Dual Spec Changes in WOTLK Classic

so you agree, the time gating would be stupid

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In my perfect world, billy never would be time gated in the first place, because he never specced to be resto.

The problem is, some people like to think they have to change stuff that doesn’t need changing.
But when those same people see some one else changing something they don’t like this its all about #nochanges.

to solve all the useless threads on this forum, Blizzard just needs to do one thing, and one thing only. In-Game poling, simple straight to the point.

99% of the sub 1 million players left don’t waste their time on the forums because Blizzard doesn’t listen, and if they do hear anything its selective to the brown noses.

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If a 1 hour restriction wouldn’t make a difference then it isn’t needed.

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Who said it wouldn’t make a difference? It would prevent respeccing from fight to fight. That’s the point

Respeccing from fight to fight is a good thing.

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How about they stop changing things that noone has asked them to change. Kind of like starting arenas at 0.

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Help me understand OP, what problems are you solving with these changes.

In what way does someone else’s ability to swap to a different spec negatively impact your gameplay experience.

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He is a feral druid with two roles in one spec. He finds his class identity invalidated when someone can change his role in front of him, in a raid.

Anyway, that’s for TBC, I read that in WOLK feral does have separate optimal builds for tank and dps.

I find the restriction unnecessary, if too much then it breaks the system, if too little, then it doesn’t serve any purpose. The time-based restriction is a global restriction when the problem it addresses only exists in a raid. What happens if someone changes spec then the group disbands? A spec changed by accident?

IMO they should not touch anything, just leave it as is.

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I may disagree with you on random dungeon finder But I 100 person agree with you at this don’t touch duel speck If there is no change they can make to it except for 2 that I would be happy with one.

They give it to us at sunwell Not prepatch So basically earlier Too they lower the cost Those would be the only 2 changes I would be happy with seeing otherwise leave it alone.

It’s one of the things that made wrath so fun And something I’m going to keep saying accessibility.

I think some of you are a bit off on why they added dual spec. A huge factor was that a lot of players, including the upper crust elite types, were getting tired of having to redo their glyphs every time they changed spec. So on top of raiders paying 100’s of gold to redo their trees in between fights, they had to have a second set of glyphs on hand.

Blizz actually listened back then and made things easier for everybody. Also, it opened the door for a lot of people to take up healing and tanking as off specs. Imagine that, doing things to make the game easier and more accessable.

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I can’t answer for OP, but for Blizzard they don’t like the idea of people swapping specs mid raid. Saying that that negatively impacts people that are on hybrid classes. With the thought that if you play a hybrid your guild may make you swap specs for different bosses/pulls which in turn will make some players play a spec that they don’t want to play.

Personally with dual spec I don’t want them to change anything. If you play in a guild that makes you swap to a spec you don’t want to play, you should just find a new guild that doesn’t do that. That’s a community issue that Blizzard should stay out of in my opinion.

If all they do is change it so you have to be in a rested area, It’s a change I dislike but I could live with. It’s not like I plan to be swapping specs mid raid, or while I’m out farming. Plus there are enough rested areas around that you can easily get to one.

Their reason was even more out of touch that that. They said it devalues people who play actual hybrid specs, not people people who play hybrid classes. Which is even sillier because if you’re playing a meme spec now it’s purely for fun not because it’s actually good and your guild won’t care about dual spec.

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Basically in Brian Birmingham brain if people couldn’t easily swap between, say, SV and BM, they would create an “interesting” hybrid of the two. Since dual spec allows you to swap between 2 loadouts, no one would ever make a SV or BM hybrid since they can just have both an SV lockout and a BM lockout. He sees dual spec as the reason hybrid specs stopped being a thing.

Of course, this is breathtakingly misinformed and incorrect. Firstly, hybrid builds were rare in the first place and gave little value to the game if any. Secondly, the only reason there were ever hybrid builds were because in classic and BC the talent tree design was often subpar and the talents at the bottom of the tree sucked for some specs. Going back to the SV example, its final talent was Wyvern Sting which wasn’t that useful so you might spend points elsewhere instead. However, come WotLK that isn’t the case; just about every spec has extremely valuable 51 pointer talents. You’re never going to see a hybrid SV hunter because the last talent is Explosive Shot which is so significant that every SV build is going to pick it.

Dual speccing will NOT save hybrid builds and they’re not worth saving in the first place. It’s an extremely bad sign for classic when we have this level of cluelessness in charge of the whole thing.

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They could just leave it as it originally was. Problem solved.

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Actually… there was a time where almost every DK was running around with a howling blast-blood hybrid. They rearraigned the whole DK tree because of that. I can’t be more specific, but I know that wasn’t the only time they nerfed a tree because people were mixing them up with results they didn’t intend. That was just one that got really popular.

There were a few exceptions which were just that and no where near the norm(I won’t count feral since that’s one spec that can do two things), DK specs were just weird at launch since all 3 trees could tank/dps and they were quickly nerfed. And yeah there were a few good hybrid specs for pvp, which also got nerfed and also would have wanted dual spec since they were bad in pve.

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#somechanges

All that will happen if the add a CD is you will see all the top guilds having multiple characters to swap in and out for hard mode bosses. This will have a trickle on effect as we have seen time and time again with the meta play styles of the top 1%(Wbuffs, sappers, squawk e.t.c). Next thing you know, Pugs and GDKPs are only taking players with a reliable 2nd character to heal on encounter X/Y because the meta is 7 healers over 5. Or melee dps will be getting kicked on Mimiron for hard modes…

All it is going to do is make it harder on your average Joe who just wants to raid twice a week.

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Only extremely hardcore players would do something like this this, and they do not account for the how the game is designed.