That’s fine, but just because your generation didn’t remember it doesn’t mean that it was never harder. There was the core audience - those with disposable income and time, that weren’t as terrible. Keyboard turning was a thing early on, but it was not as prevalent as people make it out to be now.
Yeah well i believe looking at some video that someone mentioned the average age of players at the time we’re 28yo. So yeah im not surprised about that.
Im not saying it was never harder, but let’s be honest about how much more experience we had since then. I’ve not been here on day 1, but i did start playing a few months after release myself and i can honestly say i don’t remember much about it. Outside that it was hard and fun. I was poorly geared most of the time, i’ve probably missed quest that had awesome gears because there was so much that we didn’t know and i don’t believe Quest helper happened until a while later(Or most of us simply didn’t know about it when it did exist lol).
But obviously if everyone is at all time wearing BiS for their levels. It won’t be the same experience than when we first played and there was so much we didn’t know about and we’re just wearing what we found along the way.
RFC was always that easy, but DM or even Gnomeregan, were insane even if you outleveled them.
That being said, 1.12. was a very late Vanilla setting, many nerfs to dungeons and mobs in general were made prior to it. Our HP and Mana reg is boosted, you pretty much reg ooc in seconds, that wasn´t the case at 1.1 where you had to drink or banadage.
Cannabilize was insanely strong for UD´s, now it feels useless.
But also the abilities in general, do a lot more damage, healing, than early on. I said it right from the start, 1.12. will disappoint a lot of people, as they don´t know how easy it was at that time.
AQ and Naxx, will be the only difficult content, everything before will be doable in a pretty relaxed way, if you can gather the people for it.
You peeps should have listened to us veterans, we knew exactly why we did not like 1.12. as a foundation.
and I played EQ1 for a long time before coming to WoW.
I was still friggin awful in classic… keyboard-turning, clicker, standard UI, wasted my mana using shadow word pain on every mob in instances when I was the healer.
quite honestly your previous achievement in EQ, DAoC, ultima online or wherever you come from don’t mean anything… all those game had a ridiculously slow pace and were trivial by modern standard.
Most of us kept leveling through 30 originally. We didn’t pause in our leveling to get bis gear and farm dungeons. The beta right now is full of people who are much better geared than the average player back in the day.
Essentially we are watching lvl 30 twinks take on dungeons in the beta.
It doesn’t surprise me that the dungeons are looking easy now.
and I remember wiping multiple time to barron geddon in MC cause some idiot didn’t move with the bomb.
I remember raid leader calling ‘‘only wand’’ on onyxia until she flew off, meaning the DPS was crap, meaning the healer spent a ton more mana keeping the tank alive… and I remember people being unable to dodge breath, leading to the ‘‘onyxia deep breath more’’ meme.
I remember being a clicker, keyboard-turner, default UI, spreading SW:pain on every mob when I was the healer ( explaining the mana shortage), not downranking my spell ( even worse on mana), using flash heal all the time instead of greater heal when the dmg was constant…
gosh we were so awful.
yet, I also remember solo’ing my way to mauradon princess and farming her for enchanting mat. I remember rogue solo’ing the bar in BRD for their barman shanker, multiple classes solo’ing devilsaur in un’goro for the leather. I could even solo some of the demons in winterspring for the eye… but I was raid-geared at that point.
I don’t remember ever struggling with any of the early dungeon until Uldaman, and that’s because uldaman end boss is 10 lvl higher than the entrance. Sunken temple was so long people usually left before we finished it, and many people were surprised by zul’farrak waves of trolls… none of those should pose problem with modern knowledge.
so, if you could point out where those massive nerf happened ( all patch note are public), that’d be really nice.
otherwise we’ll go with the most likely explanation : we were friggin awful 15 years ago.
because we can rationalize the leveling experience:
level’ing back then wasn’t hard, it was slow… and this is true on the beta aswell.
defias pillager are still as deadly, we just know how deadly they are before even going in moonbrook, and we are prepared for it ( LoS’ing around building and stuff like that).
We also have good level’ing route now… no need to attempt to do orange quest in redridge mountain at lvl 14… just go to darkshore, get lvl 17-18, then come back in westfall/redridge.
The question is why do you not apply the same tougth process to instance? You know there’s no point in doing DM at lvl 15, so you keep questing until 18+ and surprise surprise, doing DM at an appropriate level is surprisingly easier than doing it 3 level too low!
Gnomer? we know all their tricks now, and the people running it have better gear than lvl 35 did back then. Player are also much better.
wrong… 2-hander tanking was the norm until MC… and even then, tanks being 31 arms / 20 fury wasn’t uncommon at all. Most warrior ran around as arms spec, not prot spec.
heck, for those low-level dungeon we see in the beta, it wasn’t uncommon to have shamans and hunters doing the job, or pets, or kiting.
stop pretending classic was hard… it was slow-paced
you could go through the 1.1.0- 1.12 patch note ( all public) and point out major changes.
yes, strat/scholo were changed when they capped it to 5 man instead of being mini-raid with an unlimited amount of players… but those aren’t the dungeon you’re referring to now.
your 15 years old memory is about the most unreliable piece of ‘evidence’ you could come up with.
Tuning can’t be done on memories alone, no matter how much you might feel things were different. Changes can only happen if you have concrete numbers (in the form of videos, screenshots, printed guides, hell even Thotbott comments) to serve as reference.
This is true. Even more so, if you have played on any private server in between. It’s very hard to differentiate memories that get blended together. Generally remembering trivial stuff like how much damage some mobs do in a low level instance is hard because most weren’t paying that much attention to it while playing back then, it was just taken as it is.
I wouldn’t mind, if they upped the mob damage in instances a bit, but I’m fine with this also. Part of the fun is to go back after all these years and own the game, since back then I barely could read English which made the game a bit harder for me.
I like conspiracy theories, but I don’t know, it’s hard to believe that Blizzard / WoW Classic dev team is trying to sabotage instances by making them easier than they were on 1.12.
It’s good to look into everything tho, maybe there is something wrong. Crushing blows aren’t working as they should or something of that nature. I don’t want to be owning the game, just because it’s a lie.
If the rogue has a couple percent higher mitigation, then it doesn’t matter. The hits are virtually the same, the damage values are correct.
At the very least it’s impossible that they’re off enough to make as much a difference as people are claiming. They’d have to be 30% lower on the Beta, the way people are talking here.
And you assume they didn’t check the data with other mobs?
“Well, we tested one boss in Dead Mines, so everything else is correct!” /facepalm
They specifically addressed that one boss because people purported to proof the values were incorrect, and they demonstrated how they confirmed the values were indeed correct.
They’re trying to show you that they have the data, they know it’s correct, they can prove and test it’s correct, and your memory is fallible.