Players aren’t forced to do this, players choose to do it due to the min-max culture. Players are very welcome to spec however they please: try to go hybrid accross two talent trees; go deep PvE spec and perform suboptimally in PvP; etc.
Characters are defined by their limitations. Gaining the ability to do one thing should restrict your ability to do others. That’s not bad game design - that creates player identity and makes your decisions meaningful.
While I would love to have Dual Spec from a convenience point of view, the ‘availability’ of gold in the new version is far higher which means that people are far more likely to be able to afford the 50G cost more often.
The amount of gold out there given the large servers (and injections from bots) means a bit of farming work on the AH will net you far more than you really need to worry about.
But the player who 1-shots you would then perform suboptimally in raids.
Why should players be good at everything? Why can’t I respec which factions I am exalted with? Why can’t I respec to a different class altogether? Why can’t I respec my gear as the situation demands? Why should any of my decisions have any weight or significance?
Apples to oranges, I am still honestly waiting for a decent reason why dual spec is bad for the game.
You currently can’t tell the difference if the player had dual spec, has a bunch of gold to respec all the time, or only raids when you invite them to your group. It affects you 0%
If you honestly believe a raid spec is viable in Arena, then I am not the one who has to get good.
LK was also the ‘little death’ of community, when cross-realm dungeons made players faceless bots to others.
Dual-spec has it’s uses, definitely, but part of the reason we all love Classic and TBC is because it lacks all the ‘convenience innovations’ that made the game turn into more of a single player, no-consequences, everyone’s replaceable, game.
If you want to do well in both raiding, and PVP… you’re also going to have to do well in farming, because it’ll cost 50G each switch.
The cost of switching spec gives incentive to continue farming gold. Talent reset fee serves a purpose that directly ties in with the roleplay elements of this game. 50g was seen as just enough to deter constant switching, while still allowing players the option to switch if needed.
Players need to understand that this is not retail. You’re not supposed to be able to min/max for everything. If your identity is PvP, you should focus primarily on that.
It’s not apples to oranges. Everything about WoW is designed around sacrifices:
You can only have two professions at a time. You pick them to the exclusion of all others. If you want to change, you start from scratch
You can only be one class. You level your toon to the exclusion of all others. If you want to change, you start from scratch
You can only select one item as a quest reward. You choose it to the exclusion of all other choices. If you change your mind, its gone forever
You only get to keep what you earn in a dungeon/raid. You negotiate with your party to divide the loot fairly. Once it’s yours, you can’t change or trade it
You choose which factions to level (or join Aldor/Scryer). You level that faction to the exclusion of all others. If you want to level another faction, you have to start over.
But dual spec / constant respeccing? Suddenly you get to have your cake and eat it, too. It’s entirely inconsistent with the design philosophy.
The gold sink for re-speccing was designed as a similar barrier, but we’ve made that hurdle obsolete over the years. If anything we should be making the barrier meaningful again, not throwing the baby out with the bathwater.
It’s specifically designed to encourage people to focus on one aspect, instead of trying to dominate everything. Those who have the time and energy, also have the gold, so for them it’s not an issue.
It’s just the people who want everything for nothing, who can’t cope with it.
Is it? I’d actually love any reference to some design decision materials that you could show.
I’ve been thinking about this quite a lot, and if it is indeed meant to be a deterrent to respecc’ing, then it does its job, and is fine. Your explanations leaves a little to be desired, imo, but at least I understand the gist of what you’re saying, and it seem plausible.
The idea that it would serve as a gold sink doesn’t really, so I like your take much better. Thanks for sharing it!