Don't listen to the anti LFR people. They just want to control who raids

You demanded that they gut LFR and they did. And now you’re using that as an excuse to claim LFR should be removed.

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That’s because LFR loot is terrible due to WQs and M+ dropping better stuff for less effort.

If the game became raid or die again with LFR starting at the bottom, participation would rocket back up again.

The sheer amount of wrong in that single statement astounds me.

How did they gut LFR? You get the same gear as all the other difficulties, just scaled under normal like always.

So LFR simultaneously isn’t being run enough to be kept around AND being run too much by “everyone” that it’s diluting the prestige of raiding.

Got it.

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So the LFR people complained that they couldn’t get better loot, so Blizz gave them better loot for 0 effort and they are still complaining? Maybe we shouldn’t design content for these people??

You were certainly holding your own. That psychobabble analysis of how people think while under the influence of a game where LFR exists was pretty impressive fiction.

The only people I see complaining are those asking for LFR to be removed for vague reasons.

People having content and character progression outside of raiding doesn’t bother me in the slightest as long as I don’t have to grind it as well.

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Simply no, I don’t care if you raid nor not.

I care that ilvl inflation in one tier is the same as old expansions- which makes each patch a soft reset of progression; hardly rpg like.

I care that since people and gear is so spread out, we need things like titanforge

I care that also water’s down achievements, progression, and the game as a whole.

I care because people think LFR is “real” raiding, and never try to improve as a player, which I then have to get those people in my mythic+ or new expo heroics.

and on and on.

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We do have to grind it though. Islands are designed with the LFR philosophy. In 8.3 the Visions are designed with the LFR philosophy. I’ll have to grind both of those to raid Mythic. They are mindless aoe fests because Blizz is too scared to design content that requires any form of thought outside of Norm+ raids and M+.

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As we keep out the others. Yes it is fun. Imagine we wipe three times and all stayed and got it down on fourth try. Everyone was cheering. It may not be your yes moment. It was ours.

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They’re mindless AoE fests precisely because they have to be grinded and pugged.

However, these are problems due to poor decision making on Blizzard’s part and have nothing to do with LFR existing.

This is a perfect example of a common flaw I see with anti-LFR people. They blame deep rooted problems of the game on LFR even though they have nothing to do with each other.

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Sun/Moon changed it up a bit, I quite liked that, but yeah the whole gym-crawl feels stale af. With a new generation every 3 years, and a target age demographic of (probably) 6-12, I guess that works really well.

I’d love to see them make new ‘hardcore-PvP’ servers or something similar, where there’s no LFR/LFG, maybe you even lose xp when you die (leveling is quick now anyway, and there’s 700 graveyards per zone now instead of 1-2). Just strip away all the conveniences on this server type for the players who like a struggle. You can transfer a character from that server, but not to it.

I don’t think it’s an unreasonable thing to consider.

The only reason I ever had a problem with LFR is because it dropped good enough gear that I felt like I had to do it to stay competitive when I was raiding. And it got really tiring seeing the same raid over and over again on different difficulties every week, it made me feel burnt out.

But that got changed so doesn’t even matter anymore. I can’t think of a single reason to want LFR removed, you can just completely ignore it and never even bother doing it. I have other problems with retail right now that have nothing to do with LFR at all.

The technical route? Access to the wow servers allows you to enter the raid…is that where you’re going with this? Lol ok.

We get mindless content because over the years Blizzard has taught the majority of players that they don’t have to try and they will still be able to complete everything in game. LFR started out as a good difficulty in DS. People actually had to try on the bosses, groups communicated, etc. Now it’s devolved into people intentionally dying at the start so they can afk.

Since LFR is the most popular raid difficulty, it would make sense to design other content for this same group. Then they just have to put a mandatory grind in there so Heroic+ raiders and PvPers also have to do it and boom content for everyone. This is how Islands and Visions were born.

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There’s nothing wrong with LFR, just remove titanforging so everyone’s gear is tied to their skill. Remove gear rewards from WQ and Warfronts and all other forms of laughably easy solo content.

Yeah I guess if they’re aiming for the kids, it will keep working. Sucks having to accept that we’ve aged past those games, though. They used to be really fun. I surprised myself by really enjoying the Let’s Go series, I’m hoping maybe they’ll do Gold/Silver too. It was different at least, and really fun until you beat the game. Wasn’t much to do after that except shiny hunt.

Oh boy, I can hear the whining from here. Probably wouldn’t be too different from the people that tried classic and hated it and came here to whine, though. I guess they’d just have to decide how many people that would actually appeal to and compare that to the development time/server costs, etc. It’s not impossible.

You nailed it. Nice to see others remember the behavior of the old “Elitists” as they were called for a very good reason. I also remember the ‘tourism’ runs where Guilds would charge massive amounts of money for a ‘no loot’ sightseeing run.

Who could forget the mafia style tactics of some guilds to destroy raiding guilds who cropped up and offered an alternative to their group deciding who raided and who didn’t? Blacklisting and harassment was common place, as was asking female raiders for ‘other’ things.

Classic Raiding Guilds were like the mob, and their GMs were like the Dons. Unless you kissed their ring, they would make sure you never raided. This lasted until BC when Heroic Dungeons and a reduction to 25 man raiding began. Still, I saw that crap on Silver Hand too many times over. Thank you for pointing out the core fact that the elites always try to conceal.

They want to control other people and who raids.

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Something I never understood. If so many people we victims of “gatekeeping” like you say, why didn’t you all just make your own raid teams?

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