I don’t mind the baseline abilities coming from talents, as that could be a more interesting way of leveling up your character than just having spells appear in your spellbook.
I just think that your Class Tree (the Paladin Tree) should be 90-100% fully accessible as that is what makes you your class.
All paladins are “this”— “baseline.”
However, these talents come with optional perks to let you choose how you want to accomplish a goal.
For example, Consecration.
You spec into a talent for Consecration, the spell.
A talent to the left, branches out to “Increases damage by 10%”
A talent to the right, branches out to “Increases healing by 10%”
And in the middle, is a choice talent:
Light’s Hammer or Conviction (Passive)
Light’s Hammer - Replaces Consecration
- Hurl a Light-infused hammer to the ground, dealing (20.5% of Spell power) Holy damage to nearby enemies and healing up to 6 nearby allies for (25% of Spell power), every 2 sec for 14 sec.
or
Conviction (Passive)
- The Light follows the Paladin into the darkest of all areas, Consecration now radiates from the Paladin.
To me, that’s the more interesting style of play. You have choices that don’t completely alter your game or make or break your character.
Consecration is still Consecration, it just gives you the ability to “throw it” at a targeted location for situational use, or just passively have it attached to your character.