
      • Fleeting Manifestation health reduced by 20%.
  • Spires of Ascension
    • Lakesis, Klotos, and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (example: Sanguine).
    • Lakesis, Klotos, and Astronos Oppression now increases damage taken by 1% per application (was 2%).
  • The Necrotic Wake
    • When Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
    • Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima, and Forgotten Forgehammer) now persist through death.
    • Brittlebone Crossbowman damage reduced by 20%.
    • Fixed an issue where Brittlebone Crossbowman’s Shoot was ignoring armor.
    • Brittlebone Warrior damage reduced by 20%.
    • Brittlebone Mage’s Frostbolt Volley damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds).
    • Brittlebone Mage’s Frostbolt damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
    • Corpse Harvester health reduced by 29%.
    • Corpse Collector health reduced by 29%.
    • Stitched Vanguard health reduced by 14%.
    • Nar’zudah’s health reduced by 20%.
    • Skeletal Monstrosity’s health reduced by 20% and melee damage reduced by 25%.
    • Loyal Creation health reduced by 24%.
    • Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%.
    • Blightbone
      • Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3).
    • Amarth
      • Reduced the range skeletons are summoned during Land of the Dead.
      • Unholy Frenzy attack speed bonus reduced by 20%.
      • Reanimated Warrior damage reduced by 20%.
      • Reanimated Crossbowman damage reduced by 20%.
      • Reanimated Mage’s Frostbolt Volley damage reduced by 20%
      • Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
    • Surgeon Stitchflesh
      • Embalming Ichor duration reduced to 1 minute (was 6 minutes).
  • Castle Nathria
    • Council of Blood
      • Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
      • Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
      • Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
    • Sludgefist
      • Colossal Roar damage reduced by 10% on Mythic difficulty.
      • Chain Slam damage reduced by 35% on Mythic difficulty.
      • Chain Bleed damage reduced by 35% on Mythic difficulty.
    • Stone Legion Generals
      • Stone Legion Goliath health reduced by 10% on Mythic difficulty.

      • Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty.

      • Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.

      • Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to 100 yards (was 10 and 20 yards).

      • Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty.

      • Heart Rend’s range increased to 300 yards (was 10 yards).

      • Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty.

      • General Kaal and General Grashaal’s spell cooldowns now reset with phase changes.

      • Volatile Stone Shell absorb shield decreased by 20% on Mythic difficulty.

With the Stone Legion Generals fight, in addition to slightly reducing overall difficulty, we’re making changes to make it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage, and the order in which they occur should be more reliable.

14 Likes

You guys missed the part where your Mistweaver runs out of mana after the first boss of every dungeon.

33 Likes

Tuning for all legacy raids are still garbage, and this content was already on farm - did not need tuning at all.

47 Likes

You do realize these are dungeon and raid changes and not class changes right?

9 Likes

You missed the part where you added a proper amount of loot to each boss.

90 Likes

So the stuff I’m steamrolling, I can double steamroll? Cool, let me know when I don’t need to stop leveling or equip old gear on my 60s to do content 20 levels below max lvl.

10 Likes

That is a hell of a nerf bat to current content.

8 Likes

Working as intended.

1 Like

Man, Necrotic Wastes got nerfed to the ground.

8 Likes

“Meaningful choice”

2 Likes

Wow. All challenge has been effectively removed from these dungeons. What the hell is this crap?

4 Likes

Necrotic Waste should be a lot easier… but when will they fix blizzard not casting correctly on the upper floor?

1 Like

Yep. Why can’t we get some communication on legacy content scaling? Specifically legion.

13 Likes

Yea I was hoping to see that in the post but alas nothing.

3 Likes

I’d just go ahead and remove whoever thought of that idea from the encounter design team entirely. Raid bosses don’t need dispel protection (on top of crazy damage that persists regardless)! That’s completely insane.

2 Likes

And no change to the other side.

All it really needs is all the trash mobs % increased by .25% to make the dungeon enjoyable to run and not a grindfest to make percentage.

Or at least a portal to return you to the wing entryway instead of having to slog all the way back wasting time and killing nothing.

12 Likes

This is absolutely a good start. What we now need are M+ focused class balancing changes. As well as increased maximum item level from M+ end of dungeon chests. Much less and my sub will lapse tbh.

7 Likes

Absolutely! M+ needs to have its own balance team - totally independent of raids or PvP or at least able to make their own adjustments for M+, particularly in the areas of tanking, utility, and burst/AoE damage options.

No. Stop absolutely destroying 16 year old specs in the name of ONE game mode. STOP

20 Likes

They’re doing their best to keep the last good tier set models on lockdown.

5 Likes