Weird how trying to create a binary position just doesnât work for you. I certainly havenât taken that position with dual spec, dual spec with a cool down and being in town would be fine while also satisfying the main reasons people want dual spec.
Works fine for me itâs exactly the same. You ignore the compromise I will support and my reasoning and then mischaracterise it without justification as nochanges
Your compromise doesnât actually address all the reasons people want dual spec. Whereas adding some restrictions to dual spec would address all the issues raised with dual spec while being acceptable for the people who want dual spec.
Unless your compromise is calling it arena spec in the GUI but you can actually use it anywhere, you know like how specs work.
You guys: yeah well why not the tri spec system from retail???
Us: because tri-spec only comes with the complete talent system overhaul, and we dont like the new system. Why are we talking about this anyway, weâre not asking for tri spec to begin withâŚ
You guys: why not? Its just a bunch of new talents, same as you got in wrath!
Us: uh⌠because we donât like the tiered talent system? And by that logic, the TBC talent trees are âdifferentâ from vanilla because they have new talents as well. Anyway can we get back t-
You: UM WHY ARE YOU TALKING ABOUT TALENT TREES??? THIS DISCUSSION IS ABOUT DUAL SPEC
Except that from a pure RP perspective respeccing now is at least as garbage as dual spec.
How is going to some guy, him bonking you on the head, then having to do a fourth wall breaking exercise to change talents better RP than that same person teaching you how to learn two sets of talents which you can then switch between?
Iâd be all in favor of a long quest chain alla T.5 set to unlock dual spec, that would be real RP. How is that for a compromise? A class specific quest chain to unlock dual spec? Heckz yeah.
They are completely and inalienably different. Like what are you smoking. If you think theyâre basically the same thing, maybe itâs you that should go play retail?
Zipzo, ok, letâs back up a second here. You seem to be under this mistaken impression where you think in order to ask for a particular change, we then have to provide reasons not to come out in support of whatever other arbitrary change you get to choose. Like LFR. Or demon hunters. Or the retail talent system.
But actually, we donât. The only answer we have to give is âbecause Iâm not asking for that featureâ. If I feel like it, Iâll throw you a bone and give you a paragraph or two about why I donât want whatever dumbo retail feature youâre trying to draw a false equivalence with, but other than that, Iâm just going sit here laughing at your illogic.
I actually wanted TBC with as close to no changes as possible. Not completely no changes - quality of life things like no spell batching, better netcode, 16:9 aspect ratio, DX 11 support etc sure. But game design wise, I was keen to have it as close to how it was as possible. Iâd take the good with the bad.
I wanted arena gear with no rating requirement in seasons 1 and 2 (even though I can clearly obtain weapons and shoulders whenever).
I wanted teams starting at 1500, so when you made a new team, you never knew who youâd be facing for the first few games. Could be glads, could be noobs.
I wanted to have to fight against good American players, with me on less than ideal ping, for my rating.
I was keen for whatever random new version of battlegroups we had, and for rank 1 to actually mean rank 1 again.
I was keen for the new, revamped armory, exactly how it was in TBC originally, with all its amazing arena statistics tracked over time; rating changes, who your opponents were, damage and healing dealt, minute details like that all tracked.
I wanted servers that felt like they did back then, perhaps scaled so that even though there might be many more people on a server, thereâd be more resources, so that wpvping over nodes and herbs was a thing again, and the servers kind of âfeltâ the same. But if not, so be it.
I was even keen to have the talent trees progress with the patches. It wouldâve been kinda fun to raid T4 as fire without iceblock again, and have to really be careful about my threat because mages didnât have a get out of jail free card. And then enjoy getting baseline iceblock and icy veins for frost some time down the line.
I didnât get what I wanted.
Instead, I got this dumpster fire of a game with half the retail ladder system but teams (the worst aspect of TBC), hard-locked 2.4.3 talents, boosts and HvH battlegrounds and no incentive for people to ever, ever roll alliance, 75:25 ratio servers where itâs just a gankfest, region-locked arenas and BGs that never pop, dumbo warpstalkers running around, mid-tier nerfed content and a whole other bunch of other things.
These changes are quite clearly here to stay. Theyâre not going anywhere, blizzard have indicated (through inaction) that theyâre happy with the state of things. For me the point of âtoo much changeâ happened a long, long time ago.
At this point Iâm not obliged to justify why I want changes, or where the line should be drawn. Iâm not the one proposing the first big change that would break the fragile mold that was nochanges. Itâs already broken. Itâs a free-for-all where everyone asks for their changes, and more often than not they get answered. I didnât want it, I didnât start it, but Iâll be damned if I wonât at least get changes that are good for me into the game, now.
Youâre obligated to make clear where the line is drawn for your argument to make sense. If you canât do that, you may as well be asking for demon hunters or LFR.
I completely agree on most of what you stated here.
Change is the only way out from here. But if there is change do it right
Thatâs why I donât support a copy paste job of WoTLK dual spec. It wonât do what people think it will do.
I remember being involved heavily in the dual spec debate back in late original TBC. I was strongly on the side of adding it and strongly in support of the âbring the player not the classâ design model GC was promising.
When it came in, I was elated. Except, it didnât work. At least not from where I sat.
Tank shortages were still a massive issue. The guild I was in were still sweaty af and gaming the new dual spec system.
It turned out two specs werenât enough.
Thatâs why I oppose it, it further erodes the TBC game design but doesnât give anything back in return. It doesnât work. Later expansions did much of what WoTLK tried to do better.
What Iâd rather see is better more tailored changes (and change suggestions). Thus my support for being able to set up an arena spec that toggles an arena spec and UI Loadout on entry into an arena. Something new and cool that fits withing this game.
Arena is one area where I do think a second spec will increase participation. It is also already decoupled from the RP elements of TBC. You can do things with arena and pretty much know itâs not going to have flown effects to the wider game - except with loot.
How do you know about the likelihood of things? Werenât you guys criticizing us for supposedly saying âdual spec was going to be added 100%â but we couldnât prove it?
Itâs so easy throwing out low-effort bait responses the way you guys like to do. This is kind of refreshing.
If youâre just here to troll I can report you, but Iâm not trolling. I truly do not want dual spec in the game, and youâd ruin the experience for me in whatever weird reality it would be added (it wonât).