Dividing already small raid community on 4 difficulties is not healthy
Just look how much they have nerfed LFR over the years. Imagine if they released LFR Spine of Deathwing right now in the current game. Why does every boss need to require 0 effort from the majority of the group? Does LFR really need a 100% success rate?
How dare someone play how I donât play! You know what else grinds my gears? Existing in the world. These people donât play how I do so they shouldnât play WoW! Only my way or the highway!
Do you remember WoD? LFR gear was changed to look like leveling gear, trinkets were replaced with stat sticks, and tier was gutted.
Not only was that not enough for some. Lfr must drop blueZzzzzz! It didnt cause people to raid⌠They just stopped playing.
And we all remember preaches meltdown over possibly getting guildies or friends to send âdeath threatsâ to save face over his lfr video
Classicâs okay. Itâs kind of fun. But instances? I rarely do them. For all the talk about âcommunityâ, people whose group you would join to do an occasional dungeon are no different from randoms.
You donât seem to be aware that the only difference between purple, blue, and green is the color of the text. In any case, itâs only the anti-LFR people who seem to be impressed by loot font color.
Leave mounts in there for raiders to farm, LOL. LFR converted into a luxury-dispensing mechanism to give raiders even more loot.
I agree with your second sentence. Your first sentence contradicts it and has no basis in fact.
WoD correctly rewarded LFR players based on the effort needed to kill the bosses. So youâre saying nobody would raid LFR unless they over reward people. I thought people just wanted to âsee the story.â
If theyâre so horrifically bad theyâre somehow finding a way to make it impossible to clear the dungeon or war-front, then yes. That content, however, is tuned so you can carry dead weight fairly easily.
People are people. People dont change. The same obnoxioâs are playing both games now. That wont change either.
This game exists today in an very different environment than 15 years ago.
That is proven by turning on the news and seeing just how different 15 - 30 year olds are behaving today compared to 15 years ago.
As far as power creep and inflation, as I said, while we demand more power, it will be a perpetual, endless battle on blizzards part to satisfy that craving for more power and will always be a balancing act.
LFR has nothing to do with it.
I was tanking in bod lfr for transmog and a spider walked onto my keyboard. I killed it and took it into the back yard to feed it to the chickens and when I came back nor only was the raid fine and everyone still alive but I still had agro on King rastikan AND bwonsambdi still.
For those that donât know these two are supposed to be tanked apart from each other because bwonsambdi has an area of affect around him that does damage to everyone in it.
So tell me, how is a system in which the game randomly matches you with dudes going to ensure you a less toxic environment than one you curate yourself?
We should change/remove all dungeons and replace them with raids. Every single dungeon according to anti-LFR is too easy and for noobs that canât raid. Dungeons are the biggest problem in WoW according to anti-LFR because dungeons are just like mini-raids but super easy. Only the 1-2% of people should be able to do a dungeon, but everyone can. Too easy dungeons are ruining the game for the anti-LFR crowd
Lfr adds another 15 ilvls to each tier. Thatâs 45 ilvls so far in bfa. Make it the same level and ilvl as normal would be a good step.
Anti LFR people are like the soy boys/fems of WoW, they never shut up even when you prove when their crappy opinion is trash.
That is what anti lfr people say it should be. Can it be improved? Sure⌠If they add hidden damage and healing checks it would cause people to put in more effort (dont pass the check no gear or rune). Like it or lfr is here to stay⌠Removing it will not increase the pool of raiders⌠You cannot force somone to do somthing they dont want to.
absolutely agree. I was having a lot of fun in classic, minus the annoying players at times.
It came down to travel time killing my playing time that ended my interest in playing classic.
Id never want them to change classic and ruin it for those who love it, but IF it did change to speed up travel time somehow, Id play it again in a second.
Yep, I wanted to test a weak aura for Ashvane that required me to die. It tracked the waterlogged debuff timer through death. I went in to LFR as a tank, took off all my gear and ran into the rippling waves. It took me over a minute of standing in coral and running into bubbles to actually die while having no gear equipped. Itâs actually a joke.
Side note, they killed the boss easily with one tank who had 15 bash stacks, and my weak aura did work.
LFR is great. I do it about once a week for mounts/mogs. (This character wasnât my main when some of those raids were current content.) I rarely have the issues everybody complains about. Most pugs finish without too many problems. Ive had far more premade M+10âs fall apart due to bad/toxic players than LFR. (Which is also why I only do one +10 a week.)
LFR is a great addition to the game. If you think its toxic, bad and have only had bad experiences⌠All I can say is, the only thing consistent with your failure is yourself.
âI donât think people who donât play the way I do should have epic purple quality gear.â
Mmkay, well thatâs yet another one of those selfish comments.
Mythic+0 gives gear more often than LFR does, and is generally better gear.
Get over it. LFR isnât damaging anything.
It has to factor in the lowest common denominator, so yes. It does need to have a 100% success rate. (in the eyes of blizzard at least)
World content has never been hard.
If you want hard content, do hard content.