Dual Spec.. please?

Respec fees were never an effective gold sink, they weren’t in vanilla, they weren’t in TBC and they aren’t in TBC Classic. You seem to be under the mistaken impression that people are respeccing now as often as they would use dual spec. Which just shows how out of touch you are with the average player.

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It’s not - TBCC has never had the feature. To be clear I am not saying this as a reason for it not to have the feature - I am saying this to counter your assertion that it’s well known and tested in this context - it isn’t because WoTLK is very different to TBC. You can’t treat WoTLK as a TBCC PTR.

To be clear I am not arguing here that it wasn’t in TBC therefore it shouldn’t be. What I am arguing here is that it wasn’t in TBC so the impact on TBCC is not “well known and tested”.

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What does Blizz’s commitment to keeping the servers running after the community is done with them have to do with whether dual spec is a good QoL feature

This, to me, says that increasing it’s player count (while always a bonus) is not some kind of goal that they are actually willing to betray original TBC design to achieve.

QoL features do not betray original design.

It saves people gold. That’s all it does.

Just abjectly false. It allows people to switch between pve/pvp and tank/heal specs on the fly, which is particularly needed given the sparse participation in pvp and dungeons before 70.

I was saying that the popularity of a private server cannot be used to determine the value of dual spec.

That wasn’t the argument I was making either. I didn’t say that because it’s from a popular server it was a good idea.

The most popular servers skew towards blizzlike with some changes. TBC historically has some of the lowest numbers of private servers and player counts. It is telling, then, that one of its most popular iterations in Warmane which was conservative compared to other Warmane servers had dual spec from the beginning in the works as a QoL feature.

You are not getting the argument I’m making. Balancing the integrity of classic gameplay with small changes is a colossal grey area, and the best way to settle on a place within it is to look at how other people analyzed this question and the logic behind their decisions. This is complicated by how we have few examples of TBC communities trying to stand themselves up in modern conditions. However, when we look at one of the largest, what they analyzed about their own gameplay and thought the game could use while keeping it integral, dual spec made it through. Why? I’m suggesting it’s because this may be a point of a wider consensus that lets us get past the confusion of the grey area and make a measured change.

I’m also arguing that finding these difficult little points of overlap based on how many different people look at the same set of conditions is necessary for supporting the game, since the way it is played in modern conditions has exposed how its systems unevenly support the game. TBCC is anemic outside of tempest keep, heroics, and raids, and this is not the classic experience.

The very existence of this thread suggest otherwise. Dual spec is wanted almost purely for the relief to people’s gold consumption.

I think the argument can very effectively be made that it’s single-handedly one of the best gold sinks in the entire game.

No, I know very much that people would respec very frequently with dual spec, and not only that but they’d do it conveniently without needing to visit a town or pay any gold.

That’s the problem.

If you say it’s not you should be able to explain why. Dual spec is very well understood as is TBC, what about dual spec doesn’t work in TBC?

C O N T R O L P L U S V :call_me_hand:

I’m just saying but if you’re going to keep copy pasting your dumb question, I am going to keep copy pasting the answer.

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How many times do you need to read why?

Only 1 time after you provide an actual reason beyond a vague “It’s bad mkay”

Is Ziryus OK? Like is the guy missing a screw somewhere?

Is Ziryus’s strategy to simply wear us out to the point where we’re no longer inclined to explain it anymore because we’ve explained it hundreds of times, just so he can go “See? You have nothing” lol

That’s his strategy isn’t it?

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dual spec makes us clear phases faster, will cause gold inflation, and have less people wasting their time farming mobs so they can go play the aspect of the game they want

these are terrible arguments

Your opinion. I think they’re excellent arguments (as originally presented, not your terrible strawman versions).

Either way, your opinion on how good of arguments they are won’t get the feature implemented, so I don’t really care how you feel about them.

And them I responded to you explaining why your reason is simply not a reflection of reality.

To which you have been unable to respond.

Oh please.

You used this as a counter argument:

Your “explanations” that are, in your imagination, bulletproof counter arguments are anything but.

You’ve not debunked a single thing. You’ve provided no viable counter argument, or even a viable, test-able idea that even remotely lends itself to potentially countering those arguments.

If you think you have, you’re wrong, because I sure haven’t heard one.

Here’s one: (edit: within the hour I expect you to again claim “you haven’t given any reason” like groundhog Day …)

It deincetivises grouping up in the open world as you can simply switch spec to solo the content more efficiently.

Now, this is not Universal, to some players making content more solo play friendly is a benefit not a problem. To me it’s a problem.

It’s different values. You don’t value what I value so you won’t see my “issues” as issues.

The thing that bothers me is that you seem to think there is a right and a wrong answer here.

Just because you don’t acknowledge my issues doesn’t mean I haven’t given them, yet you repeatedly claim that.

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One could argue that Blizzard still shares this value in TBC.

Guess which expansion saw the removal of group-necessary elite quests (outside of dungeons)?

That’s right. WOTLK.

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No it doesn’t, the open world stuff you need to group for doesn’t suddenly not require groups because of dual spec. It’s not like suddenly i’ll be soloing say ring of blood just because I have dual spc.

If anything dual spec increases open world grouping as it’s easier to find a tank/healer for them.

He’s not just talking about the stuff you “need” to group for.

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I realize this and what he’s describing is something that is not currently happening anyways despite lack of dual spec.

What’s happening is people are either in a leveling spec and soloing, or soloing in a bad spec and largely sticking to dungeons. Outside of actual group quests you need a group for people will only group if they happen to be in the same area as someone doing the quest, dual spec doesn’t change that. Which is exactly what you see in say the ogrila dailies, usually you just get a ninja invite and then a disband with zero communication.

I would beg to differ.

I helped 3 healers I know do the SMV quests for attunement (not just the group quest parts) and got asked by over 5+ other healers to help with that or other attunement quests that are not “be in a group for this”.

I helped 2 healers do the initial Kara attunement quests killing the ghosts, going to the underground lake and well, exc to get their attunement done.

I TALK to people, ask them what they need, exc. I don’t just go to healers I know and ask them to do stuff for me, I ask what they need help with as well.

Heck I have helped healers have their golden fish sticks for raid because they didn’t level fishing and I went and farmed them stacks of it and helped them in other ways, in return for them making me things like mana potions, elixirs, enchants, gems, healing things for me, exc.

Tbc is a social game that wants people to work together even when it’s not just for group content. You are trying to remove one of the social aspects of it.

Maybe you don’t find it fun to talk to people and work with then to accomplish things, but those of us who do don’t want that aspect removed, reduced, exc because of dual spec.

Maybe YOU don’t group outside of raids or dungeons, but others do. Stop trying to make the game conform to your definition of fun.

And this is for the healers who were not in my guild so they didn’t get the benefit of assistance from the guild as a whole for respec costs.

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Dual spec does not change the behavior that outside of actual group quests people will only group when convenient for the most part. IE they’re in the area for the same quests, and that they’ll do regardless of spec.

So acting like dual spec would massively change how people approach open world content just doesn’t reflect what’s actually happening in game. Outside of group quests most people will just ninja invite if they happen to see you on the same quests and then disband usually with no more than maybe a thanks.

And that was early on in the release cycle, once most people are at max level it’s rare to even see people in the open world in the first place.