So, how I feel (generally) about the main hunter and the MM trees. This is coming from someone who is kind of very casual, but who has played three different MM Hunters this expansion (hey, covenant switching was hard!).
Note–I’m defining casual as, “likes world content, really likes solo instanced content, and tries to do as best as they can in group content.” So that’s my positionality here.
The Main Hunter Tree
I can make a half-decent build that almost resembles most of what I already used in open world–though I’m a bit unusual for a MM hunter as I use a pet in everything that isn’t group content. Getting access to Chimera Shot again seems like it’ll be fun.
Some of the talents are split in ways that make them less fun. Improved Mend Pet and Improved Exhilaration feel bad; it’s a lot of points to spend on things that were baseline, and don’t really change up game style much. Similarly, spending multiple talent points on movement increase speeds also feels a bit crap, particularly as other classes spend less for the same effect. Two points for trailblazer is a point too many–ditto Agile Movement (maybe even two too many for that).
You have to go through a lot of somewhat situational CC and/or CC buffs to get to damage stuff. I love that they’re available, but I don’t really use Binding Shot or Scatter Shot in play. Same with Tar Trap (which, if I want Exhilaration to affect my pet, I have to take, which kinda sucks). I don’t really love having to take a stun (if I’m using a pet) or a knockback trap (which is just bleh) to get to Chimera Shot and an increase in crit–but I’ll live with it. I really hate having to take the damage reduction buff after it.
Basically, it feels like I’m having to take a lot of very situational CC–and wasting points on it–to get to the things that I want. I feel like some of these talents could be better as strictly PvP, or put on a PvP track. But…it’s workable-ish?
I still don’t feel like I can get as much as I currently have now, mind you, but it’s not the worst.
The Marksmanship Tree
I really don’t like how it’s set up. As many others have pointed out, it very much feels as though you have to choose between single target and multi-target. And not in a “well, you’ll be great at one and fair-to-middling at the other” kind of way. Instead, it’s in a “you will be pretty good at one and unable to meaningfully do the other” kind of way.
For ST–a bunch of stuff is locked behind taking either Bursting Shot & Quick Shot or Lone Wolf. Taking Bursting Shot isn’t really bad, but the main tree already locks you into taking a considerable amount of CC-ish stuff. Having to put three points into Quick Shot–which isn’t really a very fun or useful talent, and only helps a little during an execute phase–feels crappy.
Locking Multishot behind a Kill Shot trait really stinks. Again, it’s buffing the execute phase, which isn’t needed for every style of play, just to have any meaningful AoE.
Rapid Fire needing to be purchased is one thing. Rapid fire needing an additional three points invested in it so that it reaches its original baseline functionality (that is, regenerating Focus) is really crappy feeling.
How far down some things are on the tree also really stings. Trueshot being so far down locks in a bunch of points just to take it–and it was baseline before. That seems to be a trend, really–a lot of things that were baseline now require giving up other things in order to get them.
These choices don’t feel meaningful. It feels like choosing which part of my character I want to gut–and not even really having much agency over how I get to make that decision. It seems like, if it went live like this, I would have maybe half my current toolkit during the prepatch, and maybe 2/3 by the time I reach DF’s max level. If I absolutely ignore all the shinies at the bottom–so, basically, the fun new stuff–and choose to do a Lone Wolf build (which…I don’t like, because I like running with a pet, and I thought the whole point of these trees was to give us choices) I can get maybe 80-85% of what I currently have back…once I’m at level 69.
I would have a few things I didn’t have before, true. But they aren’t things I really need or want. I’m just forced into getting them to get to the things that I do want.
The MM tree doesn’t enable any new styles of play. It just makes you choose which part of the current playstyle you want to keep, and which part you want to scrap. I honestly feel like I have more meaningful and engaging choice with the current talent system. At least there, if I make an non-ideal choice because it’s fun for me to play, it only affects that talent tier. Now, if I make a non-ideal choice because it’s fun for me to play, it affects the entire rest of my progression in ways that aren’t fun.