Time-gating an entire game that is complete so people can catch up is a modern philosophy. Did they have “phases” of content releases on servers that launched later in Vanilla’s life cycle?
It’s not time-gating because that stuff was under active development. It wasn’t complete. We now have a complete game that is being time-gated just like the content that is slowly released despite being complete on modern WoW.
They were released as they were completed… I started the game on a server that launched the day of the ZG patch (Maelstrom), all the content that was released up until that point was not time-gated.
They deliberately chose the pace at which to release new content. They had a philosophy regarding how quickly new content should come out. That design philosophy is part of vanilla, and is being replicated in classic.
They were created and released on an internal schedule.
You shouldn’t waste your time arguing, because you’re straight up wrong.
Devs back in 2005 came out and said they wanted there always to be that next undefeated dungeon. That means they deliberately don’t release all the content at once.
Even if all you did was BG, less than 2 hours spent a night doing BGs won’t progress you very far to get reputation epics, or rank. Less than two hours doing anything in Vanilla, other than some quick farming, isn’t gonna get you far, quickly.
Exactly. If you don’t want to do the previous content then why do you get to do the harder one? You do not. Would you still complain about no catch up if every raid have levels instead? Like MC gives you 60-62 BWL 62-65 etc would you complain you cannot do a lvl65 raid when you’re still lvl 60?? Do the work or leave. No welfare.
The “time gating” argument doesn’t apply to the initial content release run for WoW Classic. Time gating is keeping players from finishing the new content too quickly in a raid or patch. The content release schedule for Classic is meant to somewhat recreate the initial run of Vanilla before it becomes a museum piece “forever”, not to keep players from finishing everything too fast. That recreation of the original WoW experience is supposed to be part of the fun. If they just dropped Classic with all the 1.12 content accessible, then we would be missing out on the best part of the game imo.
I hope that they spend about 4 months in between each release, giving the initial run about a 2 year lifespan. Then let it ride off into the sunset at full 1.12 forever.
Why not just go with the same timeline that things were released in Vanilla? They certainly shouldn’t release things quicker to appease the 1% of the playerbase rushing through the content.
I agree entirely. People are welcome to rush through the game content if they wish. But that style shouldn’t be considered baseline for content release. If you burn through levels and raids, then sit things out for a few months or start over with an alt.