Yeah. The 2 most played (BM and MM) hunter covenants in SL were Kyrian and Night Fae, as those were the most powerful covenant abilities. So to translate that into the chakram talent is just not logical.
Please make lone wolf in the MM hunter tree provide some way to lust (heroism buff) without calling out the pet.
Whats the time frame of when you are expecting a new class tree to come out?
BLIZZARD PLEASE FIX THIS! THIS SI NOT OK THIS IS NOT ACCEPTABLE. HAVE SOMEONE WHO ACTUALLY PLAYS THE HUNTER CLASSES FIX THIS. STOP LETTING INTERNS WORK ON HUNTER TALENT TREES. NO REASONFOR US TO INVEST POINTS IN TO SCARE BEAST IT SHOULD BE BASE LINE! THERE A LOT OF DEAD TALENTS THAT PVP AND PVE BOTH DONT WANT!
I would still like to see Chakram moved out of class tree and into survival tree.
No one is going to take it over death chakram.
I still stand by the idea of replacing aspect of the eagle with chakram from an animation standpoint. Throwing chakrams for survival makes sense. Throwing magic green eagle doesnât.
purely a matter of tuning as death chakrams own damage does not scale past 1 target, chakrams could easily be an aoe option
plus how could less options for cleave be desirable at all, particularly spread cleave considering our history of badly lacking that
Speak for yourself.
Ok, I get what youâre saying, it could very well come down to a pure âthis one performs better in all situationsâ scenario. Which is likely going to be Death Chakrams.
But I love the animation. Itâs nostalgic for me. Iâll happily take a slight DPS loss.
DC should be the ability that is removed. They picked the least engaging Covenant spell.
Iâm fine with Death Chakram and I love Chakram, but itâs had 6 years of being the lesser pick in a choice situation and will likely be in the same boat here.
Give Death Chakram to all Hunters. Give Chakram to Survival or use its cool animation as a better aspect of the eagle since Survival has always done fine in AOE.
In other words, place this where Aspect of the Eagle is:
Chakram: Replace your Mongoose Bite/Raptor Strike with a pair thrown chakrams, increasing the range of your Mongoose Bite/Raptor Strike to 40 yds for 15 sec.
Am I the only one worried by the lack of options in the first section of the hunter general talent tree? For the first 8 points you have to spend, there is only a few options you can choose from, this will make every hunter go for the same better abilities and everyone will just be the same, no customization or variety in that section. Itâs either one or the other, more talents should be added to that first section.
Why do rogues not have to talent into an interrupt? Wheres the consistency?
One thing that bothers me about the Survival tree, even beyond that loads of 3 point talents, is how few actual abilities are on the tree.
Like, you got Raptor Strike, which can be replaced by Mongoose bite. You have Wildfire Bomb. You have Carve/Butchery. Last, you have Flanking Strike. Fury of the Eagle is also there, but at the very end of the tree. If you grab all of these abilties, you will have a grand total of 5 abilities to use from your spec. I can get just as many dps abilities from the main Hunter tree, which feels kind of poorly weighted.
Leaving the best class for last , Iâll wait
Just coming back to remind the devs that making raid utility spec specific for rogues instead of class-wide directly contradicts your own talent tree philosophy and will force rogues to play one spec instead of getting to play the class. Please please please make the raid utility class-wide!!!
#CLASS-WIDEUTILITY
ŕźź 㤠â_â ༽㤠Give new talent trees ŕźź 㤠â_â ŕź˝ă¤
Stop forcing us to require 8 or 20 talents in the tree it should be a free for all and I should be able to pick what ever talents I want.
Leaves you feeling conflicted⌠which is probably a good thing. So overall good job I guess, although I hope this is not the end point.
Couple of general things rub me the wrong way on it though:
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If a talent has to be purchased it should not be superseded later in the tree. Take Backstab for instance, have to spend a point to get it (donât see it in the base abilities doc) then gloomblade if selected completely replaces it. This means my investment in backstab is a dead point. Also gloomblade becomes a two point talent. Talents should build on prior ones not negate/replace them. Seems contrary to the design principles described.
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As a person living outside the US my latency is always in the three digit range potentially starting with a 2⌠this makes positional abilities and hit box big QOL differences. Having abilities like Acrobatic Strikes buried at row 7 or in specific builds limits drastically the game play options available.
Fan of knives and shuriken storm baseline but multishot is still a talent? please reconsider and make multishot baseline
Todayâs changes to the Sub tree look really good. My only lingering concern was whether Replicating Shadows would break all the cc, but with the new path options on the AoE stuff, I can live with that.
As for the Assassin tree, whatâs the intent behind the second Shiv charge? Is this to give more flexibility on enrage dispells, or just moar damage?
'Tis welcome either way, but doesnât this still kinda leave Shiv in a weird spot outside of single target? I mean, yea, one could Shiv two things now, but then itâs back to not having the dispell if needed. Might it be easier to just split the damage buff back off into ye olde Toxic Blade and call it a day?
I would like to address a problem weâre having with this spec.
In the BM hunter tree, the skill that enhances kill command by summoning an extra dire beast at 30% requires 3 points to make it 30% also, this requirement is not one of our major abilities so why itâs stuck down at the bottom is beyond me. Itâs position is not conducive to an easy choice meanwhile there are easier to obtain more powerful choices at the top that only require 1 point. This seems like a mistake and should be corrected please.
As far as Rogues are concerned why is Serrated Bone Spike no longer available to Subtlety Rogues?
This skill was awesome for Subtlety and should be placed on our new talent tree, specifically it should be placed adjacent to the talent for Flagellation because Flagellation is by itself.
Serrated Bone Spike is a skill with 5 spikes and was essential between the uses of shadow dance and for initial burst dps for Subtlety. We shouldnât have lost this ability. I believe this is a mistake please put this as an option adjacent Flagellation on the talent tree, thanks!