Dragon riding. Something to cconsider

I’m with you on the limitations coupled with aging. I’m older since the start of this reply so I can’t stop it!! :frowning:

For real though, every month I see and converse with people far worse off than me. I understand the variance of certain illnesses and consider myself lucky. I truly hope that you are not limited in playing this new expansion and get to enjoy the game you love.

You’re right. And some limitations aren’t always age related. Some things can get you at any age. I hope the devs think it through just a bit more.

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I don’t see a difference between dragonflight, and regular flight, as far as your abilities go.

I mean, if you can fly using the current system, the new one for the xpac should be manageable. The only difference is they are making the dragon customizable, so a new system that we need to unlock over time.

Honestly, I think regular mounts will be available after a period of time, like with the past few xpacs. Give it a year and a bit, and we’ll have to jump through hoops like we’ve done before.

You know even outside of the proposed issue I do like the idea of multiseater dragon.

Hopefully it’s just extras like chests and what not that are what’s only accessible by dragon flight and that flight paths will get you to required areas at a bare minimum.

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I think the way they proposed dragon flight it will be a little more interactive.

Like most likely will need to use abilities that propell you forward and angle while gliding/flying.

Oh, then that does sound annoying. Or, at least more involved.

And they would probably require using those abilities to get through quest objectives.

You are supposed to unlock abilities with your dragon flying that’s not just customization. You will be unlocking things that can help you fly higher, dive bomb, etc. It’s not going to be the same as regular flying. It’s meant to be more immersive and involved.

As a Guild Wars 2 player, if Blizzard is taking a note from that game, which it really, really looks like, the movement of the mounts is very different than just normal flying or riding. It’s an adjustment and can be a bit difficult to control. Time will tell how Blizzard does it and I honestly don’t expect dragon flying to be as good as GW2’s mount system, but I think it’s a step in the right direction.

But if this system is similar to GW2, it’s not like normal flying here at all. And from what I saw and heard on all the streams, this definitely feels like what they have taken from GW2.

It was actually a created problem when they introduced swimming in the sky in Burning Crusade. Due to probably some kind of programming design for their older version of the game, they weren’t able to introduce certain physical mechanics for flying.

If they were to allow both, the Dragon Riding system would never be used.

Ok. I missed a fair chunk of the stream, as I had family to attend to.

I’m ok with a more GW2-style of mount. I really liked what I experienced on my last re-visit, in particular the Jackal.

But I understand now what the OP was concerned about, if this is the case. If they tie quest progress to using mount abilities to reach places/items, it could alienate people who are challenged by that degree of involvement.

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nonsense. give the DR some advantage normal flight doesnt have.
jesus…this isnt rocket science here

That’s something I never considered.

If they really are going with the “only flying in Dragonflight is dragon riding”, I hope they reconsider.

From the teaser, DR looks like it’ll have a lot more speed and maneuverability. Which I’m fine with. If folks want to gimp themselves they are free to do so.

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What advantages do you suggest that out weighs hovering.

You move much faster, dive much faster and it’s a mini game.

There’s a very large difference between the two.

And while we don’t know if it will be easier or harder for those of us with disabilities, we’d still like it taken into account.

Not according to Blizzard. They’ve confirmed that there will be no flying outside of dragon riding.

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yeah…kinda what I was hinting at…DR is supposed to be so fast…THATS the reason it’d get used even if we have both.
I love flight simulators. Ive had friends watching me play who nearly vomited from the motion sickness, lmao. So Im all in on the DR…but not at the expense of my flying mount collection.
SL was so stinking bad that I can literally be at peace with not buying a new expansion for expecting the same kind of garbage.
One could say thats not being fair to Ion and crew…but as someone else pointed out…ONE good expansion since the guy took over…Legion. And even it was OBVIOUSLY influenced by his lawyer blood.

The speed that DR is said to have. If its that much faster, i’ll be using it myself a lot…IF…they retract this nonsense of disabling my flying mounts in the content.
Im not playing Ions game with this flight crap anymore. PoisonPill ought to be the mans middle name. “here, you want water walking…now all mounts can WW and we’re 'deevolving the only ones that should have it” (well, that non WWing ship was a mindblower, lol).
Ion poison pills everything and frankly this one is the last straw. Put normal flight in or I will NEVER buy the expansion

Yep! They should just allow both out the gate and let folks be their slow normie fliers if they choose. Granted I want to see how the first patch lays it out before really askin’ for any changes.

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Being able to fly faster does not outweigh the ability to quickly and conveniently fly(swim) up to the ledge grab the chest fly(swim) down.

Or
Hovering over the enemy base camp waiting for the patrol to leave so you can go down kill the boss then swim back up into the air

:heart: And this right here is the root issue with regards to this design team and accessibility: they only consider accessibility with regards to vision and hearing and do not consider the issues those of us with fine-motor-control impairments might face. I’m not that old—will be 40 in the next couple months—but have left-hand issues due to an injury years back.

Stuff like the jumping puzzles in Zereth Mortis were not just impossible to do but quite painful to try repeatedly. Company apologists just stated “Wait until flying,” “Hire a 'lock,” “Switch covenants,” etc: bypass the issue and don’t complain because this is a temporary problem. I said a couple of times in response—generally just to have some community members belittle motor control accessibility issues…—right after the 9.2 release that if we don’t provide feedback about this stuff, they will continue to expand on these types of fine 3D movement puzzles:

And, what have they done with Dragonriding? It certainly sounds like they are doubling down and making the 3D precision-movement puzzles and integral part of travel in Dragonfight.

I like what I’ve heard about the rest of the expansion so far, and I even think the idea of Dragonriding is interesting. However, if Jeremy Feasel’s “You press the spacebar and you do a giant takeoff. And then the whole mini-game is that you’ve got height and speed and you have to try to figure out how to get as far as possible before you land again” statement means that I have to perform some kind of movement gymnastics that result in me having to take prescription pain medication—which I try very much to avoid taking at all—just to simply move about in the zones…well, I simply won’t play.

But, I’m going to give it a shot anyway during the beta and provide feedback on any inaccessibility. I’m hopeful that it’s not an issue for myself and others afflicted with such issues, so I want to see for myself how it works before completely writing it off.

I’m not even advocating to also have normal flying (well, at least off the bat): all I want is for the design team to keep motor-control disabilities in mind and make sure required movement is accessible to all of the playerbase. Optional puzzles? Okay, fine, make them difficult—read, impossbile—for me, but please make required-to-get-to stuff in the open world accessible enough for everyone.

And, please, if you do suffer from accessibility issues, report those in in-game feedback whether in the retail client or during alpha/beta/PTR. I don’t know if it actually does any good, but at least feedback through that might be seen by someone on the team versus random forum posts that probably never get viewed at all.

There is also the Accessibility Updates blue post from a few weeks back that I posted in a day or two ago where I aired some concerns I have about Dragonriding.