Dual Spec.. please?

I get how hard math is for some people but it’s really very simple. If there are 10 tanks and 100 people looking for a group 60 aren’t going to get to do a dungeon. There are ways to make it more likely that you’ll be one of the 40 winners but unless you increase the number of tanks 60 people will still not get a group. The only way to lessen a server wide shortage of tanks is to increase the number of tanks.

I’ve just hit 66, almost all of the xp from pugs. I’ve done a few quests in Hellfire and some guild runs but mostly pugs. I’m having a great time doing it “wrong.” I think I really was right when I guessed you were narcissistic.

Are you suggesting that guilds are running 1 tank in 10? Thanks for the lesson in arithmetic but that’s flat wrong. Typically they take 2 Tanks into a 10 man raid (and have spares who can) - you don’t need a guild MT to tank dungeons, Off Tanks are fine for dungeons.

If you’re going to patronise people about mathematics, you really should get your own numbers right first. As I keep saying - rather than having personal digs and snipes at people you disagree with, address the actual point you don’t agree with.

There are guilds that will help with dungeons and quests. I didn’t have to do a single pug levelling up and nor did the healers and DPS in our levelling groups. We organised levelling teams.

Look for a guild like that for a more reliable levelling experience.

Reading is hard for some people too. Amazingly bad since I repeatedly made it clear I was talking about dungeons.

Just to help you out. When I posted dungeon or dungeon runs I was talking about dungeons not raids. Most people understand the difference between those two words as they are used in the game.

This may be confusing for you but often in math people will use hypothetical numbers in an example.

More insults … more evidence that you don’t have enough confidence in your own position to let it stand on its own.

You were talking about how many tanks per person guilds need - and you plucked out of the ether 10 in every 100. That’s 1 in 10.

I assumed you derived that from what raids require.

Guilds aren’t running only 10 Tanks per 100 members - they run more than that.

You need just 2 in 10 to have enough to run 5 man dungeons - it’s 1 in 5.

You like to tell me how bad my maths is - work that out.

I’m just sympathetically acknowledging your deficit and attempting to simplify things to your level of understanding.

No - you’re just making out that I am factually incorrect by claiming baselessly that I’m innumerate. You haven’t cited any claims that I’ve made that are numerically incorrect. This is what people call “playing the man”.

If you’re argument stands up make the argument and don’t “play the man”. Certainly don’t patronise me by pretending you’re doing me some favour.

No, I choose multiples of ten since that’s easier math for you to understand. See I am sympathetic to your math weaknesses.

Easier for you to understand maybe - I’m more than capable with working in other denominations. You don’t need to make more patronising assumptions about me thanks.

At any rate - where do your numbers come from? How do you know that guilds aren’t running more than 1 tank in 10? I call BS on your assertion. I don’t think you do know. I think you made that up.

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Those are hypothetical numbers to illustrate a sever wide problem with a shortage of tanks.

Guilds do not solve a server wide problem of a shortage of tanks. They just help some people be one of the winners who get a group to do a dungeon. There will always be some who aren’t able to get a group and that will only get better if there are more tanks.

I get that you think there is only one right way to do dungeons and if you’re pugging them you’re playing the game wrong. I have no problem that you refuse to pug and only do guild runs. But I’m playing the game my way and having fun doing it. I think most people are doing more than just guild runs

Meaning you made them up to suit your argument.

Not completely, but they do to an extent. They allow for more optimal allocation of people in reaching group game objectives. Guilds don’t necessarily completely solve the problem but they definitely help - in the same way traffic lights don’t eliminate traffic but they help alleviate road congestion.

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I get that you don’t understand the use of hypothetical numbers in an example. There is clearly a shortage of tanks. Any numbers that use that as a premise can be used to illustrate the point I was making. I’m not surprised you missed it but I’m unable to simplify it enough for you to understand it.

If there is a server wide shortage of tanks there will always be some winners who get a tank and do a dungeon and some losers who don’t. Guilds are nothing more than a way to increase the likelihood that you’ll be one of the winners.

You called me innumerate on the basis of these numbers - that’s more than using them as an example, of what something “could be like”. That’s attempting to pass them off as hard numbers and telling someone that doesn’t agree with them that they can’t count. AKA making them up to suit your argument.

Edit: Lets take a step back - I’ve noticed in your last two posts you’ve taken a less accusative and less personal attack poise, I appreciate that so will do likewise.

I don’t personally think the Tank shortages are as extreme as people say they are. I think a lot of people perceive it to be extreme because a lot of Tanks only Tank in guild - they don’t pug. I base this on my own experience - so it’s far from authoritative and certainly open to being proven otherwise. You’re proposing the change, so in my view the onus is on you to demonstrate the numbers, supply evidence that the change is required.

You’re welcome to show me data that counters that view.

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I’m telling you that any numbers that accept the premise that there is a server wide shortage of tanks will have similar results. But I didn’t think you were capable of understanding that. The example was just to help you understand it. Clearly I was correct in my assumption that you were incapable of understanding the basic principle.

Because there is a tank shortage some guilds can’t find enough tanks. And if a few hundred of the dps in guilds that can’t find a tank joined your guild your tanks couldn’t accommodate them. Guilds don’t relieve the tank shortage, they just help you be one of the winners that find a group.

And here we go again. Can’t seem to stay away from patronising and belittling people you disagree with.

Well thanks for the discussion. In the absence of a convincing case to the contrary my answer is - no, no thanks, we don’t need Dual spec, join a guild or seek other player centric means through which to solve your gaming problems. That’s me done on this topic unless someone actually builds a quantifiable case for change.

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I have little patience with ignorance and I can’t help pointing it out.

Lacking patience and being rude do not imply that you know what you’re talking about. The only way to demonstrate that is through a strong quantifiable data driven argument.

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No but you clearly didn’t understand the point I was trying to make. Your arguments didn’t address it but merely showed your ignorance. I guess most people don’t point that out to you in your daily life so it must be a new experience for you. Though I’m sure many others you talk to would like to.

It did at the time this person is referring to.

You remember. You made 2 static specs which you could switch out. We aren’t talking about the current multi spec.

No it won’t. :slight_smile: But keep dreaming!

If it isn’t fun, it doesn’t matter if it’s free. People still won’t do it in any significant numbers.

I already have moved to basically raid logging with my healer and I just play a dps alt to go farm things. I’m not going to jump over to my healer and heal a random pug for the joy of it. People have ruined the game already :slight_smile:

Blizzard generally does not care about gameplay balance of non-current content. There are many things that are completely broken in old dungeons and raids due to new abilities or even abilities they took out that were needed for specific mechanics (although at max level these mechanics don’t matter) Arguing that since dual-spec existed in wrath yet you could run the dungeons with dual-spec at 70 during wrath is a non-argument.