Solutions don’t need to be perfect to be good.
“Just play the game like me” is not the thrilling response you think it is.
Solutions don’t need to be perfect to be good.
“Just play the game like me” is not the thrilling response you think it is.
OK, let’s give everyone free BiS tank gear in the mail, that should help the tank shortage right?
Sure thing Mr. Swift.
In the spec I’m describing the tank’s gear/experience aren’t really the problem. Your efficiency will be a bit worse so if the dps can’t finish packs in time you won’t be able to sustain.
But in any case you have the power to decide - if the half resto spec isn’t enough to meet your goals, consider a 3/4ths spec, or a 9/10ths spec. Just understand that for every talent you spend in resto you’re passing up an opportunity to be more efficient when you’re solo in the open world.
You might say that a half resto spec fails to meet your bare minimum requirements, and that’s fair. There’s a line somewhere though, you can’t then tell me that 60 points into an optimal healing spec is insufficient, and it’s only once you spend that 61st point that the spec can satisfy your needs. There’s probably specific talents that you need, and the rest you could swap out and still succeed in challenging groups.
Tree of life form is the biggest issue. If you can find a way to make it work without tree of life you’ll give yourself a ton of options.
Edit: I just want to clarify because it’s probably lost in the walls of text - I’m not trying to change your mind about wanting dual-spec. You should continue to provide your feedback about changes you want to see in the game. It just seems to me that you feel dual spec is necessary for you to have fun, so I’m trying to give you some ideas on how you make the game more fun at least while waiting for the change you want. It really makes no difference to me whether or not you are receptive to these ideas. It’s your own fun at stake here. I do have an ulterior motive though. I aim to demonstrate that some of the problems dual spec aims to solve are imposed by the player on themselves, not by the game on the players. I’m not here to argue that point with you, I’m sure you disagree. But just for the sake of openness.
I mean you could argue that, but I would would counter argue that the feature lasted through Cataclysm, well beyond the point that people began to have hundreds of thousands of gold, before they finally nixxed talent trees for the new stuff they got in WOD.
My supporting argument would be that when it was designed, they probably didnt design it with a maximum gold-in-possession number in mind, because the variables would then be unreasonably infinite in its design blueprint when they were deciding what to do with it.
At the end of the day, you could just call it an “RPG feature”. Many things in the game could be considered a trivial purchase from players that possess inordinate amounts of gold, that doesn’t mean that it either needs to be made free, or more prohibitively expensive to a % of players so that it becomes an active consideration to your resource stack every time you purchase it.
Again, I would consider myself playing the game to the tune of what the respec system sort of wants you to do, respeccing rarely, and so as a result I experience the dynamic range of respeccing costs due to the decay. The system isn’t boring or unused to me.
Just because someone actively goes against that intended design aspect (something we’ve already agreed upon in the fight against pro dual spec arguments) and respecs all the time, causing them to never experience the decay, doesn’t make the design arbitrary or useless, it just means the player is being faced with the consequences of their decisions within the design framework. They will always pay 50g because they respec “too much”, according to Blizzard.
but the value of 5g a month seems a little small, doesn’t it seem small to you?
Is this about respec cost decay?
Most people don’t like tanking. Even many tanks don’t like tanking for strangers.
sounds like a bad guild.
retail has dozens of systems designed to increase the amount of tanks, and there is still problems. But you’ve tricked yourself into believing that one single change will significantly help. If you’re gonna say “Any increase makes it worth” you’re just being ridiculous.
I’m starting to think you’re just a bit biased
Do you mean chain pulling? I’ve been in many dungeons where people chain pull the whole way, so i guess that makes it a m+ dungeon.
Far more or one? will dual spec help a lot, or a little?
21points into resto got me through every leveling and normal dungeon.
I’m lost on the point here. but with each new expansion, 5g/month becomes less and less of a “benefit”
Also, you still had to respec in WOD, so the cost and decay were still there.
And again I think this boils down to,
Do you think that 5g/month is a reasonable amount?
Providing multiple possible options doesn’t sound like “just play like me” to me. Were the listed solutions bad? They don’t need to be perfect to be good.
These are all either obnoxious non-solutions (2, 3), change how/where you play suggestions (1, 3, 4), or buy your way to victory (3, 5).
Most of the folks complaining about lack of role diversity, restrictions on preferred play methods, and gold shortages are already disinclined to do ANY of these things. Might as well suggest people just not complain for all the good that does anyone.
I don’t know where 3/5 came from, red didn’t mention those.
maybe this is just be being a horrible person or something else fey wants to call me, but sounds to me like those people just don’t want to play the game. Probably burn out and maybe a break from tbc classic is the correct option.
The solutions given by redhead are valid options. they work. Do you have a reason why they are bad solutions?
I think it decays at the rate that Blizzard expects the rate of respeccing to be for their design context, so none of us can really decide whether it’s too small or not because it’s not inherently based on a simple cost-value dynamic.
Think of the decay as a pulse on how often Blizzard wanted you to respec, not just simply a feature with an asking price.
Nope, this isn’t correct, but the change was actually made in MOP.
To respec no longer required gold but “Tome of the Clear Mind”.
if this was true, would it not simply reset to the min every month?
If you’re avoiding answering, is it safe to assume you do think 5/month is unreasonable
tome was an addition at that point, not a replacement. respec cost at a trainer and decay was still there. I respeced one or both specs almost daily in wod.
How am I avoiding answering? I’ve been directly addressing your question. I’m trying to say that you’re asking the wrong question.
I don’t think the 5/month is unreasonable, obviously as I’ve clearly implied, because to me the cost is irrelevant to my argument.
Saying that it should reset to the minimum every month is your own subjective interpretation of what constitutes a well-designed system.
I see no problem with a 5g reduction every month, because the decay feature in and of itself isn’t designed to contribute to a gold sink, that which the cost of gold to respec at all is, it’s designed to incentivize you to pace your respecs.
I must have missed that then.
Either way, 4 months for a complete reset on a cost sounds unreasonable to me.
Alright, well you know the format here…
Make a topic on it, and beg like your life depends (fruitlessly, probably) on it through the WoW forums until they change it
I think the fact that they say they want to play the game and still log in to do the few things they enjoy doing and don’t feel restricted from doing says otherwise.
This decision was made before the game even lauched, and before they had an opportunity to collect information on how players were playing the game.
It’s well known that a design is capable of concealing flaws well into a product’s postdelivery life-cycle.
Yeah, aware of this, hence this comment:
That’s basically saying to me that the cost is a deliberate design choice and the gold amount is flexible - the concept of decay is deliberate but the exact rate is flexible.
Well i did in fact miss those, and i did reread reds post a few times to be sure. so i guess i need more coffee this morning.
My bad.
gifted. Nice.
I do dislike transferring as an option. server populations are out of an individuals control.
for number 5. if there are multiple paths on this suggestion, and all of them are disliked, I don’t think that’s an issue with the solution.
And blood furnace daily does not pop up every day.
You found one of the options fine. That’s the point of suggesting a bunch of them, one likely fits.
I guess so. Though I’m not certain where the disagreement would be.
To put it simply: respeccing only costs “a lot” if you do it more than Blizzard seemed to want you to.
(also I’m under the assumption that the 50g standard is effective at barring people from respeccing despite gold inflation, because of…well…topics like this)
Sure… because gold isn’t a problem for me. That being said, just casually playing this game can end you with next to no free income. Not everyone is AH savvy, not everyone tries to concertedly build up gold, etc, which is why some posters in favor of Dual Spec want it for the gold savings it ultimately provides, as well as the convenience boosts and so forth.
For Fey in particular, gold is a problem.