Dual Spec.. please?

This is just false.

if your main issue is with gold buying, making things cheaper gives gold buyers more power… not less.

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Person farms all their own gold → person goes to farm and spends 2 hours farming, spends 50g to respec.

Person buys all their gold → person receives gold in the mail and respecs without even thinking about money because he/she will just purchase more gold once they are running low.

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2 hours of farming gold in tbc is at least 400g if you have the slightest idea of what you are doing.

So let’s say 200g of that goes to raid consumes, repair costs, and gear upgrades budget to be saved for when when player gets an upgrade. That’s still 4 respecs for the week. So raid, pvp, raid, then farming spec, or pvp, raid pvp, farm spec, exc exc exc.

Vise versa you can go the lazy man’s or less optimal approach and just do a few dailies a day, spending 10 minutes or so doing 2-3 dailies. That still generates over 100g a week for less than an hour of farming.

People who can’t afford to respec are just not even trying to be able to afford respecs.

Not making the argument that it’s too hard to farm gold, I’m saying that respec costs just punish people who follow the rules and earn their gold legitimately.

Enough so that we can see that you actually care about doing whatever it is you want after the change you’re requesting is implemented. People aren’t saying they cant PvP outside of raids because of the lack of dual spec, they’re saying that they don’t want to PvP outside of raids because they don’t want to spend time farming to respec. Essentially they’re saying that PvP is only worth respeccing to them if they can do it for free, and if they’ve already accumulated the gold then what they’re saying is that PvP isn’t even worth running to the trainer for, and that it’s only worth doing if they can swap specs with dual spec.

Like I mentioned before we aren’t seeing any posts of people complaining about having to farm raid consumes. So clearly the act of farming isn’t the issue here.

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And what youre saying is a backwards concept.

Trying to twist a game mechanic into a punishment wont solve anything.

Costs to do things in games are not punishments.

Your issue is with gold sellers, so you should just be advocating for systems that hinder gold selling/buying… Not making things easier for them.

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The cost of gold in game isnt a punishment its a way of encouraging rewards for playing the game.

Not having epic flying isn’t a punishment. But when you do get it it is a reward for properly managing your gold and playing the game enough to save up for it. (Assuming the gold wasn’t bought)

The cost of gold on things isn’t a pubishment.

To anybody that opposes dual spec:

About how many times do you respec a week?

Do you actively participate in pvp each week?

I am curious if the people that are opposed to dual spec actually experience the main problem that it was added to address.

Blizz quote:
“We really felt like this was a great way to increase the flexibility available to players and encourage them to take part in more aspects of the game. To use just one example, some players like to participate in both raids and Arenas, which is awesome behavior that we want to promote. But, there are some talents which are more useful in one part of the game than another. Currently, players have to pay respec costs and go through the process of setting up the desired talent spec and action bars whenever they switch.

The new system makes this a much more logical process, saving on time and cost and allowing players to easily move from one aspect of the game to another.”

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considering at this point Kara is pretty easy with how geared everyone is you absolutely could have gotten away with doing a kara pug in pvp spec.

Popularity =/= better

Pretty sure fortnite is the most popular game on the planet doesnt mean its better than any other game in its genre or even in the shooter genre

Class homogenization meaning most if not all classes had very similar utility abilities as well as being able to fill multiple facets of combat (warriors being able to self heal, multiple classes with cheat death like abilities. ect)

They arent even talent trees anymore. Its a watered down version of what they used to be where you only have 3 choices to pick from across 8-10 rows. And most of the time 1 of the choices in said row is useless.

I have considering im here. Even the leveling dungeons require people to use things like cc when packs are too large and tanks actually have to have some knowledge on what to do. When i picked up BFA i played blood DK for the first time ever and spawned 3 abilities to hold aggro on 10+ mobs in dungeons and had no idea what i was doing. But i held aggro and we blew through the dungeon in under 15 minutes

Im saying in LFD days you dont need any interaction ever. It literally doesnt matter how bad a player is in retail you can blow through 95% of the content besides high end raiding content

If they added transmog and dual spec and 100s of mount unlocks and pet battles id probably not play it at all.

…so how much is that?

Never was. Dual spec is about convenience. I have more than enough gold to respec a hundred times over, doesn’t mean I’m going to do it.

Pretty sure I could still spread disease, yoink bad guys where I wanted, all while smashing a big weapon into faces on my DK and my DK alone.

Likewise my Druid and Shaman felt nothing like one another despite playing quite a lot of Balance and Elemental, respectively.

So no… still not buying this point whatsoever.

