Dual Spec.. please?

It is so damn rough trying to pvp and pve in the same week, burning 100g just to play the game when its hard already to farm gold

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Wait, it’s hard to farm 100g a week???

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I get 25 a day from fishing and cooking. Daily normal dungeon is another 20-40 depending on drops

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Yeah, when I have limited time to play the game on a weekly basis?

Also the epic flying mount is 5200g

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Cooking and fishing dailies take 10 minutes or so and yield 15-25+g a day.

Do the daily 5 times a week is over 100g. For less than 1 hour of play through the week…

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Anyone who’s against dual spec was probably for spell-batching and that’s a yikes. Dual spec only makes the game better. I would main my paladin and actually heal and tank if dual spec was in the game, instead i raid log on a hunter.

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So because you cant do both of them…you do neither?

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bro u dont know the half of it this old mmo is so brutal i cant hack it man i need a tbcc sugar daddy its bad enough i have to mailbox dance to pay my repair bills i could go out and yknow play the game and stuff which will pay me gold but im just so upset over dool specks i just sit in shatt asking god why he has forsaken me by makin tbc so hard without dual specs i really think this needs addressing i swear if we get dool specks the game would be so much better cuz 50g saved QQQQQQQQQ

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I would like Dual Spec.

Dual Spec let you also keep a 2nd Spec with your action bars and keybinds already done. Making swapping between specs just easier and time friendly. That is the reason for buying respecs. The 1k gold you paid for it back then was the cost of 20 respecs(Which meant it you respecced more than that you saved gold), but the real reason to get it was what I mentioned(Action Bars and Keybinds). You still needed to pay for respecs if you respecced on either Spec(The costs were tracked separately).

With Dual Spec I would be able to farm and raid on one spec. And heal dungeons, heroic dungeons, and raids on the other.

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There is an addon to keep saved action bars and talents.

I think it’s called talented.

Yeah but having to do that is blocking my access to the game!!!

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It’s also when subs began plateauing after consistently doubling each report throughout Vanilla and TBC.

Wrath may have been the peak but it’s also the end of the rise of WoW. To me Vanilla and TBC were like complex carbs and WoTLK was like sugar.

The first too built the loyalty and community strength on which the franchise thrived. Wrath was like a sugar hit that capitalised on that solid base. Giving players everything they ask for gets hits initially but it doesn’t sustain interest. And that’s been a problem for wow ever since.

They’ve tried to back track from that since, but anyone with kids knows, you give them sweets after dinner as they won’t eat dinner otherwise. Try taking lollies away from your kids and getting them to eat their greens instead … they won’t be happy. Blizzard try to take away the goodies and put in some gating mechanisms and it fails, because you can’t put that genie back in the bottle once it’s out.

I keep hearing about how different players are now, but the forums, the arguments, the constant begging for buffs and conveniences haven’t changed a bit. It’s ground hog day and the arguments around dual spec are identical to the ones we had 14 years ago.

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“WoW died with Arthas” is more than just a catchy phrase for me. Beginning of the end imo. I didnt care much for Wrath overall but as a fan of the Warcraft RTS games I wanted to see that to the end which was kind of odd because I spent more time pvping in Wrath than I did in the other two (wrath pvp was really good imo dks aside) and I was no stranger to pvp in those.

I cant say dual specs were something I disliked in Wrath, I certainly made good use of them but still, I classify it among those game changes that kinda dumbs the game down for no good reason. I mean, I cant really blame the move in particular as it was clear the rest of the game was already pathing in this direction and this was just a move to bring specialization in line with the rest of the convenience. It wasnt in at launch. Dumb down one part than the rest has to get in line or it just sticks out as “unnecessary tedium” or entry barrier.

See, aint new under the son my friends. Not only were people whining like this TBC they were sayin the same things 14 years later, almost word for word lol.

Dual specs made the move to no talent trees that much easier because people viewed specialization as a god given right instead of something to work or play through. And dont forget folks, if its easier on you its easier on them which always translates to money saved.

Instead of trying to re-innovate on their formula, you merge with a massive player in the biz, adopt their borrowed ideas and pet tricks and go fully prolific with your everyman formula. Then just pump out as many expacs as you can. Its not about gameplay first anymore. Its getting people to play 20 alts for cosmetic items and rng rewards and making it very convenient for them to do it all.

So yeah, screw dual specs in tbc kthx

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Yep I’d agree with that. It (Dual Spec) wasn’t the change that caused ‘calamity’ and it fit well with the other extensive changes to WoW in WoTLK. But the direction of WoTLK as a whole was not one I liked or think was ultimately good for the franchise.

This “oh woe is me… gone are the good companies…” make-out session is super cute.

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Noticing a pattern here…

Also, this:

And so, the true agenda comes out…

They’re saving us from OURSELVES Kuma!! DON’T YOU SEE!?!?

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Hindsight is 20/20. I mean, I cant really blame them. They had something they knew was working very well and it just became too much of a good thing. The elder formula was a still a step forward from the MMOs that came before but Wrath was another step away from that.

It happens. Every good franchise gets destroyed after time and WoW is no exception /shrug

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This guy definitely watches way too much doomsaying on YouTube. Hasn’t got a clue and doesn’t look in the mirror when it comes to any innovations Blizzard has made in the last 15+ years. Just goes the, “It’s all Blizzard’s fault” route for the way Retail changed, let alone the fact that much of the changes that went into retail are a result of players asking Blizzard for more changes.

Retail is still more popular than the Classic games, by the way.

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I was actually on the opposite side in this argument 14 years ago arguing against the perceived “elitists”. I was in a pretty sweaty guild for a bit and thought they were a pack of w@nkers. It wasn’t until ToC that I realised where the casualisation approach leads and that it’s a dead end. There needs to be a meaningful tier and hierarchies in a game like this. Meaningful effort vs reward.

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