Disagree, and also not the reason I used him as a comparison.
Even without Vivec’s story arc (which I didn’t mention for the exact reasons you listed) he is still a character who feels believably like an ancient godlike being. That’s the beginning and the end of the comparison.
Same goes for many of the gods in that setting. They speak with gravity, wisdom, and esoteric purpose, but they can also be entertaining tricksters, con artists, or just plain chaotic. They have personality traits that make them feel like living beings that exist within the setting.
Even Elder Scrolls MODS have done abetter job at this than Blizzard has. I recall a Skyrim mod that adds a lot of new npcs. One of them is a daedra you can have a dinner party with. He has far more characterization than almost any of the dragons in this game.
And again, I hate modern Elder Scrolls writing for many of the same reasons I hate modern WoW writing. But it’s such an easy comparison because, in my opinion, they handle this one particular aspect of fantasy writing in an objectively better way.
I can bring up other examples as well, though I’m coming up with this off the top of my head so keep that in mind.
I’m playing Fear & Hunger 2: Termina right now. It’s a Lovecraftian survival horror RPG. The details don’t matter. Whats important is that you speak to a LOT of ancient, unfathomably powerful creatures in that game, and they STILL FEEL LIKE CHARACTERS.
Genre or format is largely irrelevant here. If the medium you’re working within allows you to create a narrative with characters, you can create those characters well.
Actual literal lie. This misinformation has been going on for years and it’s hilarious because all you have to do is do a bit of research to disprove this.
I also, literally in this thread, mentioned that Blizz devs have talked about the origin of Dragonspawn in Twitter posts as early as 5 or 6 years ago, and it was the same as in the RPG.
The RPG was, for many many years, considered to be at least partially canon. It was written, in part, by Chris Metzan. It is a collection of ideas they had at the time for the Warcraft universe, mixed with generic D&D rules thrown in to fill in the gaps. Some of it even lines up with Blizzcon interviews where they reiterate stuff that began in the RPG.
There are so many names, locations, and ideas that came from the RPG that eventually made their way into WoW. Easy example: WoW literally quotes the RPG to every single human mage that does their first mage quest. This remained in the game until class quests were removed. I believe the concept of Rastakhan and the many details about the troll empires come from the RPG. Stuff from the RPG was taken, almost verbatim, and put into the World of Warcraft encyclopedia.
The RPG was intended to be like an expanded universe for Warcraft. You could also think of it as a “first edition” of the lore before it got UPDATED. Completely dismissing the RPG is like being a 40k fan and dismissing Rogue Trader. Yes, a lot of things have changed since then, but that doesn’t mean the first edition of the lore becomes completely useless.
For many years the RPG was considered to be an important tool for understanding WoW lore, and it was considered canon until something in-game contradicted it. There are npcs in the game RIGHT NOW that still vaguely reference the cosmology from the RPG. Quick example off the top of my head: The human warlock in Ratchet refers to his magic as “arcane”, which refers to the RPG lore where fel and arcane were two forms of the same magic.
You literally can not separate World of Warcraft from the RPG without removing content from WoW.
They decided the RPG was fully non-canon several years ago, so they could replace it with Chronicles. We can argue how much of it was canon and for how long, but to say the RPGs were never canon is straight up disinformation.
Not to mention it’s irrelevant. What’s important is that it is part of Blizzard’s body of work on the Warcraft setting, that other things came from the RPG and later became canon, and that Blizzard had the OPTION to do the same when it came to the Dragonspawn.
They chose not to.