PS - Warriors have always been able to self-heal since Vanilla, Cheat Death mechanics (or more accurately, low health mechanics) are still limited and serve particular purposes and two of them were originally added in TBC for Protection Paladins and Subtlety Rogues.

So you’re mad about… them not being literal flowchart style trees?

Also how are they watered down? The talents you pick even in MoP were miles ahead in terms of power and skill expression compared to what we got in Cata, which were themselves much more powerful and packed with changes and scaling compared to Wrath. If the Retail talents were like picking between Mangle (as seen on TBC), LotP, and Primal Tenacity, then I’d take your meaning… but instead is more like:

  1. Take Super Mangle - Your Mangle now does X, Y, and Z in addition to its usual effects
  2. Take Rend and Tear - Your Bleed tics have a chance to instantly reset the CD on X, Y, and Z
  3. Take Berserk - You now have a huge offensive CD that makes you just murder everything

So you have passive and reliable (1), proc heavy and bursty (2), controlled mega burst but big CD (3). Sure, there are clear winners and losers on various content, or one is simply undertuned (or overtuned), but this all beats the hell out of sinking 5-10 levels worth of talent points into 5% crit and 10% armor.

Leveling dungeons are mindless. I don’t know what kind of Tanks you run with but anyone that can’t just waltz into Slave Pens at lvl62 and Tank it without stressing is going to suck at Tanking in any iteration of the game… or is completely brand new.

Welcome to Tanking. Enjoy your stay.

It literally doesn’t matter how bad a player is in TBCC, you can blow through 95% of the content besides high end raiding content.

Sorry, but you need to establish a standard otherwise when you say this:

You’re begging the question.

In my opinion what makes retail unfun is …

A. Too many difficulties… normal heroic mythic 0 mythic +.

B. Too many systems / borrowed power.

MoP was the sweet spot IMO

I don’t want to think about how much gold I’ve spent on respecs. Throughout all of phase 1 I was clearing 25 mans holy on Wednesdays and then respeccing prot for Kara and to tank dungeons/heroics for my guild throughout the week. I use my prot spec to farm the gold for my respec though. I don’t pvp at all.

I’m anti dual-spec.

Exactly. You just want the game to be made easier for you. Despite the fact you have enough gold to respec “a hundred times over” you can’t be bothered to make the trip to a trainer to respec.

Its like if you were on a ski mountain and had rented skiis to use, but occasionally you enjoy snowboarding as well. You know that at any point you can go back to the rental shop and pay to swap out to a snowboard, but having to ski all the way down the mountain and driving to the rental shop takes too much time/costs too much money so it isn’t worth it to you. So you start going around saying that the rental shop should start allowing people to freely swap between skiis and snowboards at any time they choose at no cost, and the shop should allow you do to that anywhere you like regardless of how far away from the shop you are.

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Real life examples are typically bad arguments when it comes to video game convenience. It would be perfectly reasonable to complain about how inconvenient it is to switch to a snowboard, and to say that you’d be more likely to spend the money to do it if there was a shop nearby.

Video game designers engineer inconvenience as a way to pad playing time. Nobody except maybe a first time player wants to run from Razor Hill to Crossroads when they reach level 10. It’s a completely inconvenient thing to have to do.

Some inconveniences are considered unnecessary and subsequently taken out. Summoning stones took out the inconvenience of traveling to a dungeon. The inconvenience of traveling to a trainer for a respec was eventually deemed unnecessary when they reworked the talent system in Cataclysm.

All this is to say that, in a video game, just because something is an inconvenience doesn’t mean it needs to be changed or removed. It does justify wanting to have something removed. Players are fully entitled to their wants with or without justification.

Thanks for the reply. That’s only twice a week. Once to prot and then back to holy. Honestly that’s not that bad.

If you did pvp and pve, you easily could have had an extra 2-3 respecs every week.

No you tell the shop to let me pay a premium so I can have both a snowboard and skis so I can swap when I want to without all of the hassle. Aka dual spec.

Compared to the time investment of grinding full honor gear and then playing enough arena to develop my skills, reflexes, matchup knowledge, and synergy with teammates, the 100g double respec fee is honestly a drop in the bucket. I used to pvp in original TBC and tried to be competitive there too.

I don’t pvp because I’m too competitive to be satisfied with being bad but lack the time to ensure I’m not. It has nothing to do with having to respec.

Even still, I feel like I’ve paid a lot more for respecs so far in TBCC than the average player.

I want the game made easier for everyone, not just me.

Naw, don’t rely on terrible analogies.

Yeah that’s 100% true There’s nothing about dual spec That’s technically harmful to the game itself.

Yes please

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