Didn’t stop bad players before. In the past they just sent raid leaders…pics of a certain nature and were guaranteed a spot, and anyone who dared to call that out got gkicked.
You don’t have to play the game in LFR though. Most people on LFR fights have 70% or less activity (I’ve actually logged it). Meaning that they are not pressing any buttons for a third of the fight on average.
The mage tower was hard content when it was released. It was not intended for casuals to do at that time. A lot of people stopped donating their resources to it because they would get benefit out of the other two options, and Blizzard had to step in and change how the rotation work so raiders would still have access to it.
Except it does matter to the people holding the pursestrings. “This content was seen by 70% of the playerbase” looks better than “this content was seen by 10% of the playerbase”, even if 60% of those players only did LFR once and called it done, and the other 10% spent months on progression and farming.
The resource donations were always a scam lol. Those were always on set timers no matter if anyone donated or not. They tried it again with the warfronts in BFA but nobody bought it and everyone knew they were also on a set timer.
They keep track of utilization of content internally. They know how many people repeat content how many times. There are many different ways of analyzing that data. It’s not as simple as you portray it.
That is another thing. Things don’t have to be easy week 1. Each raid tier has about 5 months or so being “current” of someone can’t clear it in the first 2 months that’s fine. Get some more gear and come back when they over gear it.
Honestly Blizzard needs to define what LFR “is”. It’s changed incarnations quite a few times. I personally don’t want to see it removed but I would really like to see it changed and become something other than a wipe fest until the boss can be zerged down with enough stacks of determination for phat loots.
I would like to see it become a solo experience that still allows players to see the story content and give some decent rewards for those who don’t want to raid. The idea that LFR teaches people raiding skills or acts as a stepping stone to harder raiding content just doesn’t work.
There is a social aspect to raiding and an epic feel when you down a boss. It’s supposed to be “epic” content. LFR diminishes that whereas a story mode wouldn’t because the content would serve a different purpose: tell the story.
Well, contrary to what “real raiders” seem to think, I’m not convinced players who prefer LFR to harder difficulties just use it to beat the game and never go back. And as Raptdurid pointed out, the same could be said for raiders on higher difficulty: they complete the raid and unsub until the next raid tier comes out to give them new content.
But you know, if you want them to withdraw resources from raiding and put them into other aspects of the game, I’m not actually opposed to that happening.
Okay, first of all that comment that you’re loosely referencing was from a Vanilla raid, and LFR was implemented in Cata. Plenty of people killed the Lich King while he was current content, so that statement is largely inaccurate.
I can guarantee you that most people running successful raiding guilds do NOT want attunements and other artificial barriers to make it even more difficult to fill a raid roster.
what is the 1 constant that has been in the game since vanilla and continues to bring people back patch after patch. oh yea raiding thats right… its almost like that really is the most important part of wow.