Druid speed stacking

Well could of sworn the druid pvp set only worked on bear and cat and not travel, but it seems there are other sources saying it did benefit travel.

Yup, they stacked. Ever so slightly faster than a regular mount.

To clarify, the point of the post was just to ask if the boots enchant stacked. Not complaining at all. Just wanted to clarify as I intend to main a Druid, and I never played a Druid in retail vanilla. I only had private server experience with druids. Iā€™m happy to hear from people with personal experience that the enchant stacks with forms and pvp set.

Apparently people say it stacked in Vanilla. If thatā€™s the case, itā€™ll be a matter of the true/false calculations being in the DB or the server software itself. If itā€™s in the DB, and they are putting those tables in the modern DB then itā€™ll stack. If itā€™s in the software, then it may not if the true/false calculations are different.

So for Classic, using old DB table values and a new server software/scripts, itā€™s kind of a toss up if it stacks or not. I guess weā€™ll have to test it!

Actualy no it wasnt 163%
Base speed 100%
Plus travel form 140%
Plus pvp set 161%

The boot enchant didnt stack with travel form or the pvp bonus but if you had those when you went inside the boots would take over so the enchant was still useful

EDIT
To be clear movement speed boosts were multiplicative until legion so they gave more of a bonus when stacked. This is true of the mounted speed boosts too but the pally boost doesnt stack with anything

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Are we getting proper speed stacking or do I need to add this to the bug report?

Iā€™m almost positive that the pvp set wonā€™t be giving proper bonuses when itā€™s released that stack with cheetah and boots

Weā€™re seeing improper move speeds on mounts of 208/209% when they should be 218 with multiplicative bonuses

Bump for JUSTICE

Gonna bump this all day

Still a major bug that needs to be patched bump

Want to know whatā€™s even more messed up? Thereā€™s a bug where druids can run in travel form IN ALL FORMS, inside instances, that persists through death. Imagine a caster running around at 140%+ move speed. Blizzard has made no moves to even address it.

First of all, no druid is running at ā€œ140%+ā€ thatā€™s the entire point of the post.

Secondly, no there isnā€™t lmfao

The point of the OP Iā€™m guessing that speed should be stacking and it isnā€™t. So if by broken you mean they arenā€™t getting the bonuses they should be then yes, they are broken

UUhhhh, travel form when going into a tavern, hold w, logout when it shifts you to caster. Continue holding W and log in. Congrats! Youā€™re now running at travel form speed and it wonā€™t go away until you log or go travel form! I would expect the guy documenting druid bugs to be aware of this game breaker.

What does that have to do with the OP? If this indeed a bug most druids have no knowledge of it.

Letā€™s take things one step at a time here and focus on something that affects the entire class in general and PVP dynamics as a whole

If you feel like this is game breaking, report it

Obviously, if this isnā€™t vanilla like Iā€™m against it, just like druids not getting the proper speed bonuses they should.

My stance on both of these issues is the same: No changes.

Iā€™m bringing it up because the speed bonuses of the PvP set makes this bug extremely game breaking, even moreso than the bug already is. If it was a difficult to reproduce bug with limited application, I wouldnā€™t mention it. However, itā€™s easy to reproduce, requires minimal effort to engage, persists through death, and has huge ramifications for both PvE and PvP content. Itā€™s been reported and documented. We both know how much effort Blizzard has put into fixing this game- little to none. If this bug isnā€™t fixed by the time PvP set bonuses are available, the potential for abuse is immense.

Am I doing the math wrong?

I assumed that added %'s were just a % of the speed, not a whole % added on top of the speed.

For example, Carrot on A Stick gives 3% and on a 60% speed mount thatā€™s 1.8% added speed.

So is it 61.8% or 63%?

What bug are you freaking talking about? The one you brought up?

Sure, patch it. Iā€™ve never heard of that bug, and it sounds like an exploit to me.

While youā€™re at it, patch the bug that this post is actually about.

Iā€™ve never seen a druid just running at 140% in a different form. Probably because itā€™s a blatant exploit and nobody is stupid enough to actually run around with it all the time in front of other players.

Yes, the one that you claimed wasnā€™t possible. Itā€™s a blatant bug and extremely easy to do. Iā€™m mentioning it because itā€™s relevant to this discussion- bear/cat form druids running at 155%+ move speed sounds like a lot of fun to play against. The problem is that the bug is so easy to do by accident that youā€™d have a damned hard time claiming that a player was exploiting.

In vanilla speed bonuses worked multiplicatively.

So carrot at 3% mounted on an epic mount would be 200% * 103%

so 2 * 1.03 = 2.06 = 206%

Mounted speeds are also incorrect now that you bring it up. a player with epic mount, spurs, glove enchant, and carrot should be moving at 218%

2.0 * 1.03 * 1.03 * 1.03 = 2.18 = 218%

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Yes, the one that you claimed wasnā€™t possible. Itā€™s a blatant bug and extremely easy to do. Iā€™m mentioning it because itā€™s relevant to this discussion- bear/cat form druids running at 160% druid sounds like a lot of fun to play against. The problem is that the bug is so easy to do by accident that youā€™d have a damned hard time claiming that a player was exploiting.

Cool patch it.

This thread isnā€™t about a speed exploit, itā€™s about movement speeds being calculated improperly.

Iā€™ve never had this happen to me once. Never heard of it, never seen someone do it.

So no, itā€™s not easy to do accidentally