Dual Spec solves Tank shortage

Healers want duel spec for pve and pvp spec just like dps. Smart healers find ways to make gold that don’t involve killing mobs.

People that are pro dual-spec are just too lazy to farm gold and run to their trainers to respec.

Change my mind.

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Nothing like a dummy asking for dual spec to let you know you’re on wow forums.

Given the cost of Dual Spec in Wrath, this makes no sense.

By the time dual=spec was released I remember not having any difficulty buying it on multiple characters. If it were to drop today it would not be such an easy decision for me to make.

Calling people spineless and posting from an alt. Hypocrisy.

How so? People argue they “don’t have enough time” to keep farming the 100 gold for respec costs over and over again, but they suddenly have time to farm the 1000g for dual spec?

As far as I know, with the covenant system, dual spec doesnt really exist in retail anymore. Wanna play a second spec at an optimal level? take two weeks to re-earn loyalty to a covenant as well as farming 50+ renown.

Dual spec was 5k in Wrath. I can’t imagine it would be cheaper if offered in TBCC.

My bad, a quick google told me 1k but that must have been from a later expansion. But doesn’t that just further my point?

If someone has time to farm 5k gold (enough for 100 respecs) how do they not have time to farm 100g for each respec? To me it sounds like they just want the convenience of not having to run to the trainer and put all their talents back in manually.

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No dual spec. Shut up already.

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That’s just it, it isn’t about not having time, they’d just rather drop that 5k all at once and be done with it.

I can understand that, but is the convenience really worth the effect it will have on the game? Regardless of how minor the effects may seem to some they’re major to others.

People have posted plenty of different ways in this thread and others about how the way they like to play the game will be affected negatively by the introduction of dual spec. Is it really worth doing that to people just for convenience sake?

IMHO yes.

I have strong doubts as to the sincerity of these complaints. Dual spec would only expand how much I can freely engage in as I often don’t want to be bothered with respec costs just to do PvP as Resto. The same is true of PvE where now I can be the OT that sometimes goes Healer or Ranged DPS as a fight dictates.

I don’t really see how anyone is limited/restricted by the addition of dual spec.

Then I guess this is where we’ll have to agree to disagree. Personally I feel that changing the game and potentially negatively impacting a (small) number of players purely for convenience sake is not a good change.

Are there any alternatives to dual spec that you might support? Such as placing class trainers in shattrath or removing re-spec cost altogether?

I mean… that’s most changes in this game anyway.

I think there should be a cost to respec and trainer location has no bearing on me, I’d just rather pay a lump sum up front.

Some changes are unavoidable. Yes they negatively impact a percentage players and the way they like to play the game, but the change offers (or at least tries to) a solution to an issue that is affecting a large number of players.

For example with the recent PvP queue issue horde were having. Sure there are negative effects for alliance but the old system was effectively preventing ~50% of players from being able to play battlegrounds at a rate anywhere near the rate alliance players had. Regardless of how you look at it or your opinion on the change something had to be done.

There’s alot of gray areas when it comes to trying to maintain original game design while also dealing with player emergent behaviors and issues, and what I think separates a ‘good’ change from a ‘bad’ change is the intention that Blizzard has behind implementing it.

The only intended effect I can see adding in dual spec is to reduce the time and tediousness involved with respeccing. All it does is save you the ~15 minutes (max) it would have taken you to do it manually.

Regardless of how sincere some people’s reasons for not wanting dual spec might seem I just can’t see how people would want to potentially negatively impact another player’s enjoyment of the game just so they can save a relatively small amount of time/effort.

It is a question of balance: are the perceived drawbacks actually substantially more than the perceived gains?

I’m not even really sure what the problems with Dual Spec are other than mindless “go back to Retail” comments. It doesn’t restrict anyone and if you’re in the kind of guild that would mandate what your 2nd spec would be, chances are you’re already having your spec mandated anyway.

So at this point, I don’t see any substantial downsides other than an amorphous connection to becoming more like “Retail” in some way, as if that actually matters.

My biggest concern is how it will affect guild progression and weekly raiding after progression. When it comes to raid progression, I see things like porting players out to respec as being similar to how we used world buffs when we were stuck on a boss in classic. Obviously there are major differences in how these two things affected raid progression, one greatly affecting player performance and the other only affecting group composition, but both are things that players do outside of the raid instance to bolster their chances inside the raid instance.

When it comes to raiding time is the one of the most valuable resources, and having a player swap specs in the middle of raid currently takes a decent amount of time. The raid has to go through the process of porting the player out, waiting for them to respec, and then sending 3 others back outside to summon them back. Then when you factor in things like raid schedules, tempo, trash packs, respawns, and the amount of wipes you’ve had on a particuar boss that time can really add up and affect how much you’re able to do in a single night.

For example: Lets say it takes ~15 minutes to port a player out and wait for them to get back, your guild raids for 3 hours per night, and there are 4 bosses in the raid that having players respec would make things significantly easier for your guild. With dual spec in the game your raid can afford to have players respec for those 4 bosses with minimal downtime, but without dual spec that sort of strategy is not feasible as it would take 1/3 of the total raid time just to wait for players to respec.

Adding dual spec will only make raid progression faster and easier. Being able to morph your raid into the most optimal composition at a moments notice will reduce the amount of time a guild spends progressing on bosses and raids altogether. It reduces the importance of group composition, thus removing a layer of strategy when it comes to endgame content.

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Faster? Yes. Easier? No.