Yeah I agree. This is why Blizzard uses timegating as a pacing mechanism. Because, if given the opportunity, players will grind non-stop until their eyes bleed and then blame Blizzard for “forcing” them to grind, even if that grind is for something completely optional and not mandatory.
I was going to be done when I completed the priest t-mog, and then the mage rework drug me back in….
Dragonflight numbers were already a catastrophe before D4 and BoTW2 were even released.
There are still claims being made that 200+ Maw of Soul runs were required to clear the easiest raid in the history of Modern WoW (Emerald Nightmare).
We still suffer from claims that WoW players were forced to grind Islands back in BFA. I have still never gotten a sufficient explanation for why 99 % of the population were required to log in every day to farm AP. What they needed to farm this AP for remains a mystery.
So I agree completely. The need to find a balance thing is bogus. You simply can not balance the game around these addicts and their complete lack of self-control.
Even Classic has never even come close to the numbers it had in its heyday.
It’s almost like things aren’t as simple as “game bad.”
Df feels like it aggressively doesnt want you to play it unless you want to raid, pvp, or m+ i was a weirdo that was happy just hangin out doing wqs and other random stuff in bfa/legion and dfs world content is incredibly lackluster compared to legion, bfa, or sl. Heck i was in nazmir the other day waitin for my group for ur and there was more wqs there than most df zones
As long as we’re taking random anecdotes as proof of whether a game is good or not, from my personal experience I’ve enjoyed DF enough to do M+ for the first time ever last season, have continued to do it casually this season, have continued to play RSS for the elite mogs.
For the last 6 years in Legion, BFA, and SL I let my sub lapse for several months at a time and felt no desire to play a game riddled with systems designed to make me feel like I have to play. By this time in the last 6 years, I was not subbed to WoW. In DF, I’ve continued to stay subbed and don’t intend to unsub anytime soon.
Some people are so hardcore this expansion that they don’t play the game. DF might be good for the try-hard crowd. However, the super casual and world content players that make up about 60% to 75% of the playerbase. It is very lacking.
Professions this expansion isn’t easy for the casual player base to figure out. Gathering is dead due to bots and the region wide AH. So the fall back plan of making gold just isn’t there. There is no callings or mission tables for casuals and world content players to do.
As always, the art work is absolutely beautiful.
The game play is good, I’ve been enjoying several classes.
But… there’s no hook for me anymore.
Time gated professions killed an activity for me. I enjoyed having every profession maxed and viable in past expansions, DF has made that impossible for me, I don’t have the time to collect all available knowledge points per week for all of them.
I was also setting up LW to make the bow. Now that I don’t need it, I can’t redo my knowledge points. If I can redo my talent points to my heart’s content, why can’t we do the same with knowledge points?
The story and characters just aren’t engaging, and have become a bit childish for a war simulator. Who is the final evil bad guy? We knew before we hit 71 in wrath, now who even cares.
Cross faction being half done is kinda lazy. I can have my horde alts in my alliance guild, but can’t do open world or LFR/D with guild members.
I started on a Druid and got renound about half done for the 4, then grew tired of melee. Switching to this hunter started that all over and I have yet to max a single faction. Granted I didn’t grind every WQ, because that’s also not entertaining any longer. If we can’t have account wide rep, can we at least get the tabard system back?
Maybe your right, the bad just overpowers the good points of DF.
Because its not bad its just dry.
Whenever WoW does not cater to the bad players the game fails. What happens next is that the playerbase then goes and finds a game that does cater to them. Like:
I think people say it’s good because of how accessible everything is now. Like you can essentially farm any PVE content to get to high lvl.
I have the full mythic tier set appearance despite not setting foot in the mythic raid for example.
I think it’s a great change, but it also comes with the cost of people losing interest faster because of how easy it is to fully gear up? Idk.
The whole currency and shard system has been the easiest in wow history.
Blockquote I think it broke the cycle of manipulation for a lot of people. They don’t understand how to set their own goals after a good decade of having your goals micromanaged by design, and they finally have the psychological freedom to cut down on their playtime.
this is the realest statement i have ever read. i don’t think people realize that at 30/40 etc years old, 10 years later, what committing to an mmo means vs their family time. i also think the gaming landscape has changed and the patch cadence has to be sped up, which isn’t the fault of DF or WoW, just gaming trends in general.
This is absolutely false. Every time WoW has catered to bad players it falls flat on its face. See WoD and SL.
I completed the 10.1 raid and lost all the will to play with it’s completion. I feel the most important arc in the expansion has been completed.
Between Moonguard and Wyrmrest …issues with adults flooding trade chats with disgusting content and forgetting the age band of the game and the new style of quest and NPC design, I’ve lost touch with the game and taken up many real life hobbies that enhance me as an adult. Thank God what has happened in Blizzard’s design philosophy. At last the teat brings sour milk.
This. The game just has no soul anymore.
10.0 was the best opening to an expansion I’ve experienced since Legion. 10.1 is poopy butts. It’s the ‘Trial of the Crusader’ patch. It missed big, Without a bombastic continuation after 10.0, yeah, I can see why people are like ‘nah, I’ll take a break’.
This is also Reddit’s opinion and Reddit is terrible. I should know I browse Reddit sometimes at work.
Systemflight.
There it is. That is my opinion.
Personally, I don’t think the gameplay warrants a mandatory subscription at this point, but that’s obviously for Blizzard to decide. It’s either that, or cease the gearing and leveling treadmill. Yeah, I know some people like the hamster wheel, but I can’t stand having to re-gear my characters every few months just to be able to play the [REDACTED] game. Not for a subscription, anyway.
Why would there be soul to cheesing timegate and dealing with people over annoying timegate systems?
Making content easier or more accessible isn’t the answer. It’s just employees doubling down on thinking chasing timegate is meaningful or worthwhile, which it is not.
I’ve been ignoring DF entirely since December because there’s no feeling of progression or meaningfulness to it. Waiting for lockouts or procing weekly vault isn’t worth it, especially when people can put in less effort than you and gain more because they cheese timegate better.
I just want to grind but blizzard is holding WoW hostage and not allowing that. Hence, their multiplayer component is worth zero and easy to avoid.
They refuse to Fix the PVP part of the game, and have been skirting around the issues for far too long.
People like to PVP and we are ignored like we don’t exist.
They lose the PVPers the Raiders will not have enough players on servers to compensate for their interest…
PvP is dead on arrival.
The game has win traders, boosters, and general bad actors that won’t be taken care of.
It’s best to ignore PvP and pretend DF doesn’t exist and play legacy xpac content solo at this point.
Caring about ilvl is a one way street into being trolled by Blizzard’s system designs and timegate and dealing with bad actors.