Nothing that has been introduced has been such a game breaking change that it fundamentally screwed the concept of what it was made on. Choosing your spec is a factor on your identity of your character. It shapes how you approach situations in the game, how you approach group dynamics. This was by design. These choices matter. Changing your spec at will to one to always suit your situation without any repercussions for making that decision in the first place is counter to that design.
And your talk about boosts and casuals makes zero sense. There is absolutely nothing keeping those players from catching up. You can quest from 58 to 60 solely with no dungeons. Nothing is stopping them. They can make tanks and healers and run their own dungeon groups. Nothing is stopping them. Where are you even going with this? Not having dual spec doesn’t prevent them from moving forward. If anything seeing a big fat paywall of 1k for flying, 1k for dual spec, 5k for epic flying would completely push them away. Not to mention being expected to know and learn multiple specs, keep them geared, etc. It is very casual friendly.
Not all of us need BiS talents for every single PVP skirmish. If you do, then spec for PVP instead and use your PVP spec for PVE. The content is easy it doesn’t require you to change your talents to be viable.
No, other than to say that we could never accuse Blizzard of always making sound decision making with their games, particularly WoW. Which is how retail turned into the dumpster fire that it is, mind you.
That seal change was made in an effort to preserve balance. The even larger shift in factions would have impacted gameplay far more than just giving the seals to both sides ever could or would. Spell batching was a product of the time. Enough people bellyached in Classic at how awful the recreation of a technical limitation that was outside of their control was at the time as is. That’s a case of outside control, better internet and servers then would yield the results we have now so that point is moot.
Ahhh yes, because that worked out so magnificently well, didn’t it? Horde queues are wonderfully short. If they cared about “preserving balance” they would have done more. The Paladin seal change was NOTHING. Seal of Blood is something like a 7% dps increase over Seal of Command for a bottom tier DPS spec of one class.
Those min/maxers man, and the majority of them I know are speed running guilds on Alliance side. Horde they’d have had the better DPS seal and better dps racials. I’d say them giving both sides the seals did it’s job. I mean it isn’t like we didn’t have prior data to go on right? Why do so many people forget this?
In-game boosting was a bad change, so I don’t know why you’re attempting to use it as a justification to add dual spec, but in any case-- it’s not an in-game change so it’s not comparable. There have been other myopic in-game changes, true, but again-- why use bad changes to justify yet another bad change that would do nothing but make an already convenient game even more convenient.
50g is nothing in TBC. Suck it up and pay it, or wait until WotLK. You’re not getting dual spec in TBC. 'Nuff said.